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Escape to another world

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Escape to another world

Unread postby icycalm » 27 Apr 2017 21:03

Escape to another world
https://www.1843magazine.com/features/e ... ther-world

Ryan Avent wrote:As video games get better and job prospects worse, more young men are dropping out of the job market to spend their time in an alternate reality. Ryan Avent suspects this is the beginning of something big


Ryan Avent wrote:A life spent buried in video games, scraping by on meagre pay from irregular work or dependent on others, might seem empty and sad. Whether it is emptier and sadder than one spent buried in finance, accumulating points during long hours at the office while neglecting other aspects of life, is a matter of perspective. But what does seem clear is that the choices we make in life are shaped by the options available to us. A society that dislikes the idea of young men gaming their days away should perhaps invest in more dynamic difficulty adjustment in real life. And a society which regards such adjustments as fundamentally unfair should be more tolerant of those who choose to spend their time in an alternate reality, enjoying the distractions and the succour it provides to those who feel that the outside world is more rigged than the game.
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icycalm
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Re: Escape to another world

Unread postby icycalm » 19 Oct 2022 04:49

https://www.takimag.com/article/invasio ... asty-nerds

Steve Sailer wrote:One problem with 21st-century American culture (among many, of course) is that males have been retreating ever more into male safe spaces that have less influence on society in general. For example, straight guys don’t have as much impact on the Top 40 pop charts as in the days of the Beatles, in part because they now have hundreds of preexisting musical genres to stick to.

Also, 21st-century males devote ever more effort into videogaming, an art form that is peculiarly lacking in interaction with the rest of the world. In the past, when men would drive forward arts, such as painting, music, or film, they would tend to influence the general culture and spread manly high standards.

But gaming tends to be a black hole for male talent and attention, one that reflects back little light on the rest of society. For instance, sheer numbers suggest that there might be a Michelangelo- or Beethoven-level genius at work in the gaming industry today, but as a cultural consumer who isn’t a gamer, I’m not aware of anybody.


Not one, but several. But if you don't play games, of course you won't know them.

At least he has the sense to recognize that statistics say they probably exist. It takes a LOT of intelligence for a non-gamer to deduce this.
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