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[PC] [MAC] [WIIU] Freedom Planet

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[PC] [MAC] [WIIU] Freedom Planet

Unread postby El Chaos » 27 Jul 2014 20:38

freedom_planet.jpg
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http://freedomplanet.galaxytrail.com/
http://store.steampowered.com/app/248310

Official launch trailer: https://www.youtube.com/watch?v=fMEmcVRNZvI

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Here's some of the things you can do in the full version of the game:
  • Dash across the oriental world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Choose between full voice acting, RPG-style text boxes or straight-to-the-point action
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements and unused artwork and music

The character design is quite weak, the main character is sort of OK but everyone else ranges from mediocre to plain horrid. The design resolution appears to be 426×240, judging by these screenshots from the game's site:

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Seems to me like the main character sprites are a little too big for the game's speed, although it's good to see the screen doesn't immediately reorient itself whenever the player looks to the other side as in many Western 2D platformers, the character stays at the center when not going very fast. I'll try out the demo.
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El Chaos
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Joined: 26 Jan 2009 20:34
Location: Buenos Aires, Argentina

Unread postby El Chaos » 21 Mar 2015 14:09

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El Chaos
Insomnia Staff
 
Joined: 26 Jan 2009 20:34
Location: Buenos Aires, Argentina


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