default header

Games

[PC] Tiger Knight: Empire War

Moderator: JC Denton

[PC] Tiger Knight: Empire War

Unread postby icycalm » 27 Feb 2017 11:14

Short Trailer: https://www.youtube.com/watch?v=22WZ07-VN5w
Announcement Trailer: https://www.youtube.com/watch?v=XzxNOY4WdQs
Roman Empire Reveal Trailer: https://www.youtube.com/watch?v=5rgNKrYODqM

http://store.steampowered.com/app/534500/

Steam wrote:Tiger Knight: Empire War is an exciting action strategy PVP game which reenacts large-scale warfare set circa 200 BC. Featuring meticulously recreated battle equipment and weaponry, Tiger Knight: Empire War will transport you back to the brutal era of melee combat.


1486090313_1.jpg

1487644080_{91EC9199-94AB-434B-9146-DF90C1ABBEF7}.jpg

1487694420_20170222000908_1.jpg

1477463888_1.jpg

1486298686_20170106193749_1.jpg


Steam wrote:About This Game
Tiger Knight: Empire War is an epic Action Strategy PVP game that brings vivid, historically accurate detail to large-scale warfare set circa 200 BC. Featuring meticulously researched battle equipment and weaponry, music from renowned Final Fantasy Composer Hitoshi Sakimoto, and delivering high-octane strategic combat - Tiger Knight: Empire War delivers a thrilling gameplay experience that will keep you coming back for more!

In the Early Access phase of the game, players can take control of three of the most powerful armies in Chinese history - the Three Kingdoms. Each army boasts its own strengths and weaknesses, allowing players to choose the forces that best represent their battle strategies. Tiger Knight brings the archers, infantry, cavalry and generals of the Wei, Shu and Wu armies to life using an optimized Unreal3 engine, as well as the PhysX physical engine, Hair Works and advanced action motion capturing. The developers at NetDragon have spared nothing in their attention to historical accuracy, researching existing ancient artifacts to design each weapon and piece of armor available in the game, while using real-life battle equipment to record in-game sound effects.

The game features three distinct modes of play, and will soon expand the selection of armies to include the Romans, as well as many of histories other greatest forces! Join the battlefield today to see why so many players have already fallen in love with Tiger Knight: Empire War!

Game Modes

Command Mode: PVP Mode (with soldiers)
10-14 players from all camps can respectively command 1 adjutant and up to 40 soldiers. Command Mode consists of battles comprising hundreds of units and includes two sub-modes: Conquest and Siege.

Duel Mode: PK between generals (without soldiers)
This mode features battle without soldiers. It supports a 16V16 battle and contains six sub-modes. Players can fight individually or in teams. Each bout lasts for about 15 minutes.

Epic War: Cooperation between teams (PVE Mode)
Players must cooperate as a team to fight with the AI in realistic simulations of famous battles from the Three Kingdoms period. This mode features three difficulty levels: easy, normal and hard.

Game Features

Controls
Utilizing a classic keyboard & mouse control scheme by default, players attack/parry with their mouse and move/issue orders with the keyboard. Players have access to a vast amount of combo attacks, charge attacks, and charge and penetration techniques to defeat opposing forces in battle.

Restraint on Weapons and Armors
Tiger Knight employs a unique method for calculating damage and defense. Damage is classified into several types according to weapons and attack methods (chop, crush and pierce). Armors are offered in cloth, leather, iron and composite materials, and weapons will have different effects when paired with distinct armors. Damage will also vary based on the location of each battle.

Real-Life Battlefields
Tiger Knight features numerous iconic real-life battlefields, each requiring a tailored combat strategy. Players’ success will hinge on how well they adapt their strategy for each location.

Various Collection Modes
Tiger Knight features 10 upgrade modes, each containing 5-10 troops. Players unlock and upgrade new modes by obtaining experience, prestige and copper, recruiting adjutants from famous heroes in the Three Kingdom Period and training them in different skills and formations.

Vast Equipment Supply
Tiger Knight offers players more than 1000 historically accurate pieces of armor and weaponry, as well as 50 horses and accompanying gear. Each weapon and piece of armor is useful under certain circumstances, enabling players to outfit their generals to their preferred style of play.

Unique Adjutant System
In addition to unlocking new soldiers, Tiger Knight players can also recruit famous adjutants throughout the game. These adjutants each have unique capabilities and skills, special formations, and different levels of loyalty.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Unread postby icycalm » 03 Apr 2017 08:35

Review: http://culture.vg/reviews/in-depth/tige ... 16-pc.html

To me it sounds like For Honor's Dominion mode, properly done. When we were playing Dominion and thinking it would be cool without respawns, and with bigger armies: that's exactly what this sounds to me like. Of course not with a melee system as developed as For Honor's, I am sure, nor with comparable aesthetics, but still light years ahead of the competition, such as Chivalry, M&B, et al.

Even M&B2 doesn't seem as good as this, since apparently it won't have MP, or even co-op. M&B2 basically sounds like this game's campaign mode (or this game sounds like M&B2's MP mode).

And then there is Total War: Arena coming out, which seems to be in the same general ballpark. I'll have to look more into that and make a thread soon.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands



Return to Games

cron