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Red Ash

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Red Ash

Unread postby Some guy » 02 Jul 2015 23:26

Comcept and Studio 4°C tease Red Ash, reveal coming July 4
http://www.allgamesbeta.com/2015/07/com ... d-ash.html

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Trailer: https://www.youtube.com/watch?&v=CbGmrySQLIg

Today we have a very special present for you, Mighties!

Now what in the world could this be...?

Well...whatever it is, we decided to give our backers a special first look at it!

If you want to know more, you are all just going to have to wait until Independence Day to find out!

We can't say anything more until then, but we think you get the idea. Please share this video with all your friends, and help spread the word!

Until next time, Mighties!(`_´)ゞ - The Mighty No. 9 Team

kickstarter.com/mightyno9
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Unread postby SriK » 05 Jul 2015 09:33

This is apparently Inafune's spiritual successor to Megaman Legends. The developers just launched a Kickstarter, with a funding goal of $800,000 (they're currently at about $150,000):

https://www.kickstarter.com/projects/mi ... ble-legend

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What is RED ASH?

RED ASH is an opportunity to not only fulfill Keiji Inafune's desire to create a game that pays homage to Japanese animation, but also his vision of "immersing players in a freely explorable anime world." The RED ASH team is spearheaded by Art Director Kazushi Ito and Director Masahiro Yasuma, key members of the original team that pioneered open world game design with Mega Man Legends. With the RED ASH project, they aim to build an action adventure experience with a new level of freedom, complete with the polish expected from such veteran creators.

Sharp-eyed readers may notice that this project has inherited some of the DNA from our Mighty No. 9 project--specifically, the shared character names Beck and Call. We feel that this is an important part of the project: we're taking this opportunity to create an altogether different type of game together with the support of fans and backers. We want to continue embracing this new style of game design and production, challenges and risks included. With RED ASH, we hope to channel your passion for gaming into our creative process, and fulfill both our own dreams and the dreams of our fans around the world!

The Kalkanon Incident and RED ASH

RED ASH is a very different project from a retro action game like Mighty No. 9, in terms of both scale and concept. The primary goal with RED ASH is to tell a story on a grand scale; all of the primary concepts are clearly visualized in the minds of the creative team, from the overall plot to historical background. Even the final ending scene is planned out! However, the reality is that we cannot fulfill a vision of such epic proportions with funds collected through Kickstarter.

That's why for this Kickstarter project, we've decided to start with a prologue chapter we call "The KalKanon Incident." This story has always been planned as a key jumping-on point for the universe, and we hope to use this small, but dense taste of the RED ASH universe as a foundation on which to build future content. Whether it's through additional funding, revenue from "The KalKanon Incident" sales, or teaming up with a publisher, this is a story we are determined to tell, and we want all of our backers to be on the ground floor for the creation of this new game universe. We have a vision of a story and universe that we feel deserves to be told, and we need your support to make it a reality!

What kind of game is RED ASH?

RED ASH is an action adventure game with third person shooter elements. One of the main goals behind the project is to inject more modern design elements into the classic action adventure RPG formula.

The main character, Beck, is tasked with infiltrating the interior of the Mobile Citadel KalKanon, exploring it's village, castle, and hidden dungeons. His goal is to stop KalKanon before the Peacemakers make piecemeal of the whole thing!

  • How are Beck and crew going to stop KalKanon? Is it even possible?
  • What is the "Legendary Legacy" that is rumored to be hidden there? Can Beck get his hands on it, if it truly exists?
  • Who exactly is this so-called witch that lurks in KalKanon?

Solving these questions and more are the keys to uncovering the story of KalKanon.

That being said, we also want to include a myriad of elements to set this game apart from your typical RPG--specifically, bargaining between partners, interaction with NPCs, an almost mischievous sense of freedom, and dungeons built with elements of horror.

Of course, a key part of the game will be delving into dungeons to earn money in order to have Call develop parts and upgrade Beck's abilities (in true action RPG fashion).

We have more plans and concepts we would like to implement, and we've integrated those ideas into our stretch goals. This includes making Tyger a playable character, special challenge dungeons, a village reconstruction system and more! The more stretch goals we clear, the closer we can take this game towards its original concept!
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