Release Date: TBA
Platform: PC, Console Versions TBA
Play Dragon Commander and become a mighty Dragon Knight who takes to the skies to wage all-out war. Burn your enemies and lead your armies, then plan your next moves on the highly interactive, tactical campaign map. Yours is the power of the dragon and yours will be the empire!
Be the Dragon
Take control of a great dragon equipped with powerful technology and obliterate all that stands in your way. Use magic, skill and cunning to win the day.
Build vast armies and lead them into spectacular real-time combat. Conquer the vast world of the Divinity universe, and see your dominion spread over the tactical map.
Become the Emperor
Forge alliances; seek out arcane magic; fund military technology; woo powerful princesses; torture innocent imps. Will you be remembered as Sergei the Cruel, or Swen the Wise?
Campaign against your friends and show them you are the only one who’s worthy of the title of Dragon Commander!
http://www.destructoid.com/preview-drag ... 9411.phtml
Dragon Commander is one part aerial RTS, one part RPG, and one part boardgame.
With all the things you can do on the mothership, it acts somewhat like the base in StarCraft 2 and gives the player something else to do between battles than just manage armies. The choices you make between battles eventually affects the combat itself, where you fly around as a dragon in the third-person perspective.
Thanks to the ridiculous dragon jetpack, you can slow time to dodge out of the way or speed across 20 square kilometer maps. In the meantime, you blast everything with fireballs, use special items to nuke structures, or use a dragon roar to destroy minor enemies in an area around you.
As a dragon it's up to you to do a lot of the work, but you have a customized army at your disposal, as well as your mothership. Units can be formed into squads, led by generals you find or recruit, who can then be given orders during combat. It seemed easy enough to control, but if the idea of using a third-person perspective for tactical decisions doesn't sound appealing to you, there is also a panned-out map that lets you control your squads.
Across the aerial battlefield you can see all the squads hovering in position, flying around, and swarming their way towards their respective enemy. In the battle that was shown, a series of large enemy platforms dotted with turrets was the key objective to destroy. Although you can just fly there and start destroying turrets, your chances are pretty slim if you head over there by yourself.
Between your troops and your objective are numerous mobile spawn buildings that periodically send out smaller enemies. Between these minions, your own minions, your squads and your dragon hero, there seems to be plenty of depth to allow for continuously fluid combat in the skies. Of course, there are different dragons to choose from, each with their strengths and weaknesses.
Besides your own dragon protagonist and its army there are other dragon commanders to use, as well as a variety of special units with their own purposes. Between the battles and your mothership management and adventuring, the strategic map shows the world with its provinces to conquer or manage. This gameplay element was playtested as a boardgame; so many people were having fun that it's going to be a multiplayer mode for up to four players.
Dragon Commander takes a more hands-on action approach to the Homeworld formula, while adding RPG and long-term strategic elements to keep things interesting. While the game is still pretty early in development, the core mechanics seem solid enough to stand out in a crowded market -- and seeing flying armies fight out their battles as you swoop around as a dragon with a jetpack is simply amazing.
Teaser Video: http://www.youtube.com/watch?v=FdaUt1Hip_Y