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[PC] The Forest

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[PC] The Forest

Unread postby shubn » 11 Nov 2013 17:58

http://survivetheforest.com/

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http://survivetheforest.com/about/

The Forest is an open world survival horror game currently in development for PC.

Build, explore, survive in this terrifying first person survival horror simulator.


The world

Enter a living, breathing forest with changing weather patterns, plants that grow and die. Tides that roll in and out with the day/night cycle. Below ground explore a vast network of caves and underground lakes.


Complete player freedom

Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving. Find and plant seeds to grow food.

Build a small shelter or a large ocean side fortress. decorate your home with found items. Lay traps and defenses to keep a safe perimeter.


Gameplay

Explore and build during the day. Defend your base at night. Craft weapons and tools.Bunker down during the evening or bring the fight directly to the enemy.


Fight or Hide

Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones.


A new type of open world, survival horror experience

Defend yourself against a clan of genetic mutant enemies that have beliefs, families and morals and that appear almost human.


For PC and Oculus Rift – Alpha Version Coming 2013


First trailer: http://www.youtube.com/watch?v=4qTtVMM3uqQ

Second trailer: http://www.youtube.com/watch?v=KwImGYR2rwg
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shubn
 
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Unread postby Dolt » 26 Jan 2014 05:11

Watched the trailers for the first time recently and, wow, kick-ass or what. I've been wondering when a decent developer would take the Minecraft concept (explore, gather and build to survive, danger at night) and turn it into an awesome survival horror. I thought Epic might do it with Fortnite [ > ], but who knows where that is.

Anyway, some up-to-date screens:

DeadShark.jpg

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InPlane.jpg

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NightFire.jpg


Here is part of an interview with Eurogamer, which covers the game having an ending and story, not being randomly generated, and having enemies that act realistically:

http://www.eurogamer.net/articles/2014- ... t-detailed

The Forest is so open-ended in its approach that Endnight has daringly chosen not to spell out the goal of the game. Borrowing Myst's most audacious trick, there will be an ending, but it will be up to players to puzzle out how to even begin pursuing it. There will be no set missions, so players will have to simply go out and explore the world. If they're thorough and sharp they'll sort out what to do. If not, that's fine too. "There is a way to end it, but I think a lot of players will play without ending the game or even realising that there is an ending," Falcone explains.

While The Forest will have a conclusion, it's an entirely optional one and not the focus of the game. That still lands squarely on survival, and there will be leaderboards to compare how long people can stay alive in this hostile environment. There's even an option for permadeath if that's your bag. "Our goal was a never-ending type game - with an ending," Falcone laughs.

There's another goal in The Forest - even if it's not rewarded with a leaderboards spot or credits roll - and that is to explore the landscape. "You might see a landmark off to the distance that you can't necessarily get to yet. You'll have to build up a certain number of skills and equipment to actually get to some parts of the world," explains animator Michael Mellor. "We're hoping we can provide some curiosity, some passive goals, to give players reasons to go out and figure out more about the world." As anyone who's gotten really deep into Shadow of the Colossus can tell you, sometimes accessing hard-to-reach beautiful scenery is its own reward.

Scouring the landscape will also help more plot-interested players uncover the story of the island entirely through environmental storytelling. In this sense, The Forest will be similar to something like Dark Souls or Fez. You could zip through and barely grasp that there even is a back-story, or you could spend months on forums trying to piece together its lore through the clues in the environment. "Players actually can uncover where these mutants came from and who they are and what the forest actually is. But we don't push players in any way to actually do any of that," Falcone notes.

Beyond the basic premise, there's another reason The Forest brings to mind BioShock - or rather the promise of BioShock: the enemies will react in ways unheard of in most video games. Its pale, humanoid cannibals may want to eat you for supper, but that doesn't make them evil. They're just hungry. They'll actually care about each other and react according to your behaviour. Slay one and another might lay over its lifeless body and start sobbing. Or perhaps they'll run away after you've killed their friend. Maybe they'll try to protect one of their brethren and bring in backup, or simply stalk you from the trees to make sure you don't invade their turf.

"If you're in a real forest with crazy cannibals, some of them would try to protect each other," Falcone says. "That's something games don't even attempt. They treat all enemies as mindless."

Falcone cites I am Legend and Cannibal Holocaust as major influences with their not-too-subtle "who are the real monsters?" theme. "You've invaded their forest, you're murdering them, you're chopping down all their trees. Maybe they're just trying to survive in this forest. Maybe you're the bad guy. So we try to make it emotional when you kill one of them and have them care. They're not all bad, even if they are trying to eat you."

