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Cult Gaming

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Lovely music, graphics and world, but far too expensive for a mediocre linear puzzle game which didn't take long to complete.

 

The Birth of the Avatar.

 

The original first-person ARPG, sans numbers on the screen, just like icycalm ordered — in 1982.

 

Halo: Gaming Evolved.

 

Mechanically more Mario than Tony, and aesthetically the coolest game of all time.

 

An intimidating sequel to a genre-reviving classic.

 

RTS on steroids.

 

I didn't choose the vent life. The vent life chose me.

 

Action perfected.

 

Found a shotgun before I found food. 10/10 brings out the inner (Nigerian) child in you.

 

Colonizing new planets = 2 hours. Fighting pirate raids = 4 hours. Making allies = 5 hours. Expanding your empire = 8 hours. That moment you realize you've won? Timeless.

 

Especially recommended if you have friends. Which you probably don't.

 

Like Journey, but from a real developer.

 

BioWare's Destiny-killer.

 

It looks more real than a movie.

 

A ray of light and hope in the depressing landscape of the Western 3D ARPG dominated by sheer Bethesda-style boringness, ugliness and genericness.

 

Years ahead of its time, and the PlayStation's finest hour.

 

The beginning of the nightmare...

 

Bad AI, clunky mechanics, time-based events. Still one of the best games I've ever played.

 

A classic. Play it, even if you won't finish it.

 

Sid Meier's Pirates! on land.

 

The Demon's Souls of FPS.

 

We are never getting Jet Set Radio 3.

 

I have a Nerf gun and I can turn into a cup. I never knew I wanted either of those things so much in videogame.

 

8-player potential Siege-killer promising to take squad-based counter-terrorist action to the next level.

 

Fantastic-looking 3D Wars successor by Japanese industry veterans. None of that buttugly "indie" shit: this is the real deal.

 

Walking simulators graduate to actual graphics.

 

Better than Chivalry, but not by much, and dead-on-arrival to boot.

 

Typical Greenlight trash. Enemies just shuffle towards you and levels are mom's spaghetti after Eminem threw them up!

 

Like my ex-girlfriend, this game is pretty but shallow. It didn't cheat on me, but it is just as boring.

 

The world's premier free-roaming FPS franchise sets its iron sights on right-wing American nutjobs.

 

I dunno guys, I heard IGN didn't really like it...

 

Your PC sucks simulator.

 

Sci-fi Monster Hunter with mechs and faceless soldiers running around in an explosive panic.

 

I'm watching some of the vids and I am amazed that I finished the game and it's like I only used... 3% of the game's potential.

 

Rich kid, dead parents simulator.

 

If you've ever dreamed of being naked in the middle of a forest and forced to fend off hordes of hackers and 12-year-olds with nothing but a rock, this is the game for you.

 

It's like Skyrim but for men.

 

Threw one Molotov, next thing I know Africa is on fire.

 

This game really updates my journal.

 

Not playing this game? You bring shame upon family.

 

A truly badass level of hardcore.

 

I hope they release a GOTY version with no crates to push in it.

 

Shinji Mikami and the art of the zen shooter.

 

Fly me to the moon, Kamiya-senpai.

 

In the year 19XX, half of the world was ravaged by a nuclear war and violence ruled the streets in America.

 

Welcome to the world's first epic game.

 

Dark Souls: Advanced Warfare.

 

Finished it in three hours. The only mystery to solve is where the "six hours minimum if rushing" the developers promised went.

 

Strong art and good controls and combat mechanics, but all the rest is meh.

 

'Nough said.

 

The internet's definitive guide to the "independent" gaming scene.

 

All reviews »

 

 

And his prize is a copy of Tom Clancy's Ghost Recon Wildlands on Steam.

 

The Cult is getting into Rust today. Join us on our Discord server as we make our first foray into this cool-looking Minecraft/DayZ hybrid!

 

 

Survive a round to the end in Solo mode of PlayerUnknown's Battlegrounds and receive a full-price game from your Steam wishlist for free courtesy of the rest of the Cult members playing this amazing game. See forum for details!

 

April 25 at the Loading Bar in Dalston. Post in the forum thread if you have an active account, or talk to Some guy on the Discord server if you don't.

 

 

 

Insomnia now has a PlayStation Community called "Insomnia Cult" which all current and past subscribers are warmly invited to join by posting their IDs in the PlayStation Network thread of the Online forum.

