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Unread postby earthboundtrev » 24 Aug 2015 10:53

http://gematsu.com/2015/08/koei-tecmo-a ... creenshots

Sal Romano wrote:Koei Tecmo and Omega Force have released first details and high-resolution screenshots of its Attack on Titan game for PlayStation 4, PlayStation 3, and PS Vita, due out this winter in Japan and 2016 in North America and Europe.

The game’s main mode will cover the story of the entire 2013 anime, and a number of scenarios that place the spotlight on popular characters are also being developed. The same voice actors from the anime will also return to represent their characters.

Get the game feature outline below.

(1) Tactical Hunting Action

In a cruel battlefield where the state of battle is constantly changing, the result of the player’s strategy has a direct connection to moving forward. In a game that offers high tactical freedom, the thrill of hunting action and fighting giant bosses are fused together to provide a new sense of battle never seen before in a video game. Depending on the tactical situation, you can proceed slowly and carefully or challenge the titan without warning. The player’s actions affect the direction of battle in a big way. This is hunting action in a new form.

(2) 3D Maneuverability and Body Part Destruction

Players can make full use of the 3D Maneuver Gear to zip freely around the sky and battle titans. By using type of action, you can rush quickly to companions in a pinch, and at times, it will attract the attention of enemies and they’ll run through the battlefield. In order to defeat a titan, it is necessary to attack its “nape.” To do this, you’ll need to attack from high altitudes and defeat titans by first destroying body parts like arms and legs, and then driving your blade into the titan’s nape. With this introduction of body part destruction, a higher level of strategic action is added to the game.

(3) Battlefield Drama Unfolds Across Vast Stages

Just like the original work, each character has a purpose and fights titans on a vast battlefield, and the state of battle rapidly changes according to this. Additionally, there will be changes within the city, such as walls and roofs collapsing as a result of battle, and it may affect the range of action players can take. The state of battle is constantly changing and the feeling of tension is high. A large number of scenarios that place the spotlight on popular characters are being prepared to develop the game’s dramatic story. It should appeal strongly to fans of the original work.

(4) Relive the Epic Story With High-End Graphics

In this game, players will relive the deep story of the Attack on Titan anime. Characters such as Eren, Mikasa, and so on that were key to the original story will appear, of course, and their voice actors are the same as they were in the anime. Additionally, the “Physics Toon Shader,” the game’s newly developed graphical representation, offers original graphics with the theme of “fusing the anime world and game world.” As a result, you can play the game feeling like you’re freely controlling a character in the anime.


http://gematsu.com/2015/08/koei-tecmo-a ... t-ps4-lead

Sal Romano wrote:Dengeki Online has an interview with Koei Tecmo managing director Hisashi Koinuma on the company’s newly announced Attack on Titan game developed by Omega Force.

Games Talk did the dirty work of picking through the interview for the juicy bits, which we’ve translated below:

The project began from around the end of 2013 into January and February 2014.

It’s an action game that factors in the elements of being “united with your companions” and the “sacrifice of your companions.” It’s different from what many refer to as a “hunting game.”

The game also incorporates ideas offered by the original author Hajime Isayama.

The game will follow the original story written by Hajime Isayama.

As an action game, Koei Tecmo wants to establish an image where players can move around the world of Attack on Titan as they like. It won’t be a ‘defeat the enemy, progress the story’-type game. At its core, it’s an action game and within that, players will be able to understand the story.

The game will start from the beginning of the original story.

From its initial planning, Koinuma was moving forward with the title on his own. After becoming managing director of Koei Tecmo in April, Koinuma’s connection to the project became difficult, but he did not move away from development and supervised the game’s direction and management.

The game is being developed with PlayStation 4 as the lead platform. Previously, Koei Tecmo would base its games on PlayStation 3, brush it up for PlayStation 4, and release a PlayStation 3-level handheld version for PS Vita. This time, PlayStation 4 is being given priority.

