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[PC] Natural Selection 2

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[PC] Natural Selection 2

Unread postby icycalm » 06 Feb 2013 03:29

His attitude in there towards the "metagame" is the correct attitude to have. More on the frontpage soon, and the complete analysis of this subject will be in the relevant essay in Videogame Culture: Volume II.
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Joined: 28 Mar 2006 00:08
Location: Tenerife, Spain

Unread postby dinopoke » 01 Mar 2013 16:44




Admit it, it just wouldn’t be an Unknown Worlds product if we didn’t push the release date right down to the wire. The Gorgeous release date is February 28th! We were originally aiming for the week of 19 – 22 February, but decided to give the update an extra week to scrub more bugs and fine tune the new content.

Gorgeous is free, and will be automatically delivered by Steam as Build 240. If you own NS2, you won’t have to do anything to get it. It includes Railguns, Gorge Tunnels, Descent, and quite a few fun surprises. Alongside the 13 previous ‘maintenance’ builds, Gorgeous is what the entire UWE team has been working on for the past two months.

Alongside the headline grabbing ‘big new guns and abilities,’ Gorgeous contains countless subtle improvements and fixes. The Spark Engine has a couple of new graphical tricks up its sleeve to make the game look better, and is running ever faster as it is tuned for more performance. Existing abilities and weapons have been tweaked for more fun and subtle balance changes made.

Tomorrow, we will publish the exact timing for the release of Gorgeous, and what you can do to help spread the word. These days, it is rare for PC games to receive ‘expansion’ style content updates for free. ‘Season Passes,’ ‘Map-Packs,’ and ‘DLC’ are the norm. We’re proud that Gorgeous is breaking the norm, and hope you’ll help us tell the world about it when it goes live!


  • Railgun Exosuit now available at Prototype Lab. Explodes things.
  • Gorges may now spawn Babbler eggs, which hatch into Babblers!
  • Gorges may now create Gorge Tunnels
  • Bait Balls – Direct babblers by flinging it at enemies of friendlies
  • New map: Descent
  • New contextual help system, ‘TipVids.’
  • Insight Spectator System Mk 2 – Redesign and interface overhaul.
  • First Person Spectating
  • Damage decals
  • Reflections
  • Refraction effects
  • New alien cloaking effects
  • New main menu background scene


  • Disabled wall walking on Command Stations.
  • Added one second cool-down between Gorge structure drops
  • Claw damage increased to 75.
  • Claw range increased by 10%
  • Rifles will now get destroyed when purchasing a new weapon at the armory to prevent a pile of Weapons in big games (manually dropping or picking weapons up is unchanged)
  • Removed foresight from Alien Commander.
  • Increased frequency of alert message when a base power node is under attack.
  • Whips no longer hit multiple targets with their melee attack.
  • Doors are no longer usable.
  • Removed exo backwards speed scalar.
  • Updated personal resource icon in Alien buy menu.
  • Reduced phase gate rate from 0.5 to 0.2 seconds.
  • Exosuit movement speed depends now on weapons weight (minigun heaviest, railgun lightest)
  • Slightly increased Axe range to prevent situations where you could not hit an enemy below you even when crouching.
  • Skulk movement adjustments – Movement code now makes them slightly less erratic when dancing in your sights.
  • Cloaking system is now analog rather than binary – Allows for more nuanced use of cloaking trait
  • Decreased the amount of time it takes for the game to start once both teams have a Commander.
  • Doubled the rate that the “Game will not start until both teams have a Commander” banner message appears on the screen.
  • Enemy players are now damaged while near the enemy Command Structure before the game starts.
  • Bile bomb can now destroy dropped weapons.
  • Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range)

Gorgeous Update Release Trailer:
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