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The Typo Thread

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The Typo Thread

Unread postby icycalm » 10 Nov 2011 13:36

In the previous site people would report typos in individual review/article threads, which now that I think about it was rather counter-productive, since after a typo has been fixed there's no reason to have the review's/article's thread burdened with the post where the guy reported it, and my post reporting that I had fixed it and thanking him. So from now on please report all typos you find on the site in here (including typos on insomnia.ac pages), and thanks in advance for your help.
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Unread postby Qpo » 10 Nov 2011 18:35

At the bottom of http://insomnia.ac/commentary/on_comple ... and_skill/

meaningless ones do not really make the game more complex -- they only seemingly to do so.
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Unread postby raphael » 10 Nov 2011 20:48

http://culture.vg/features/commentary/a ... n-art.html

and never will be "independent form our evolution-bred instincts",
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Unread postby icycalm » 10 Nov 2011 23:09

Fixed, thanks guys.
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Unread postby movie » 11 Nov 2011 02:55

http://culture.vg/features/commentary/a ... n-art.html

and if you are good-looking enough they will even chase YOU around evem more than you chase THEM
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Unread postby El Chaos » 11 Nov 2011 04:31

In the same article:

icycalm wrote:2. Then he assumes that these "two basic instincts" are "survival" and "reproduction", whereas "survival" is in fact never a basic instinct — the basic instinct is domination — which, of course, in order for an organism to indulge in it must first manage to surive.


icycalm wrote:This is typical of comic book nerd psychology: because they have observed that women do not want to have sex with them, and run away whenever they approach them, they automatically infer that women do not like sex and will run away from ANY male that approaces them
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Unread postby El Chaos » 11 Nov 2011 20:30

http://culture.vg/reviews/in-depth/bull ... 1-360.html

EOJ wrote:So if you see someone dismissing this review as a "Cave fanboy rant" it should be pretty clear that they are an idiot.
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Unread postby El Chaos » 11 Nov 2011 20:38

http://culture.vg/reviews/in-depth/la-n ... 1-ps3.html

George Smith wrote:- L.A. Noire works as an example of how the artputz contigent

George Smith wrote:The new addition that L.A. Noire is getting hype over is its investigation/interrogation system.

In this line, shouldn't it be "getting hyped over"?
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Unread postby El Chaos » 12 Nov 2011 15:47

http://culture.vg/features/commentary/k ... types.html

George Smith wrote:The Croal will suggest that games have some kind of responsibility to be advocates for social change, as if you're going to do undo the damage

George Smith wrote:Aint progress just grand?

Unless it's on purpose, of course.
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Unread postby Qpo » 14 Nov 2011 16:53

http://culture.vg/selected-essays/alex- ... hrist.html

and can therefore by mastered through it.
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Unread postby icycalm » 14 Nov 2011 17:22

Quite a few, huh. Fixed all of them except a couple that were either correct or meant that way, thanks!
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Unread postby lobote » 19 Nov 2011 11:42

The Problem of the Measure of Forces

By Gilles Deleuze / Translated by Hugh Tomlinson

This is why we cannot measure forces in terms of an abstract unity, or determine their respective quality and quantity by usind the real state of forces in a system as a criterion


http://insomnia.ac/essays/the_problem_o ... of_forces/
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Unread postby Amor fati » 19 Nov 2011 18:26

http://culture.vg/selected-essays/alex-kierkegaard/understanding-the-exterminating-angel.html

icycalm wrote:And 3. Why does it make no sense to "transgress" a game's rules? He exlains that a few years later in The Transparency of Evil: "No one can stop me from claiming the right to move my knight in a straight line on the chessboard, but where does it get me? Rights in such matters are idiotic."


icycalm wrote:Naturally, he doesn't bother to make this clear, or perhaps he is reffering to both simultaneously, so I'll give two interpretations.
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Unread postby icycalm » 19 Nov 2011 21:29

Yeah, that last piece had a couple dozen typos, all of which are fixed now. I typed half of it before breakfast, so I am going to blame it on that fact.
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Unread postby Qpo » 28 Nov 2011 16:11

http://culture.vg/reviews/videogame-art/kick-off.html

the desired effect, pulling as further in instead of repulsing us
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Unread postby El Chaos » 01 Dec 2011 01:35

In the same article, eighth paragraph:

icycalm wrote:but Kick Off does exist, and by God it's always been, and still is, a shitload more fun to play than Sensible

"Sensible" should be italicized.
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Unread postby El Chaos » 02 Dec 2011 02:49

By the way, you should replace the "Arts of Fightings and Fatal Furys" with "Ryuuko no Kens and Garou Densetsus".
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Unread postby void » 05 Dec 2011 05:59

icycalm wrote:"Well, if what you are saying is true", scrub readers will at this point probably be wondering, "then why do the Makaimura games still have such a great reputation for tougness whilst Meat Boy doesn't?"


http://culture.vg/reviews/in-depth/meat ... 8-web.html
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Unread postby icycalm » 05 Dec 2011 15:58

Fixed everything, thank you.
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Unread postby El Chaos » 05 Dec 2011 22:26

http://culture.vg/reviews/in-depth/comi ... 0-360.html

qweasdzse wrote:All this, combined with every other glaring flaw, have resulted in a game that is a completely unworthy of anyone’s time.
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Unread postby El Chaos » 05 Dec 2011 23:34

http://culture.vg/reviews/in-depth/dead ... 8-360.html

Chris Gesualdi wrote:Our character Issac is not a noble hero but rather an everyman, a silent working stiff who spends the majority of the game being ordered around like a grunt, the other surviving members of the repair team telling him what stupid piece of the ship needs fixing next while they presumbaly sit back in a control room somewhere and sip space cocoa.
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Unread postby Worm » 15 Dec 2011 00:35

http://culture.vg/reviews/videogame-art/kick-off.html

Last sentence of paragraph 7:

icycalm wrote:...though this last is merely a wild hunch that I have, and neither an incredibly interesting one at that, so take it as you will.


"Neither" should be "not."
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Unread postby El Chaos » 26 Sep 2012 00:17

http://culture.vg/reviews/in-depth/devi ... 5-ps2.html

icycalm wrote:It as at this point that Lady — Dante's romantic interest in this game — and the slightly compelling plot development come to the rescue
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Unread postby Worm » 26 Sep 2012 22:17

http://culture.vg/archive/companies/tha ... mpany.html

First sentence:

...in order to pander to the masses of ignorant and stupid sloberring fagots...
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Unread postby El Chaos » 08 Jan 2013 13:01

Not a typo, but an error:

http://culture.vg/reviews/in-depth/diab ... 12-pc.html

Michael "Sullla" Soracoe wrote:Twelve years in total for a third sequel to Diablo is an eternity in gaming circles... but this is Blizzard we're talking about, after all.

Diablo III is the second sequel to Diablo, not the third.
Last edited by El Chaos on 29 Apr 2013 18:37, edited 1 time in total.
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