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[360] [PS3] Castlevania: Lords of Shadow 2

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[360] [PS3] Castlevania: Lords of Shadow 2

Unread postby recoil » 03 Feb 2013 22:25

los2.jpg

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Trailer: http://www.youtube.com/watch?v=vUcUz5Vo6iw

Trailer 2: http://www.youtube.com/watch?v=yJCPmEscRu0

http://www.konami-castlevania.com/los/

In Castlevania: Lords of Shadow, the origin of Dracula and his legendary connection with the Belmonts was revealed. In Castlevania: Lords of Shadow 2, fans can expect thrilling new twists and challenges. In this shocking conclusion to the Lords of Shadow saga, Dracula returns once again, weakened and yearning for release from his immortal bonds. Facing a new and powerful threat, the vampire lord must reacquire his old powers – and only his castle holds the key. However, the famed Belmont clan also seek his ultimate destruction.
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Unread postby dinopoke » 07 Jun 2013 03:09

http://gematsu.com/2013/06/castlevania- ... e3-trailer

Konami debuted a six-minute gameplay trailer and three-minute Mega64 video for Castlevania: Lords of Shadow 2 during its pre-E3 live show.

Before the clip, Mercury Steam developers discuss some of the game’s new features, like enemies with shields whose defenses need to be broken to expose weak points, an open game universe with no load times, and a free camera.

The game is coming this winter for PlayStation 3, Xbox 360, and PC.


E3 Trailer:
http://www.youtube.com/watch?v=M7Ujh-8iqiY

Konami Pre-E3 Show 2013 (30 minutes):
https://www.youtube.com/watch?v=jRvnyT1R8J8
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Unread postby dinopoke » 19 Jul 2013 05:18

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Unread postby Bread » 17 Aug 2013 14:53

Because Fans Asked For It, Castlevania: Lords Of Shadow 2 Has More Exploration
http://www.siliconera.com/2013/08/16/ko ... ed-for-it/

Castlevania: Lords of Shadow focused on combat, but many fans of the series fondly remember Castlevania: Symphony of the Night which was lauded for its exploration elements. Konami listened to requests and added multiple paths to explore and optional boss fights for Castlevania: Lords of Shadow 2. Speaking to Siliconera, producer Dave Cox said most players only see 50% to 60% of the game their first time through.

"We never wanted to do a game like Symphony of the Night. The problem of Symphony of the Night is a classic and it’s a game that doesn’t really have any real competitor, if you like. Even the games after it, I don’t think it’s as good as it. We never set out to make Metroidvania or Symphony of the Night style game," Cox said when we were talking about adding exploration to Lords of Shadow 2. "We set out to make a hack and slash game. The exploration aspect, is something that our fans told us ‘hey, we need more exploration this time around.’ That’s why we decided to start again our engine, to scrap it."

"Rather than putting our our sequel one year later, we said let’s fix the things that we did wrong and let’s improve the things that we did well. That’s why this has taken so long to come out because we are working on it and we were working on and we wanted to make something that is really going to satisfy fans. Doing a knock-off sequel is not something we ‘d really ever consider. We wanted to do new things, new exciting things. This game is really different from Lords of Shadow 1. Although there are many things in common with that particular game, there is a lot of new stuff in there that people haven’t seen before in a Castlevania game. Certainly, you need need to keep an open mind with it," Cox continued.

I asked about Koji Igarashi who spearheaded Castlevania: Symphony of the Night and more recently worked on Otomedius Gorgeous. Cox said Igarashi was still at Konami and he saw him in passing while in Tokyo. Has Igarashi ever checked in on Castlevania: Lords of Shadow?

"Not really," Cox answered. "When you work at a company like Konami and you are in charge of a franchise, and he was obviously he was in charge of Castlevania. It was his baby. It was his thing. There are certain things we won’t do in Lords of Shadow because we feel like it’s stepping on his toes. We don’t want to step on his toes. He’s been the guy that ran Castlevania longer than anyone else."

"There are certain characters and certain things within his world that we wouldn’t bring into our game. Purely out of respect because we think that’s his baby and we don’t want to do that. But, I think he has always been supportive of the project right from the beginning. Since he’s not involved he won’t encroach on us or say ‘you can’t do this.’ He understands, and like I do once we finish this, when you pass the torch down to the next team you have to let those guys do their thing. Once the game is finished and if someone else does Castlevania I wouldn’t want to look over their shoulder saying that’s the wrong thing to do."
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Unread postby shubn » 22 Aug 2013 00:32

Gamescom 2013 play footage: http://www.youtube.com/watch?v=Chvi3tjHtoo
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Unread postby movie » 27 Aug 2013 01:11

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Unread postby Texas » 13 Feb 2014 23:38

"Chaos Claws" weapon trailer: http://www.youtube.com/watch?v=DGp506pAmjE
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