Warning for some spoilers:
http://forums.steampowered.com/forums/s ... ?t=2199848ElevatorEleven wrote:Campaign used to be longer
I remember trying Dawn of War 2 original before Chaos Rising came out, and the campaign was very long and full of extra defense missions, and keeping up with them all and not losing any strategic assets was hectic and intense on a strategic level, and it was challenging and fun.
Then I got Dawn of War 2 on Steam in a bundle with Chaos Rising, and I played Chaos Rising and never went back to Dawn of War 2 original campaign until recently (because I want to play it co-op with a friend of mine who FINALLY got around to actually buying the damn game). The original Dawn of War 2 campaign is significantly shorter now, mimicking Chaos Rising's quick and streamlined approach. However, I don't think I like it that way.
Not that it's bad (the missions did get somewhat repetitive before with only the Sit Here And Defend and the Go Here And Kill This Boss styles of mission and no others), but having eight available missions at once, each with its own serious consequence for failure, conveyed a great sense of epic four sided war going on, and I enjoyed that. The shorter streamlined campaign works well for Chaos Rising because of its multiple endings. Shorter campaign means you can replay it a few times without getting too bored. But, the longer campaign with many more missions fit better with the Blood Ravens desperately waging a massive war, I feel. I also remember there being more dialogue, like Avitus yelling at Administrator Derossa more.
So, my question is this. Does anyone know how to get back the old length campaign, or play the original Dawn of War 2 without Chaos Rising attached?
aerundel wrote:Those defense missions added nothing to the story or the unique map count. One of the major criticisms for the first game was the repetition of maps. I did enjoy the fact that you could keep playing to get that 1 achievement for holding everything, and basically stripmining the game for all the special loot. But again, it wasn't very substantive beyond that.
The new campaigns do seem shorter, but it's because they've trimmed the fat. Now they're jam-packed with plot and dialogue (even if the only plot that matters is the Blood Raven branch).
ElevatorEleven wrote:I meant the original Dawn of War 2's campaign was longer before the game got merged with Chaos Rising. There was more wargear and all the defense and kill missions that come after you've gotten the three objectives completed were mingled with the first part of the game. Getting each piece involved something like eight objective missions to complete, Alpha Tyranids to kill for gene samples, Orks to hunt down for clues about the array, and Eldar raiders that Derossa was using you to get rid of while she delayed securing you access to the forge. There was a bit of dialogue after each one, especially on Meridian. All of that, plus four or five available defense missions with three day durations, all at the same time. It made you work for your Additional Deployment, because you needed it.
Now all but a handful of those missions are clumped into the end game, and a lot of that dialogue is cut out. My question was whether or not anyone knew how to get them all back and play the Dawn of War 2 campaign before it was shortened.
aerundel wrote:What do you mean? The original campaign was never shortened in DoW2, even when Chaos Rising came out. Each campaign is listed in the Campaign menu, and you can play the original with all its missions for as long as you want. Just don't play the last mission and you'll be fine.
ElevatorEleven wrote:No, it was shortened. Well, technically not I suppose, because yes, all the missions that were cut out of the Campaign are now tacked onto the end. But what I mean is that after Chaos Rising came out, more than half of the missions were moved to the end, and plenty of dialogue was cut. I remember something about Derossa saying that she had secured use of Angel Forge for you after you complete five or six Eldar missions on Meridian, but then she says that the Blood Ravens only get one half of one percent of the forge, and we'll get it a hundred days from now. That's gone now, because Idranel and the Tyranids show up much earlier and she freaks out and stops being totally smug.
Back then the only two types of mission were defense and priority target, either defending a strategic building or moving through the map towards a boss. Now they've mixed it up by adding some base destruction in as well, which admittedly is very nice, but I preferred the overarching epic feeling of having three available defense missions at the same time as having four available Objective missions.
I guess I should say rather than the campaign being shorter, now the campaign has been shuffled and all the meat of it has been shoved to the back and is optional. Like was said earlier, it was all the "fat" of the game, but I enjoyed the gameplay enough that repetition was actually desirable, and without the Objectives stringing them all together, all the fat just feels pointless to me now. Yes, it was just as much pointless fluff as it was before, but it didn't feel like it when there were still objectives to complete. The dialogue, experience, and wargear rewards after each level gave them all a small sense of accomplishment; the feeling that progress was being made, however slow, and it fit the tone of Warhammer's signature desperate struggle. You'd finished a battle and won, but you knew there were many more ahead.
The new wargear and experience added new abilities that changed how the game was played a little bit at a time. And on top of it all, the more time spent hunting for gene samples, the array, and Idranel made the rewards of finally reviving Thule, accessing the array, and stopping the Eldar much sweeter.
I played the original campaign but eventually quit because doing defensive missions over and over became too much, and skipping them and letting the xenos gain ground wasn't an option. I played on the hardest difficulty and had restarted once or twice though, and it was only closing in on the end that I had had my fill.
I started playing the "abridged" version last night, but it felt off, so I went and found the above which explained why. In short, I like the game and share all of ElevatorEleven's sentiments: the original version is the one to play.