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[PC] [PS4] [ONE] [MOB] PlayerUnknown's Battlegrounds

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[PC] [PS4] [ONE] [MOB] PlayerUnknown's Battlegrounds

Unread postby Saf » 27 Apr 2017 08:52

Official Trailer: https://www.youtube.com/watch?v=ODWCbu_cuqk

Steam: http://store.steampowered.com/app/57808 ... LEGROUNDS/

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Steam wrote:PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilities.

PLAYERUNKNOWN aka Brendan Greene, is a pioneer of the Battle Royale genre. As the creator of the Battle Royale game-mode found in the ARMA series and H1Z1 : King of the Kill, Greene is co-developing the game with veteran team at Bluehole to create the most diverse and robust Battle Royale experience to date

Not Just a Game. This is BATTLE ROYALE


Looks to be among the best of these types of games (H1Z1 etc), at least at a glance. The environments look nice and varied/detailed. Should be worth checking out with a big group.
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Unread postby icycalm » 16 May 2017 07:13

Review: http://culture.vg/reviews/in-depth/play ... 17-pc.html

And really fun stream of me and recoil playing in Duo mode: https://www.twitch.tv/videos/144224444

I had my first two kills in this video, though I haven't been able to locate the exact time after a quick skim.

Game's awesome. Can't wait to try with four players.
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Unread postby icycalm » 20 May 2017 07:01

Amazing 4-hour session with recoil, infern and Robomoo -- our first full squad session:

https://www.twitch.tv/videos/145290628

Best highlight starts at 02:24:00. Insane fun.

In two of the rounds we finished second team out of around 30. In one of these rounds we had three out of the remaining four players alive in our team... but we lost.
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Unread postby Some guy » 26 May 2017 11:29

[Early Access] Patch Notes - 23/5/17
https://steamcommunity.com/app/578080/d ... 506912381/

PUBG Community Manager (FWG) wrote:This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Early Access - Month 2 - Patch Notes

Client Performance

Improved CPU usage for world level streaming
Improved rendering performance of fences
Improved rendering performance of grass
Improved rendering performance for weapons and attachments seen at distance
Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
Improved character animation performance
Improved effect performance
Improved the performance of team-mate name plate, map and mini-map in teamplay

Content

Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in care packages & as a very rare loot spawn
Added Motorbike

Gameplay

Reduced the moving speed of the two final play zones for better engagement during the endgame
Made a balance pass on certain weapons:
Vector
Reduced bullet damage slightly
Increased deviation gain per shot
Winchester/S686/S12K
Reduced pellet damage slightly
AKM
Increased bullet damage slightly
Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.

Action & Gunplay

Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416)
Adjusted the color of the aiming point for the basic crossbow scope.
Added new scope rendering method (parallax free) allowing for greater aiming precision
https://twitter.com/PUBATTLEGROUNDS/sta ... 3350265857
Improved ADS view
Modified recoil for following weapons: AKM, SCAR, M16, M416
Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
Decreased the time to ADS when using the 2X scope

Vehicle

Added punctured wheel effect and sound
Added burnt markings to vehicles after being destroyed
Added the motorbike number plate image
When a vehicle explodes, the fences near the vehicle will now also be destroyed

World

Added new vegetation to the lobby

UI

Players can press ‘delete’ to remove their marker placed on the world map
Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
Added a dotted line towards the next play zone on the mini-map
Modified the icon design of the First Aid Kit
Added Thai language in language options
Added new key bindings for hold breath, motorbike air control and switch to previous weapon

