I just posted a mini-review of this in the staff forum, and though it will be a while before it makes it to the frontpage (along with several dozen others waiting in the queue), I felt I had to share it with at least some people besides the staff members right now.
I wrote:* Skullgirls
Skullgirls is, hands down, without a shadow of a doubt, the ugliest 2D fighting game ever; so butt-fucking fugly that it will make you run for your Mortal Kombat carts to help you rest your eyes. Personally, I have no doubt that its mechanics are equally atrocious, but I couldn't manage to withstand its relentless onslaught on my eyes for long enough to press the start button (actually, I couldn't get past the screenshots to download the start screen to press the start button. In short, I don't even have the fucking game.) And what is that I hear you say? "But the GAEMPLAY is more important than the graphix!!!"? Actually it's not, and there is indeed a level of ugliness above which a game becomes unplayable -- a level which Skullgirls whizzed past the moment Alex Ahad picked up a pen and started sketching.
Even if its mechanics were 5-star awesome GGXXAC-level mechanics or whatever, I still don't see why anyone would play this over the dozens of other games with equally great mechanics and great graphics one could be playing. And given that its mechanics are probably AT BEST mediocre, playing this over essentially ANY RANDOM Japanese 2D fighter is utterly unjustifiable.
Except if you are practically blind, that is. In which case carry on I guess.