While The Forest isn't due to go into beta until a little later this year, there are some features Endnight is still toying around with. One such experiment is a separate randomly-generated mode that may or may not make the final cut. "A big problem with random generation is keeping areas interesting," Falcone says. "So we have a really buggy randomly generated mode and we're not sure if it's going to make it into the final game. If we can get it working it will be as an additional mode, but the meat of the game will be this more authored, large island."

When asked about multiplayer, a major feature in similarly sandbox survival outings Minecraft and DayZ, Falcone says that it's another idea Endnight is toying with, but hasn't settled on as it doesn't want it to diminish the horror aspect. "Our focus is on the single-player game, but we've also been experimenting with co-op as well, which we did think would be fun," Falcone explains. "The big issue is keeping the horror element... we tried to maintain that balance where it's still scary if you're playing in co-op mode, which is a tricky thing to get right."

The Forest is certainly an ambitious concept and it's hard not to be sceptical when it's made by a team of three full-time staff and a handful of contributors, but Endnight has a clear, distinct vision for this project - one that it's so convicted of that two-thirds of its team left their cushy jobs in the film industry to pursue. With a beta set to launch in the next few months, it won't take too long to see if The Forest can live up to its wondrous potential.
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Unread postby icycalm » 26 Jan 2014 05:36

The Forest is so open-ended in its approach that Endnight has daringly chosen not to spell out the goal of the game. Borrowing Myst's most audacious trick, there will be an ending, but it will be up to players to puzzle out how to even begin pursuing it.


That'd be so awesome, if true. This is the best kind of game.
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Unread postby shubn » 20 Mar 2014 23:58

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Unread postby dinopoke » 23 May 2014 04:23

http://store.steampowered.com/app/242760/

The Forest comes to Steam Early Access on May 30 2014.

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The Forest is an Early Access title. It is currently still under heavy development with new features being added on a regular basis. Currently there will be bugs, locked off content, missing features and other possibly serious game breaking issues.

Please only purchase the game during this stage if you want to help support development and provide feedback and suggestions to the team.

Alpha access also includes the full game when it releases and all future updates.

Be sure to check our key features and upcoming additions below.


About the Game
As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants.

Build, explore, survive in this terrifying first person survival horror simulator.

Key alpha features
Enter a living, breathing world, where every tree and plant can be chopped down. Below ground explore a vast network of caves and underground lakes.

  • Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving.
  • Build a small shelter or a large ocean side fortress. Lay traps and defences to keep a safe perimeter.
  • Explore and build during the day. Defend your base at night. Craft weapons and tools. Bunker down during the evening or bring the fight directly to the enemy.
  • Defend yourself against a clan of genetic mutant enemies that have beliefs, families, morals and that appear almost human.
  • Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones.

Development roadmap
The Forest has been in development for a while, but now we need your feedback to make it even better. Our vision for this game is a terrifying open world full of gameplay options and player freedom. We’ve come a long way but still have a lot of features and improvements to make.

Here’s a small sampling of what we hope to add to the game during alpha:

  • Many more animals - fish, snakes, frogs and bird types. We want to really bring the world to life with the variety of fauna.
  • More trapping and hunting options.
  • Expanded A.I. - We’re trying some really cool stuff for our AI, and plan to keep it evolving and improving over the alpha.
  • More areas to explore - over time new areas will be added and unlocked and our cave system will continue to develop downwards.
  • More buildable items - More options in what you can construct and what’s available to use.
  • More crafting options, more items combinable and more exciting things to create.
  • New creatures - as we unlock more and more of the world and caves over the course of the alpha we’ll also be introducing many new terrifying creatures along with a few surprises.
  • Visual improvements - we want to keep pushing what’s possible, making the world look, feel and run better.
  • Many UI tweaks and polish.
  • Additional game modes, including a no-enemies cheat mode for players who want a calmer experience.
  • Multiplayer - we find the idea of co-op play in this world really exciting and hope to implement a form of co-op into the experience.
  • Full oculus rift compatibility for the most immersive experience possible. * Note, this will not be available in first version of alpha*


System Requirements

Minimum:
OS: Windows 7
Processor: Intel Dual-Core 2.4 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce 8800GT
DirectX: Version 9.0
Hard Drive: 5 GB available space
Sound Card: DirectX®-compatible

Recommended:
OS: Windows 7
Processor: Quad Core Processor
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 560
DirectX: Version 9.0
Hard Drive: 5 GB available space
Sound Card: DirectX®-compatible
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