Sound

Improved the sound of Motorbike
Added sound for door destruction effect

Bugfixes

Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
Fixed an issue that disabled bullet tracing for SKS
Fixed a bug that caused the game client to crash when a flashbang goes off
Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
Partially fixed a bug that caused items to be unlootable
Fixed a bug that caused carepackages to shake when falling
Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
Fixed a bug that caused a player icon to be doubled up on the minimap.
Fixed a bug that caused the same color for two teammate icons
Fixed a bug that caused the final play zone to be created over water
Fixed a bug that sporadically muted the rain sound
Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
Fixed a bug that caused a character experience the damage effect at random
Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
Fixed a bug that caused the sound volume of UMP with silencer to be too low
Fixed a bug that caused throwable items not to drop when switching to other weapons
Fixed a bug that caused the trace effect to not disappear after using throwable weapons
Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
Added a character animation for when dragging an item into the inventory
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Unread postby Robomoo » 12 Jun 2017 20:00

Next update will bring climbing, new types of weather and a new SMG:

https://www.youtube.com/watch?v=fezKaCu9_JY
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Unread postby Yurian » 28 Jun 2017 16:18

New update coming out tomorrow most likely. No climbing, new SMG or new maps yet, but we got new weather, a new assault rifle, a new full auto 9mm pistol, destructible cabins, lots of performance improvements and more.

Early Access Month 3 Update:
http://steamcommunity.com/games/578080/ ... 4393796928

PLAYERUNKNOWN wrote:Players,

Server performance has improved a lot over the course of the past few weekly patches. We will continue to work on improving server and client performance over the coming weeks and months.

We have also been working hard to tackle down cheating players. This is an ongoing battle, but one we are committed to fighting! We have banned 25,000+ users in the last 3 months, and work daily with BattlEye to add new protections and detections for cheats appearing on the market.

We are currently monitoring gameplay very carefully, and our data science team is spending much of their time preparing reports on how you play the game. We plan to make continuing changes to improve play area size & speed, loot balance, and gunplay properties in order to provide an exciting and fair gaming experience to everyone.

In case you missed it yesterday, we are also adjusting the loot balance this month.

This is our first real pass at adjusting the loot balance in the game after the data science team started their analysis. We will most likely be making several more of these passes during Early Access, so please don't take this week's upcoming change to the balance as final!

Due to a bug, we’ve been experiencing an issue where some items either spawned more or less than intended. This was discovered in the process of modifying the spawn table internal structure for developing custom games, and after following and testing the issue, we discovered that a similar issue was present throughout all spawn tables.

Not all items had issues, but we decided it was necessary to adjust some of the items that were spawned too much or too little for their tiers.

Even though it’s not bug-related, we also hope to improve the item looting experience for items that we’ve received a lot of user feedback on. Such improvements and adjustments will be made on a regular basis based on various data analysis and feedback.

Now onto what we have changed and fixed in this, our third monthly update.

This patch will be deployed to the Test Servers on Wednesday, June 28, and if everything is stable, to the Live Servers on Thursday.

Early Access - Month 3 - Patch Notes

Server Performance

Improved network performance by reducing the amount of data being sent from the server to the client.
Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.

Client Performance

Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
Optimized the starting airplane and Care Package airplanes.
Improved rendering performance of weapons from far-off.
Made improvements to the weapon animations.
Optimized many in-game effects, including the red zone bombing effect.
Improved many UI features.
Improved features regarding rainy weather.

New Items

Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.
Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.

Gameplay

Vector and UMP now support burst mode.
You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
The screen will be gradually desaturated based on remaining health during the REVIVE state.
Blood effect does not appear during the REVIVE state anymore.
Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
You can now pull out pistols faster.
Fire mode can no longer be switched during reload.
Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.
Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.
Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
You can no longer switch to/from prone while picking up items.
Red Dot Sight is now attachable to pistols, except for the revolver.
Increased the recoil on UMP.

World

Added two new weather settings: Sunset and Clear Skies.
Added destructible cabins.
Added new animation for when a character is at the speed of taking fall damage.

Items & Vehicles

Adjusted vehicles to face random directions at spawn.
Adjusted loot balance for certain items.
VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.
Spawn rate of UMP was slightly decreased.
Spawn rate of UZI was slightly increased.
Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.
Increased spawn rate of items in regions and buildings with relatively low spawn rate.
Changed the names of certain weapon attachments.
Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.
Improved the starting airplanes.
Cargo door opens when participants get ejected from the airplane.
Optimized lighting inside and outside of the airplane.

