Reus is a god game in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature. Among them terraforming, creation of life, control of weather and genetic manipulation. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed.
Reus is Abbey Games' first big game. The idea of Reus spawned and incubated in the dungeons of the Utrecht University. It would be an ambitious project, but also one we felt we had to make. In the flickering artificial light of the basement, Reus grew from nothing to something. Its long development cycle is unique for a starting indie studio. Even though its ambitious, we believe Abbey Games can make it happen.
- Unique god game gameplay with several ancient giants at your command.
- An interesting 2D art style from a perspective rarely found in god games.
- Dynamic and immersive audio effects.
- A powerful soundtrack that fits the theme.
- Intricate gameplay, where humanity depends on your power while challenging it at the same time.
- 'Let your giants decide the fate of humanity.'
You bring prosperity to humanity by providing them with resources, and human prosperity advances you through the game.
Makes sense! So there are these little villages with little people-persons living in them. If you give them fruit trees, they grow larger. If you give them gold veins, they’ll grow rich. Give them medicinal herbs and they’ll start advancing technology. But what’s the catch? Where is the challenge or the danger? That brings us to the final feature of today:
Humans grow irresponsible if they grow too fast.
With prosperity comes power. If the humans gain too much power too fast, they don’t know what to do with it and become obsessed with it. Large civilization might start wars to gain more land. Wealthy civilization might become recklessly greedy. Advanced civilization might trigger mishaps with their curiosity. So what do you do when the greedy civilization starts to destroy the adorable balanced civilization, and you have all the powers of nature? THAT’S RIGHT, YOU HURL HURRICANES AND ROCKS AT THEM!! A more subtle way of dealing with these problems is by placing natural danger to temper the growth of civilizations. Just add a bunch of lions to the land, and the greedy civilization will be to busy dealing with lions to start a pillage somewhere else.