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[PC] [PS4] [ONE] [360] [PS3] Wolfenstein: The New Order

Unread postby Fudge » 09 Feb 2013 22:48

http://www.polygon.com/2013/2/6/3959806 ... t-tungsten

A new entry in id Software's Wolfenstein series may be in development at Machinegames, according to according to a report from PlayNews and several online resumes.

A Google Cache version of composer Julian Beeston's official website lists his work as "ADR Engineer, Production Sound" on a Wolfenstein project in development at Machinegames. Beeston has also worked on Dragon's Dogma and Kinect Star Wars, according to his website and IMDB.

ZeniMax Media, the parent company of Wolfenstein 3D developer id Software, acquired Machinegames in 2010. According to the press release announcing the acquisition, the developer was already "working on an unannounced project for ZeniMax publishing subsidiary, Bethesda Softworks, that is being built on id Software's revolutionary id Tech 5 engine technology."

ZeniMax registered the wolfenstein.com domain in 2012, according to a Network Solutions whois search.

Rumors have referred to Machinegames' unannounced game as Project Tungsten. Television, film and voice actor Alexander Leeb lists Project Tungsten on his IMDB resume. Tom Keegan lists work as Project Tungsten's performance capture and voice over director in the credits section of his website.

The last entry in the series, Wolfenstein, was released in 2009.

We've reached out to Beeson, Leeb, id and Machinegames and will update this story with more information as it becomes available.


Google cache of Beeston's resume: http://webcache.googleusercontent.com/s ... Ca%20href=

I wasn't able to find the original source from PlayNews because that website is subscription-based. The trial only gives access to the first 10 news posts and a one-year subscription costs €999 (don't get any ideas, icy).
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Unread postby Ryusenshi » 07 May 2013 16:01

Bethesda announced a new game in the Wolfenstein series, developed by their new studio MachineGames. It will run on the id Tech 5 engine.

http://www.gamespot.com/news/wolfenstei ... ed-6407979

http://www.gamekult.com/actu/wolfenstei ... 08871.html

http://www.jeuxvideo.com/news/2013/0006 ... nnonce.htm

Gamespot wrote:The New Order is set in 1960 after the Nazis won World War II. Gamers play as the familiar American war hero B.J. Blazkowicz and are tasked with launching an "impossible counter-offensive" against the Nazi powers that have taken over the world.

Set in Europe, The New Order will have players infiltrating Nazi strongholds and battling legions of enemies, while taking control of "super weapons" that the Nazis have used to dominate earth--"and beyond," Bethesda teased.

The New Order is in development at MachineGames, a wholly owned subsidiary of Bethesda parent company Zenimax. The studio was established in 2009 by the founders of Starbreeze Studios (Chronicles of Riddick) before being acquired by Zenimax in 2010.


Scheduled for Q4 2013 on PC, PS4, the future Xbox 3, PS3 and Xbox 360.

Wolfenstein1_31527_screen.jpg

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Wolfenstein2_96647_640screen.jpg (49.73 KiB) Viewed 30066 times
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Unread postby mothmanspirit » 08 May 2013 21:12

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Unread postby Qpo » 09 May 2013 02:18

http://au.gamespot.com/news/no-multipla ... in-6408085

The upcoming Wolfenstein: The New Order from Bethesda and MachineGames will not include a multiplayer component, the studios have confirmed with GameSpot.

Instead, the current- and next-generation game will strictly be a singleplayer title, a responsibility MachineGames does not take lightly.

"It's such a huge part of videogame legacy," creative director Jens Matthies told GameSpot in a new video preview. "If there's a videogame museum, Wolfenstein is in the first room. It's the start of the wave that shaped the world of gaming."

"On a personal level, I played this when I was younger and it was mind-blowing," Matthies added. "I never then of course dreamed that I was going to be working with it. It's both an honor and a legacy."

For more on Wolfenstein: The New Order, check out the full video preview below. In addition, GameSpot will have more coverage of the game tomorrow and Friday.

The mentioned preview: http://www.youtube.com/watch?v=rqCS2Wlk2dw

It doesn't contain any footage (there's artwork though), but rather a guy from GameSpot talking about playing a demo, mixed with cuts from interviews with some of the developers.
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Unread postby shubn » 09 May 2013 10:04

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Unread postby shubn » 31 May 2013 09:14

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Unread postby ingolfr » 07 Jun 2013 11:14

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Unread postby Fudge » 10 Jun 2013 18:46

Hold on, that is a link to a Hitler Youth interview/documentary.

Here is the actual trailer: http://www.youtube.com/watch?v=kW_1kii1Lsg
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Unread postby ingolfr » 10 Jun 2013 19:17

LOL, sorry. Kind of close.
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Unread postby Fudge » 03 Aug 2013 15:12

http://www.polygon.com/2013/8/1/4579406 ... -into-2014

Wolfenstein: The New Order delayed into 2014

Wolfenstein: The New Order, MachineGames revival of the classic shooter franchise, has been delayed from its tentative launch window of Q4 2013 into 2014, Bethesda Softworks VP of PR and Marketing Pete Hines told Polygon today.

