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[WIIU] [SW] FAST Racing NEO

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[WIIU] [SW] FAST Racing NEO

Unread postby Amor fati » 12 Jan 2014 23:42

logo_frn_a.jpg
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Official site: http://fast.shinen.com/neo/

http://www.nintendonews.com/2014/01/int ... acing-neo/

Nintendo News: Your newest upcoming title for Wii U is called FAST Racing Neo. Not too much is currently known about the title, but we’re hoping you can shed some additional light on the game and bring some new details to the surface for fans. What’s the inspiration and story behind the title?

Shin’en Multimedia: We had quite some success with FAST Racing League on WiiWare. We were very happy with the gameplay and overall look and feel of the game. I think for WiiWare we reached a limit with it. Since working on the new Wii U hardware we felt the itch for a FAST sequel because now so much more would be possible. Over the past years we got a lot of requests for a new game and also very valuable feedback. We think the fans of the original game will be more then happy with our new development. On the other side we hope to get many new players drawn into FAST Racing Neo because we think its quite a unique experience, on many different levels.

NN: Flexible controller support options seem to be a pretty big deal among Wii U fans. Does FAST Racing Neo support the Wii U Pro Controller? What other control options will the software support?

SM: Perfect controls are very important to us. We support the Wii U Pro Controller, the Wii Wheel, the Wii Remote/Nunchuk and of course the Wii U GamePad.

NN: Leaderboards. Everyone loves them! I can see the headlines now. “FAST Racing Neo Shifts Into High Gear With Online Leaderboards!” Being able to compete with friends and other folks around the world via leaderboards is just undeniably fun. It also drastically enhances replay value for games. Will FAST Racing Neo feature leaderboards? If so, how will they be incorporated into the gameplay?

SM: FRN will support a wide array of online options. We see them as an important part of the game. We will reveal more on them in the near future.

NN: FAST Racing Neo is a futuristic racing game. There’s usually some pretty catchy music scores associated with many titles that fall into this category. Who is the composer of FAST Racing Neo?

SM: We work since many years with veteran composer Martin Schioeler, who has its origins (like us) in the 90ties Amiga Demo Scene. He already did the great music for FAST Racing League and does compose also the score for FRN.

NN: We’re assuming that FAST Racing Neo will be a Wii U eShop exclusive title. Is that the case, or will it also be headed to the 3DS eShop?

SM: We currently fully concentrate on the Wii U version. However, we are open for other platforms as well. Nothing has been decided so far on that topic.

NN: Game demos are a great way for fans to sample software before committing to purchase content. Can consumers expect to see a FAST Racing Neo demo in the near future?

SM: We released demos for most of our games, but the games themselves are our top priority.

NN: As someone who’s not a game developer, it’s hard to imagine how much work goes into the games that Shin’en produces. What’s the development cycle like for a title such as FAST Racing Neo? How many people worked on the title, and how long did it take?

SM: We are working with 5 people on FRN, which is a very small team, when taking the quality and sheer amount of assets into consideration. Still our goal is simply to provide the perfect futuristic racing game and we are very proud of what we already achieved with the game so far.

NN: There are a lot of heavy hitters coming to Nintendo consoles in 2014. If you don’t mind giving us a rough time frame, when can fans expect to see FAST Racing Neo speed to the eShop?

SM: We don’t have a release date yet but our internal schedule is on track.


The original game had an interesting Ikaruga-inspired switching mechanic but was otherwise unremarkable with floaty handling and bland track design. Perhaps they will do better with this sequel.
Last edited by Amor fati on 14 Jan 2017 12:58, edited 2 times in total.
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Unread postby Amor fati » 03 Jun 2015 12:10

New screens:

frn1.jpg

frn2.jpg

frn3.jpg
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Unread postby Amor fati » 16 Jun 2015 20:08

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Unread postby Amor fati » 18 Jun 2015 00:54

