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[AC] [NG] [VAR] Samurai Spirits

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[AC] [NG] [VAR] Samurai Spirits

Unread postby icycalm » 21 Apr 2017 21:45

The making of Samurai Shodown
http://www.polygon.com/2017/4/10/152239 ... ai-shodown

James Mielke wrote:JM: What are some standout memories of the series for you, not limited to the background art or development?

TF: I have a story that’s quite popular when I’m asked about Samurai Shodown. There’s a power gauge in Samurai Shodown called the ‘Ikari gauge.’ [Editor's note: This is known as the ‘Rage gauge’ or ‘POW bar’ in the West.] It’s basically a sub-gauge and I think Samurai Shodown was the first fighting game to have a sub-gauge. Adachi came up with the idea, but the inspiration for the Ikari gauge came when the dev team was all playing Street Fighter 2 together for research purposes. Adachi and I were playing against each other and I frustrated him because I won. Adachi was so mad because he lost that he was silent for a minute. Then, he suddenly got up and shouted “Ikari gauge!” So we took that frustration, that anger and rage that players feel when they lose a battle, and decided to incorporate it into the game. That was where the inspiration for the Ikari gauge came from.


Via http://postback.geedorah.com/foros/view ... 065#p23065

I am glad to see Mielke still doing good work, even if for that shitty site Polygon now.
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icycalm
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Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

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