Hines explained that several factors played into the studio's decision to delay the game, including challenges associated with developing for current and next-gen simultaneously and the multitude of genres that MachineGames is incorporating into the traditionally shooter-centric series.

"Working on next-gen and current gen definitely has an impact, you're developing for two different things," Hines said. "The fact that the next-gen stuff is still moving is also definitely a factor. But the most important thing was definitely just looking where it was at, what they needed to polish. Because it's just not trying to be a shooter, because it's trying to be a shooter that also has driving elements, story elements, narrative, stealth sections - each one of those has to be excellent. It's not just like we're making a shooter, where if the shooting is good, then all 16 hours of the game will be good because it's all we're doing.

"We didn't just want to do a one-note Wolfenstein game," Hines added. "We wanted to make something that brought in all these elements, and as it turns out, the polish time you spend on the shooting stuff has no impact on what it feels like in the stealth part."

Hines emphasized that the game has been in development for quite some time at MachineGames - time that Bethesda doesn't want to waste by not allowing the game to have the development time it needs.

"MachineGames has been working on this game for a while," Hines said. "You don't want to waste all that time and effort for the sake of a couple of months, if a couple of months could make all of the difference in the world."

"This needs to be the best Wolfenstein game ever made, and you can't shortcut that," Hines said. "It can't have the same historical impact of Wolfenstein 3D, but it can be a better game."


On the upside, half a dozen new screenshots have also been released.

tno1.jpg

tno2.jpg

tno3.jpg

easteregg.jpg

tno5.jpg

tno6.jpg
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Unread postby shubn » 11 Aug 2013 17:53

Quakecon 2013 interview and play footage: http://www.youtube.com/watch?v=FwGeDSma2cY
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Unread postby System Blower » 20 Feb 2014 00:58

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Unread postby movie » 25 Feb 2014 03:58

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Unread postby shubn » 21 Mar 2014 00:11

Exploring Wolfenstein: The New Order - On a Train to Berlin: http://www.youtube.com/watch?v=geJoJjOAVfE
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Unread postby shubn » 08 Apr 2014 19:11

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Unread postby shubn » 01 May 2014 21:55

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Unread postby icycalm » 07 May 2014 21:37

http://www.maximumpc.com/core_i7_class_ ... _new_order

Paul Lilly wrote:Core i7 Class CPU, 64-bit Windows OS Needed to Play Wolfenstein: The New Order

Bethesda announces PC system requirements for upcoming Wolftenstein title

You may remember playing the original Castle Wolfenstein on a Commodore 64 system over three decades ago. Boy, have times have changed. PC system requirements have gotten more stringent with each new Wolfenstein title, and if you want to experience Wolfenstein: The New Order at a solid 60 frames per second, you'll need to bring a Core i7 or equivalent AMD chip to the party.

You'll also need 4GB of system RAM, 50GB of hard drive space, an Nvidia GeForce 460 or AMD/ATI Radeon HD 6850 or higher graphics card, high speed internet connection, and a 64-bit version of Windows 7 or Windows 8.

"The system requirements are based on the game being a next-gen experience running at 60fps. These are the system requirements to deliver the PC game as it was intended to be experienced," Bethesda announced in a blog post.

A Steam account and activation will also be required, so heads up there.

How does your PC compare? Do you plan on playing Wolfenstein: The New Order?
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Unread postby duckman » 15 May 2014 17:09

"House of the Rising Sun" launch trailer: https://www.youtube.com/watch?v=ENTC-mAQ0tI
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Unread postby icycalm » 17 May 2014 09:55

http://www.learntocounter.com/forums/in ... 0#msg73259

Q-veta wrote:https://www.youtube.com/watch?v=ENTC-mAQ0tI

Coming out next week. I've watched the trailer about a dozen times, I'm really hyped for this (but unfortunately I'll only have time to play it in July along with Dark Souls II and a bunch of other games I had to skip out on). At the end I finally noticed that they're shooting hippies in the streets, could this game get any cooler?

Anyway from some of the videos I've watched you can either be stealthy or go in guns blazing, you can dual-wield most weapons, there's a mix of regenerating health and health packs (something like F.E.A.R. although I hope it's better balanced than that), the devs said they didn't focus-test anything and the setting is ridiculously over-the-top. There's no multiplayer so all their efforts have been on singleplayer meaning they have no excuses for this to suck. Apparently runs at 60 FPS on all consoles (even the previous gen ones).

Only major flaw, like with all the Wolfenstein games, is that you're playing as the bad guys yet again.


