>Adr1ft is a non-violent first-person game that poses the player as an astronaut who begins the game floating above Earth amid the debris of a mostly-wrecked space station. It exists now only as a 10-week prototype that Orth is hoping to get funded.
>Adr1ft is meant to be a quiet and lovely game with exploration and puzzles, a combination, as Orth describes it, of the acclaimed immersive first-person shooter Half-Life, the beloved, surreal nature-walk of a game Journey and the movie Gravity, which is also about a person adrift in space.
Aziz steered our character through more of the space station's wreckage, through a metal cylinder... some quarters of some sort... and through it he drifted until the Earth below came, glowing brilliant and most blue, into full view. It was an affecting moment.
Orth figures >Adr1ft could be classified as an FPX, a first-person experience, a decidedly non-confrontational game that will let players explore. They will also be on a mission, moving through five areas and confronting a series of procedurally-generated puzzles involving electronics repair. One of those puzzles, which involved rotating pieces of debris and shoving them toward mechanisms covered in blinking lights, didn't seem as obviously wonderful as the rest of the prototype.
>Adr1ft is designed to last about three hours. Excitingly, it's also being designed to work with the Oculus Rift virtual reality headset. I tried a demo of that and was suddenly seeing through the eyes of a man adrift in virtual outerspace, the Earth beyond my grasp. That was a highlight. I loved it.
http://kotaku.com/adam-orth-is-turning- ... 1520037629