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[PC] [PS4] LawBreakers

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[PC] [PS4] LawBreakers

Unread postby CTF » 28 Oct 2014 01:11

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http://www.gamespot.com/articles/bleszi ... 0-6422893/

Project BlueStreak, an upcoming free-to-play sci-fi arena shooter for PC from Gears of War and Unreal Tournament creator Cliff Bleszinski is taking its inspiration from some unexpected sources.

Speaking to Develop, Bleszinski said that his new development studio Boss Key Productions is currently still trying to reveal the "pillars" of the game. "It’s still a little early to go into specifics, but there are plenty of things that can be done in the FPS space," he said. "One of my main inspirations is looking to platform games and the bullet-hell shooters that we all played growing up.”

Unlike the realistic military shooters that have ruled the FPS genre for the past few years, arena shooters like Unreal Tournament and Quake Arena allowed players to rocket jump, dodge, bounce off walls, and use energy weapons unlike anything that exists that in the real world. So it's not hard to see how platformers and bullet-hell shooters could inspire Project BlueStreak. As to what that means exactly, we'll have to wait until we see more of the game before we know for sure.

Bleszinski also shed some light on his plans for the game's free-to-play model, saying that he's hoping to have a hybrid where players pay for a bit of variety, with a heavy emphasis on cosmetic items. "If you have the community in place, even if you just have a small number of people actually giving money to the game, people suddenly start caring about the appearance of their avatar more than they normally would,” he said.

Bleszinski unveiled Project BlueStreak in July. It's his first new project since leaving Epic Games in 2012, and it's being being published by South Korean company Nexon, best known for its free-to-play games in Asia, and most recently the Steam release of Counter-Strike Nexon: Zombies.
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Unread postby Some guy » 24 Aug 2015 01:43

Teaser site touts Cliff Bleszinski's new game [Corrected]
http://www.polygon.com/2015/8/23/919419 ... shattering

Owen S. Good wrote:What was known as "Project Bluestreak," the online first-person shooter coming from Gears of War creator Cliff Bleszinski, his new studio, and the publisher Nexon, will be revealed on Wednesday according to a teaser site that went live today.

[Correction] We evidently mistook a tagline on this site for the title of the game. Who knows what this game will be called, but Bleszinski says "The Shattering" is not it, contrary to an earlier version of this story.

The site features a countdown that will hit zero at noon ET on Wednesday. More details are promised then, naturally.

Bleszinski, 40, was a 20-year veteran of Epic Games, perhaps best known for his work on Unreal and the Unreal Tournament series, and as the lead designer on Gears of War, a breakout hit exclusive to the Xbox 360, and two sequels to it. He left in 2012, then founded his own studio, Boss Key Productions, last year.

A year ago, he revealed his new project and his intentions for it. Project Bluestreak will be a free-to-play arena-based shooter, somewhat in the vein of Unreal Tournament

For more on Bleszinski and his second act after Epic Games, see Polygon's profile from last summer.
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The Shattering

Unread postby SriK » 25 Aug 2015 06:25

http://www.allgamesbeta.com/2015/08/bos ... ering.html

Cliff Bleszinski just launched a countdown site for a new project: http://theshattering.nexon.net/

More info to be revealed today and tomorrow, at 12PM EST. Some concept art:

1440351292-the-shattering.jpg
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Unread postby SriK » 26 Aug 2015 21:51

http://www.vg247.com/2015/08/26/cliff-b ... streak-pc/

The game's real name is LawBreakers. Announcement trailer: https://www.youtube.com/watch?v=KRP33ii4H4M

Stephany Nunneley wrote:Here’s the breakdown per the press release:

LawBreakers is a competitive team-based FPS set in an alternate future in which the world has been divided into two factions following a huge cataclysmic event known as ‘The Shattering’ that changed gravity forever. Afterward, the world recovered and ushered in a new age technological advancements providing gravity manipulation and supplement use that grants near-superhuman abilities. Now, the new technology rages and two forces fight for control; a peacekeeping organization charged with upholding the law, and a highly-organized crime syndicate bent on breaking it. Players will be asked to choose a side – it’s LAW versus BREAKERS.

A worldwide reveal of first gameplay trailer will take place on Friday, August 28 at 5pm GMT/9am ET/6am PT.

The Boss Key Productions title will be free-to-play and published by Nexon on PC.

It is slated for a 2016 release and LawBreakers will be playable in Seattle during PAX Prime this weekend.

Could someone merge the thread I made for The Shattering with this one? I had thought they were different games.
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Unread postby shubn » 29 Aug 2015 11:17

New trailer: https://www.youtube.com/watch?v=gHPC216z6J4

Cliff Bleszinski interview at PAX Prime 2015: https://www.youtube.com/watch?v=sDjjkeCZ7yw
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Unread postby Saf » 29 Mar 2017 08:30

This is currently in closed beta, and it won't be free.

http://www.pcgamer.com/lawbreakers-will ... -to-steam/

Tom Marks wrote:At a GDC panel today, Boss Key Productions announced that LawBreakers would not be free to play as originally announced. Members of the panel, which included CEO Cliff Bleszinski and COO Arjan Brussee, explained that the model no longer made sense with the direction they were taking the game. Bleszinski pointed out that they “didn’t want to go down that road of buying energy, or other sleazy tactics,” though did mention that the game could feature skins or similar cosmetic options. Art Director Tramell Isaac said the free to play model made development become about "How do we get money?" instead of "How do we make a great game?" and that it became a "distraction.”

Additionally, Boss Key announced that the game will not use any sort of launcher, instead being exclusive to Steam. Bleszinski felt that a launcher just put up more barriers to people actually playing the game, and that if it takes "more than three steps," many people will just walk away entirely. Brussee said he doesn't "like making new friends," referencing Steam's friends list as the easiest way to let players connect with one another. As part of the exclusivity announcement, LawBreakers is now up on Steam with a release window of "Summer 2016." While there's no price listed, and Boss Key didn't announce anything today, Bleszinski mentioned that maybe there's a middle-ground between free to play and $60, implying LawBreakers might go with a similar model to CS:GO or Overwatch.


19-minute footage of a match: https://www.youtube.com/watch?v=5w3006HyyN4

Nothing too surprising. The look and verticality of play remind me of Titanfall, besides the obvious influences (UT and the like). Shame they couldn't figure out a reasonable F2P model since we're getting so many of these types of games now.
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Unread postby icycalm » 29 Mar 2017 08:42

I don't see how it is a "shame" that this is not F2P. It's not like the lack of F2P games was keeping anyone awake at night. And why would anyone besides the developers care about what publishing model is used? Unless you can't afford to buy the game, I don't see why you would care either, or what "getting so many of these types of games now" has to do with anything (not quite sure what "type" you mean either).
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Unread postby Saf » 29 Mar 2017 09:35

Yeah, the model isn't important. I meant these class-based VS games, particularly the sci-fi/superpowered variety which are popping up more. There are a few I want to try out, so I guess I wanted to try LawBreakers for free back when I heard it was gonna be, lol (easier to get friends into it that way for a full team). Reviews will show which ones are worth playing in the long run though, and thus worth buying, so it doesn't really matter.
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Unread postby icycalm » 12 Oct 2017 14:37

Review: http://culture.vg/reviews/in-depth/lawb ... 17-pc.html

http://www.neogaf.com/forum/showthread.php?t=1446710

Blam wrote:Lawbreakers dropped to 10 users online.

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What happened? What was so bad about this game that everyone avoided it like the plague? Is it the price point? Was it the game?

I don't see how this game tanked so hard in a week where nothing big was releasing.
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