It's the first Wolfenstein game that looks interesting to me. Maybe because id is not involved?
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Unread postby icycalm » 25 May 2014 23:39

http://www.learntocounter.com/forums/in ... 8#msg73408

Soridu Snakku wrote:Well I haven't gotten very far into the game because the hardest difficulty is just a frustrating "you die in one hit" spheal, but safe to say the impressions are not very good. When I get further and see what the game is going to be full of I'll make a real impressions post but right now things don't look hopeful.

One thing I will say is that the game seems to have much of the same problem that Rage had, which is: when the game gets going into a full shooter segment, weapons feel punchy, guns are great, and I'd be remiss but I might even call the damn thing close to FEAR (why not, firing from the hip isn't given the huge accuracy disadvantage that most games give it) minus the AI. Hell, the AI, at least during a firefight, is decent.

But during stealth, those AI problems aren't bugs it's how the fucking AI is. It's just really fucking stupid.

Another problem is the writing and the story. The minute I heard Polygon and Kotaku giving it praises about the story I knew I wasn't playing a fucking Wolfenstein game, as no Wolfenstein game gives a fuck about ANY OF THAT SHIT. Get ready for Blazkowiz to say things to himself in the most depressed voice imaginiable.


Soridu Snakku wrote:Well my first impression was right. It might actually be a good game if they focused only on shooting, because the guns are punchy, the AI is passable and the level-design is alright.

But any other part, any Half-Life exploration part, any stealth section, they are all awful. Too easy, and too stupid.

Overall, 2.5/5, buy it on sale if you're still interested, otherwise pass.


Shoggy wrote:How much of the game is spent on the other parts?


Soridu Snakku wrote:Altogether I'd say about anywhere from 35-45% is non-shooting, and the rest is shooting.
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Unread postby El Chaos » 26 May 2014 20:18

Comparison of PC, Xbox One, PlayStation 3 and 4 versions:
http://www.eurogamer.net/articles/digit ... r-face-off

David Bierton wrote:John Carmack's pursuit of megatexture technology has come in for plenty of criticism over the years. Some believed that the texture-streaming issues and limitations in dealing with dynamic light sources and effects were too high a price to pay compared to the variety that the tech introduced into the gameplay. Others were disappointed in an id Software title that put veteran console technology ahead of high-end PC rendering. Wolfenstein demonstrates that given more powerful hardware to work with, id Tech 5 can still deliver a highly worthwhile experience.

The new game demonstrates that the engine is highly adaptable, with the quality of the artwork and the number of effects and light sources scaling up nicely to meet the demands of newer, far more capable hardware. While the rendering tech does feel a little old compared to the likes of Killzone Shadow Fall and Battlefield 4, this is still a good-looking game that plays very well - and the locked 60fps frame-rate plays a big part in that.

Outside of the more aggressive dynamic framebuffer on the Xbox One, there's little to separate it from the PS4 game. Shadow quality is slightly better on the PS4, but the artwork, effects and lighting are all basically identical. The PS4 holds up the closest in delivering a native 1080p experience at 60fps, so benefits from slightly more consistent image quality. As such, once again it's the PS4 release that is our preferred console choice. However, the differences between the two consoles are minor and Wolfenstein is really a worthwhile purchase no matter which one of these systems you own.

So many of these Face-Off articles result in a technical win for the PC version, and by any visual quality metric you choose, once again it is the 'best' release available thanks to its improved effects and the ability to support resolutions in excess of 1080p. However, it's hard work calibrating the game to play as consistently well as the locked frame-rate console versions. With their ability to tweak visual quality on the fly in order to produce the best 60fps experience available, it's actually the PS4 and Xbox One versions that are more immediately and consistently gratifying.
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Unread postby icycalm » 18 Mar 2017 15:04

Insomnia review: http://culture.vg/reviews/in-depth/wolf ... 14-pc.html

Shakesman's review:

http://steamcommunity.com/id/BertieWoos ... ed/201810/

William Shakesman wrote:It's an AAA game, spit polished to the nth degree. Beautiful environments, gunfire that just works, bullets slamming into nazis and them ragdolling, no regen health. Nothing feels cheap at all, so why don't I like it?

It's tough to really say but I'll just have to go with a combination of things. Too many hokey stealth segments, too often does it think it's Half-Life with vent crawling and scripted bits, and the tone is just very tough to swallow, with cartoonishly evil Nazis, grindhouse brutality, and endless BJ monologues that paint the picture of a man who has all but given up anything but killing Nazis for the sake of killing Nazis.

All this game made me do is reinstall Wolfenstein 2009, Bloodrayne, and RTCW, so it at least gave me THAT.

I can't honestly say I hate it or that I give it a full thumbs down... check the hourage bros, I didn't play THAT much, but it is rare the game that turns me off so quickly and so completely.
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