 

Insomnia now has an Xbox Club called "Insomnia Cult" which all current and past subscribers are warmly invited to join by posting their gamertags in the Xbox Live thread of the Online forum.

 

Saturdays starting at 5PM UTC and lasting between 5-15 hours is our main weekly VS MP time slot, primarily reserved for large games like PlanetSide and Planetary Annihilation, with the occasional For Honor or Dawn of War session while waiting for more people to show up. See you on Saturdays on Discord!

 

 

 

The Cult is looking to expand its presence in the best 3D FTG ever. Join us and fight our enemies for honor!

 

The Cult is looking to expand its presence in the best RTS ever. Join us and planetarily annihilate our enemies!

 

The Cult is looking to expand its presence in the best versus multiplayer FPS ever. Join us and fight the good fight for the Republic!

 

 

Buy a ticket to E3 this Monday the 13th (while supplies last!) and join the Insomnia E3 crew on June 13-15 in LA. Post in the forum thread if you have an active account, or talk to recoil on the Discord server if you don't.

 

March 17-19 at the Museum of Pinball in Banning, CA. Post in the forum thread if you have an active account, or talk to recoil on the Discord server if you don't.

 

 

 

 

Join The Cult today and start streaming your favorite games for us to help us reach our goal of non-stop streaming 100% Hardcore Videogame Action 24/7/365.

 

 

February 4 & 5 at the Ontario Convention Center in Southern California. Post in the forum thread if you have an active account, or talk to recoil on the Discord server if you don't.

 

 

Insomnia now has a Discord server. Drop by for a chat.

 

 

 

We are facing the new PA clan Angel's Court in a series of large team-based welcoming matches on Sunday the 25th at 9PM UTC and need as many players as we can get. Matches will also be streamed and posted on YouTube after. Whoever wants to play let icycalm know asap. As long as you have at least 20 hours in the game, you can play.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Insomnia now has a YouTube channel featuring highlights from the latest hardcore digital exploits of The Cult.

 

Insomnia now has a Twitch channel streaming the latest hardcore digital exploits of The Cult.

 

 

 

 

 

 

 

The Cult is Insomnia's official clan playing the coolest games in the best way possible (i.e. maximum player numbers, maximum difficulty settings, without continuing in arcade games, and so on), and we warmly invite all current and past subscribers to join.

 

Steam group »

Discord server »

Online forum »

Offline forum »

At the bottom end of aesthetic complexity mechanics dominate quite simply because... we are the bottom end of aesthetic complexity, and there aren't enough aesthetic elements to dominate, duh!

 

Let's begin with the arcade territory. Let's finish: it's dead.

 

Desperate to find something, anything, to make themselves feel superior for not playing and enjoying a Call of Duty game, the “enlightened” gaming community at large goes through these games with a fine-toothed comb, until they can finally find something to either laugh at or condemn. Preferably both.

 

Go ahead, bring Nintendo down. If they wanted to stay in the race they should not have released a machine that's so weak it can be emulated on a toaster 48 hours after release.

 

It's curious how in the Occident the absurd theory that a videogame system is more important than the very videogames it runs has taken root.

 

But think of that moment, or virtually any hype moment in the game, and change your perspective from that of a spectator to that of a player. Do you really think having your super parried is hype, when it happens to you?

 

And then it finally happens, in a game with some nervous kid lashing out just because the start didn't go perfectly well, though we have ample chance to turn it around, I can't take it anymore, and I finally say something that starts with "fuck you idiot cunt".

 

What, a priori, sounded so promising to some, is turning, as they're leaking graphic material, into a new yankee absurdity.

 

This, if you ask me, summarizes the conundrum 3D fighters face today: they have played it safe for too long and it has caught up to them in a way that makes them an endangered species.

 

That Street Fighter abjures itself, its name, is not something that I say. Ono himself wanted to make quite clear — in more than one of those interviews for the North American media — that the saga had reached what — for him — was a dead-end.

 

The problem, ultimately, with sports games is that the theme is SET IN STONE and cannot under any circumstances be touched or fucked around with, otherwise your game will simply no longer be a sports game.

 

So shelve your Illuminati conspiracies, the reality is much more mundane and far less sinister than that.

 

Why you should never play a GTA with the mini-map on again.

 

Insomnia now has a Twitter feed serving sounds that bite from the world's leading videogame criticism and theory publication.

