Eurogamer staff wrote:David "I'm not a frustrated movie director" Cage has gone out of his way to create a game that leans more heavily on the work of cinema than most. There's the presence of Hollywood talent in the form of Ellen Page (although that's hardly a first - remember when Bruce Willis fronted the less-than-brilliant PSOne shooter Apocalypse?) and the frightening prospect of a 2000 page script penned by Cage himself.
But Beyond's biggest loan from cinema is in how it places an emphasis on the actor's performance, and about how it translates each nuance in Page and her colleague's work into an engine that tugs at the far reaches of the PlayStation 3's limits. The only question, as ever in a David Cage game, is how much performance there's left for the player to take on, or if you're going to be merely an extra in this intriguing narrative hybrid.
Eurogamer staff wrote:But Beyond's biggest loan from cinema is in how it places an emphasis on the actor's performance
Too bad that in a videogame the "actor" is THE PLAYER lol. David Cage still misses the point. I do approve of using a real actor for protagonist, however. If your art team can't draw worth a shit, this seems to be the only way to get a non-ugly avatar in a Western game these days.