No More Heroes is still one of my favorite games of the year, and yet I hear from a lot of people who were annoyed there wasn't more "to do" in the city; they would have liked to have seen it more interactive, a perspective that makes less sense to me when you consider it's a game that thrives on its artistic experience and the addictive simplicity of its fighting mechanic.
I don't like flOw (as a player, while I like it as a journalist, if that makes sense)
Especially as we're hoping to see games proliferate into the culture at large, I think the idea that everything needs to be terribly, universally complex is unhelpful, and I wonder where it comes from.
Let me explain this to you: It comes from people with large brains.
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