 

The highest level of immersion in art can indeed only be achieved when the player is motionless. So motion controls are by definition a dead-end, as it says in the title of the essay you've been reading.

 

In videogames, then, we want to AMPLIFY movement — that is our goal here. So that if I move my finger, Marcus Fenix cuts a Locust in half. We don't want to do the OPPOSITE, which is cut something in half in real life so that a few pixels on a screen will change color. How can you not see that that would be RETARDED?

 

As the completion of Alex Kierkegaard's Videogame Culture essays draws near, and the End of Videogame and Art Theory approaches, Insomnia inaugurates a space dedicated to those seeking answers to their remaining questions and clarifications.

 

What's extremely interesting, however... is that it's easier to believe in the reality of what your TV is showing, than in that of your computer game, even though the latter is, undoubtedly, a far more immersive medium than the former.

 

Because it's time we understood that emotions triggered by videogames can be so powerful that they become DANGEROUS to the person who's experiencing them.

 

Life is impoverished, it loses in interest, when the highest stake in the game of living, life itself, may not be risked.

 

Sony knows you're losers. Microsoft knows. That's why they offer you wine coolers and women dressed like Lara Croft. Because you're fucking dorks.

 

Insomnia now has a Facebook page connecting the world's leading videogame criticism and theory publication with the world's leading hardcore gamers.

 

Wherein Planetary Annihilation's premier competitive event is compared with the one Alex Kierkegaard is designing, and some important insights into the nature of videogames and art are arrived at and examined.

 

In an astonishing turn of irony, Kickstarter has proved, beyond a shadow of a doubt, that MULTINATIONAL CORPORATIONS ROUTINELY RISK FAR MORE AND INNOVATE IMMEASURABLY MORE THAN A RAGTAG RABBLE COMPOSED OF SICK, RESENTFUL COMMUNIST CHANDALAS.

 

Imagine the following: you're playing Hitman, you've got the sniper rifle, and you're heading to snipe the mark before he gets into his limo, when you realise the clocktower doesn't have wheelchair access.

 

Play games with me if you want, or don't. Either way, I am on a mission here, and I am not willing to jeopardize it in order to protect anyone's fragile feelings.

 

It all boils down to one reason: democracy.

 

Changing the aesthetics does not change the "Politically Incorrect" mechanics. It doesn't matter how many niggers you slap in World of Warcraft, it'll never be Utopia.

 

Because functional autonomy is put before ergonomics; ease of use, before experience; the Machine, before the Game.

 

Jaffe doesn't get it, and this affliction runs deep for many developers (and devoted fans): reviews aren't objective. The single criterion upon which a game is to be judged is whether or not the judge likes it. End of story.

 

In short, there is no longer the hardcore game to attract the hardcore gamer; good games are usually popular now, and popular games are usually good.

 

And that's why Nintendo has become irrelevant today. NOT because they fell out of the hardware race, but because they fell out of the ARTISTIC one...

 

Once per cycle, internet nerds feel they have enough audience to declare themselves "done" with gaming, or "done" with a company, or some other bold, yet inconsequential, proclamation.

 

Alex Kierkegaard explains why Roosh's new gaming site will in the long run prove worthless, but why you should support it nevertheless.

 

And the bottom line of this essay and of our theory of videogames with regards to these categories of games and methods of playing games is that we are interested in neither META- nor MINI-gaming, we are interested in GAMING, and all the rest are for fagets.

 

Alex Kierkegaard delivers the first and last word you'll ever need to hear on this sorry (non-)issue.

 

The Wii accumulated the absolute worst library of any major videogame console in history. It demonstrably, empirically has the most wretched, unplayable, unwanted, unsold roster of bargain bin fodder ever to be compiled for a major home game system.

 

That people are extremely timid.

 

And in all seriousness, the question must be asked — for it is time we asked it — that if these creatures reject some of mankind's greatest achievements, the hopes and dreams that it is precisely art's purpose to represent and glorify — if they reject mankind's dreams — in what way exactly, can they be said to be human?

 

Your game criticism is extraordinary and (assuming the videogame industry does not destroy itself) will no doubt go down in history as the only thing worth reading.

 

The so-called "metagame", as referred to by "competitive" gamers (which is to say by aspies), is merely a form of cheating. It consists of trawling FAQs, message boards and YouTube channels to learn of strategies which you are supposed to be DEVISING ON YOUR OWN BY PLAYING THE ACTUAL GAME.

 

All features »

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