UI

Adjusted the direction of teammate icons to the direction the teammate faces.
Added teammate list on World Map.
Improved character’s recoil animation.
Removed death marks of teammates after a certain period of time or distance away from the place of death.
Added three new languages: Thai, Indonesian, and Vietnamese.

Bug Fixes

Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
Fixed an issue where the character was not at the center of the screen while on a parachute.
If you reload into game while in a parachute, you will still be in the parachute.
Prevented users from removing outer walls of buildings by deleting certain files.
Partially fixed a bug that caused a character to be stuck in terrain.
Fixed a bug that caused a character to be misplaced after getting in a vehicle.
Fixed a bug that caused effects to look identical underwater and outside of water.
Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.
Fixed a client crash that occurred when fences were destroyed.
Fixed an issue of invisible fences even after destruction.

See you in-game,
PLAYERUNKNOWN
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Unread postby Yurian » 28 Jun 2017 16:43

The development team is working on two new maps:
http://www.gameinformer.com/games/playe ... ounds.aspx

Daniel Tick wrote:The first map is an island on the Adriatic Sea, which was part of the Yugoslavian territories. It's an island of contrast – there are thick forests on the north side, Mediterranean coasts on the south side, and perhaps the most exciting, snowy mountains in the center. Finally, a chance to wear all those winter outfits in style! The island is 8x8km and will feature varying architecture in style and age depending where they are located.

The second map is 4x4km, and is located in a desert city. It was once a beautiful place to visit, but war ravaged its streets and sandstorms buried much of what remained. The south and east areas feature a canyon with a river running through it. Water from the river supports the small villages that remains after the city was destroyed. The north area of the island features hillside slums.
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Unread postby icycalm » 28 Jun 2017 17:06

I wonder if you'll be able to choose or not. I hope not, as in Siege. Especially if they add a few more later.
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Unread postby Robomoo » 21 Dec 2017 09:26

Version 1.0 just released, i.e. the game is now out of Early Access. Here's the patch notes: http://steamcommunity.com/games/578080/ ... 8114257245

The short version:
-Lots of optimisation
-Added a replay-saving function
-Added a deathcam
-Added the new desert map (map is selected randomly each time you play)
-Vaulting and climbing are now in
-Maps have different weather conditions, although I think they introduced this a while ago
-Added 5 new weapons
-Added 3 new vehicles
-The ballistics system has been overhauled. Weapons have greater bullet drop, damage values are different, and water is no longer bulletproof.
-UI has been redesigned
-A ton of other fine balance changes

Screens of the new map:

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We should play it again.
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[MOB] PlayerUnknown's Battlegrounds

Unread postby icycalm » 19 Mar 2018 10:16

https://www.techpowerup.com/242433/play ... oes-mobile

Chino wrote:PlayerUnknown's Battlegrounds Goes Mobile

After being crowned as Steam's third best-selling game ever, PlayerUnknown's Battlegrounds (PUBG) is on its way to conquer the mobile world. Developed by LightSpeed & Quantum Studio and published by Chinese tech giant Tencent, PUBG Mobile has been soft launched in Canada. The game is now available for download at the Google Play Store. PUBG Mobile stays true to the PC version. It was developed on the Unreal Engine 4 and supports features that include 7.1 surround sound and in-game voice chat. For the time being, only the original Erangel map is in the mobile version. The minimum requirements consist of a smartphone with Android 5.1.1 and 2 GB of RAM. Although there is no mention of a minimum processor requirement, the developer states that the game is supported on more than 500 Android devices.


If anyone knows about that stuff, let me know if you can also play this game on tablets, so I can add the [TAB] tag to the title.

Via https://www.neogaf.com/threads/playerun ... e.1461535/
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