E3 footage with commentary: https://www.youtube.com/watch?v=ARlPpnBMdf8

Looks like a step up with the switching now being independent from the orb collecting for the boost. Track design is more F-Zero inspired than before, though the generic art style remains. It won’t be as good as F-Zero GX or WipEout HD but still looks like being worth a play, faute de mieux.
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Unread postby Amor fati » 30 Aug 2015 19:57

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Unread postby Amor fati » 19 Nov 2015 21:49

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Unread postby Amor fati » 02 Dec 2015 20:21

http://www.nintendolife.com/news/2015/1 ... _into_view

Thomas Whitehead wrote:It's an eagerly anticipated Wii U eShop exclusive, and now Shin'en Multimedia has finally confirmed the launch details for FAST Racing NEO; the good news is that we'll be on the grid soon.

It will arrive in North America and Europe on 10th December, and even better it'll be at a rather reasonable €14.99 / $14.99 / £10.99. Shin'en has even released a snazzy movie-style poster to celebrate the occasion.

frn10.jpeg
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[SW] FAST RMX

Unread postby Amor fati » 14 Jan 2017 12:57

Fast-RMX.jpg
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https://shinen.com/press/sheet.php?p=FAST_RMX(Switch)

Description

Race through a futuristic sci-fi world at incredible speeds in FAST RMX.

Jump into the driver’s seat of your anti-gravity vehicle and put your skills to the test in high octane competitions. Challenge your friends to local split-screen competitions or take part in online races against players from all around the world.

Features

•Race anti-gravity vehicles in this lightning-fast arcade racer
•Play with anybody, anywhere you like
•Zoom through 30 tracks set in canyons, alpine peaks, futuristic cities and much more
•15 futuristic racing machines
•Master the art of boosting and phase switching to stay ahead of the competition
•Splitscreen-multiplayer with up to 4 players
•Local play with up to 8 players
•Online play with up to 8 players
•Non stop adrenaline pumping action at 60 frames per second in 1080p
•Unlock the HERO MODE to play with new rules and new challenges!

Supported Play Styles

•TV Mode
•Tabletop Mode
•Handheld Mode

Supported Controllers

•Joy-Con™
•Joy-Con™ grip
•Nintendo Switch™ Pro Controller


frmx1.jpg

frmx2.jpg

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Footage: https://www.youtube.com/watch?v=bSNrwr1jEjQ

This is basically an update of the Wii U game like with Mario Kart 8 Deluxe.
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Unread postby Amor fati » 12 Mar 2017 20:20

http://www.eurogamer.net/articles/digit ... over-wii-u

John Linneman wrote:With a launch line-up dominated by Wii U ports, it's difficult to escape the impression that Switch is effectively a handheld version of its last-gen console, albeit built from very different core technology. Since we first went hands-on with the games, the question we've had here at Digital Foundry is pretty straightforward: just how much of a technological leap does Switch actually represent over Wii U? Once developers get to grips with the hardware, what more should we expect from it? Shin'en Multimedia's Fast RMX suggests that Switch has much, much more to offer.

Yes, it's a remake of an existing Wii U title - Fast Racing Neo - but it's most certainly not a straight port. There's commonality in assets, for sure, but what's clear is that the developers have retooled the technical design of the rendering technology to get more out of the Switch hardware. And with this sense of technical innovation, Fast RMX continues a tradition established by a range of spectacular launch titles - all of them racing game. Ridge Racers on PSP, Project Gotham Racing on Xbox and F-Zero on the Super NES all set out to showcase the technological credentials of a new piece of hardware, to spectacular effect. As perhaps the most beautiful portable game ever released, Fast RMX combines fluid performance, impressive visuals and addictive gameplay into a fully featured package.

That package features everything contained in the original Fast Racing Neo - and more. All of the original circuits are present, combined with all the DLC. On top of that there are six new tracks as well - the entire package crammed into just 835MB. Shin'en has a well-deserved reputation for pushing Nintendo hardware in new directions, and in Fast RMX, the team is clearly on a mission here - to extract as much as possible from Switch's mobile Tegra technology. The end result is a substantial increase in visual quality, effectively confirming that Nintendo's new console is capable of so much more than Wii U.
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