http://www.rockpapershotgun.com/2013/01 ... survarium/
RPS: Can you summarise the concept behind Survarium for our readers? I know some folk are expecting a game like STALKER, but it’s really not like that, is it?
Yavorsky: [...] For those who are not familiar with the project, Survarium is a free2play MMOFPS set in the near future. The game focuses on the aftermath of a massive ecological catastrophe on Earth, the reasons behind which are only vaguely known. Survarium is designed as a session-based shooter. There are three game modes on our plan list: the team-based PvP, PvE with co-op missions and the Free play mode, each offering its own challenges and playthrough mechanics to the player. You can find out more about the game concept and story from our website.
RPS: So is there a single-player campaign? How is the PvE aspect of the game going to work?
Yavorsky: We do not provide a traditional single-player campaign in Survarium. Yet, in the Free play mode what we have planned is expected to give the players that ‘lone wolf’ kind of feel, where he is going to load off on a big map with a task to reach a certain checkpoint and the need to survive against the anomalies, mutants and other players on the way.
Even though Survarium is designed as purely an online game, we do plan to introduce the strong story component and have ideas of how it could be integrated into the gameplay. The co-op mission-oriented PvE mode planned will have the highest slant towards the story.
Another idea we have is to get the community involved to influence further story development. For example, if there is a story-related object on the map which the player can either destroy or save at his own discretion, we will collect the general statistic of what the choices were made by the majority of players. If the majority opted to destroy it, the story will evolve in the direction where that particular object is no more.
Developer diary: http://www.youtube.com/user/vostokgames
I'm disappointed that they are developing a purely multiplayer game, because the combat encounters with the AI in STALKER were great. The crowd-sourcing story could be interesting.