The game’s action parts have been built and scrapped over three times—repeated trial and error. The story, side elements, and systems are doing well, though. Somehow, Koei Tecmo wants to release it in Japan “this winter.”

The 3D Manuever Gear is the most important element, making sure you move and fight comfortably with it and without compromise.

Whether or not the player takes on the role of Eren Yaeger is still a secret.

They plan to make the action draw you in with quick and elegant take downs.


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Unread postby earthboundtrev » 16 Sep 2015 18:10

http://gematsu.com/2015/09/koei-tecmo-a ... ut-trailer

Sal Romano wrote:Koei Tecmo debuted the first gameplay trailer for its upcoming Attack on Titan game during SCEJA Press Conference 2015 Asia Session.


Trailer: https://www.youtube.com/watch?v=fK1Nk2wwqnc
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Unread postby earthboundtrev » 03 Jan 2016 19:02

http://gematsu.com/2015/12/attack-titan ... -mode-more

Sal Romano wrote:Famitsu recently posted a new interview with Koei Tecmo’s Attack on Titan producer Hisashi Koinuma and director Tomoyuki Kitamuta.

Here’s the rundown of new information:

There are ten playable characters: Eren, Mikasa, Armin, Krista, Sasha, Connie, Jean, Levi, Hange, and Erwin.

The story is intended to let users experience the first season of the anime from beginning to end.

Depending on where the story is, the character you control will change.

Scenes from the original work, highlights for each character, and so on are being created as proper events.

The story has been produced well enough people who don’t know of the original work to understand the story of Attack on Titan.

There will be original episodes not featured in the original work by the original author and supervising editor that shed the spotlight on characters.

In addition to the story mode, there is an “Investigation Outside the Walls Mode” where you can go about various missions playing as your favorite character. This mode can be used for character development, finding weapon materials, and gathering funds.

After clearing the story mode, a Warriors-style “Free Mode” unlocks where you can play stages with your favorite characters.

During battles, you’ll move along and fight throughout the stage to achieve the stated goal. In the middle, sub-missions like “Save So-and-So from a Dilemma” will occur. There are also hidden missions.

Players can also battle titans by themselves, but in order to inflict immediate damage, it’s important to fight alongside allies.

Players can give basic instructions to their allies while fighting against the titans. Based on the character, there are even situations where you can give direct orders.

While moving around on the Three Dimensional Maneuver Gear, you can go any place freely so long as the wire can hit it. The Square button is to shoot the wire and X is to boost.

You’ll automatically shoot to the place where the wire hooks. While flying through the air, you can designate the direction you want to go with the left stick.

Given the sense of the speed while moving around with the Three Dimensional Maneuver Gear, there were some 3D motion sickness problems, but Koei Tecmo says it was able to successfully resolve them.

Characters have a movement mode and a combat mode. You can switch to combat mode with the R1 button as you approach a titan. During combat mode, your wire shots are devoted to the titan rather than to general movement.

The pendulum-like movement of the wire shots from the original work will be reproduced in the game. Also, given that you’ll fight while almost never touching the ground, the game will remain faithful to the setup of the original work.

When piercing the titans with the wire, you can move around the titan. Because your attack damage is decided based on speed and timing, to kill the enemy with a single blow, you should use the X button to boost and follow up with the Triangle button to attack.

The blades and gas of the Three Dimensional Maneuver Gear will use up. And the distance that the wire can be shot depend on the weapon equipped.

Players will be able to customize their weapons’ durability, sharpness, gas capacity, wire shot range, and movement speed based on their play style.

There are a large number of original weapons, including Japanese sword-style blades.

When you defeat a titan, there are times you can get items or a swallowed soldier will come out.

Sometimes, you’ll be able to recover resources from titans. You can use these resources to forge and develop new weapons.

The nape is a titan’s weakness, but there is a good reward for those who destroy all of its parts, like its arms and legs.

As you use each character and increase the amount of time you practice, new skills will unlock.
Almost all the buildings in the city can be destroyed.
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