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[PC] They Are Billions

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[PC] They Are Billions

Unread postby icycalm » 14 Nov 2017 05:51

http://store.steampowered.com/app/64493 ... _Billions/

Steam wrote:They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
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Unread postby icycalm » 12 Dec 2017 19:20

Just released. I wonder what the max unit count is. Judging from the trailer, I'd say it's in Cossacks territory. Around a few thousand.

Official Trailer
https://www.youtube.com/watch?v=QX1rPWPN4DI

Pretty cool trailer.

I asked the devs for a Steam key lol.
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Unread postby icycalm » 15 Dec 2017 16:12

From Discord:

I wrote:http://steamcommunity.com/id/icycalm/recommended/644930/

My review is ranked number 10 right now
Upvote if you like it
I will be posting a full review eventually
It's at least a 4/5
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Unread postby icycalm » 06 Jan 2018 01:00

No. 2 bestseller on Steam right now, right under PUBG: http://store.steampowered.com/search/?filter=topsellers

It's good, but not that good. I need to review it at some point.

Notice the boost in PA sales. Titans is in the top 20. (Right under Northgard, lol.)
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Unread postby icycalm » 02 Mar 2018 02:09

First part of my review: https://www.patreon.com/posts/17302456

Development Update: The Incoming Wonders
http://steamcommunity.com/games/644930/ ... 8238264284

They are adding a lot of shit.

I will resume playing when the campaign is in, and the second part of my review will come after that.
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Unread postby icycalm » 20 Mar 2018 06:08

http://steamcommunity.com/app/644930/di ... 919671514/

Numantian Games wrote:What? Why no multiplayer? Just let it be two player co-op in the same colony. It is so easy!

Sorry. It is not easy at all. The problem is nothing related to how several players can interact in the game (such as coop, competitive, zombie team....).

The BIG issue is that the game engine and architecture must be changed in a way that TAB won't be TAB anymore. Here is the technical explanation for those who are interested.

If two or more instances of a game can be played at once, then the state of the game must be shared between all players OR the game must be 100% deterministic and synchronized.

- Sharing the State: This method works with games with a small state, like FPSs, arcades, platforms, where the game state is just some hundreds of bytes... But in RTSs the game state is very big (megabytes), and in the case of TAB it is huge because the game manages up to 20K units in real times plus all the colony buildings, colonists... (dozens of megabytes per frame) So this option is just impossible to use for this kind of game.

- Game Synchronized: In this case, the game must be 100% deterministic, so if you play the same game with the same inputs at the same time, the game behaves exactly the same. So just the commands executed by the players are shared between instances. This is how works in Starcraft, Supreme Commander or Factorio. So, what is the issue here? The performance could be 4-6 times slower. TAB has a custom engine heavily multi-thread optimized, where AI, physics, drawing, and sound runs asynchronously so everything can be executed disordered which means no determinism. Making the game deterministic means that only one single thread for logic and physics is available. We would have to change the game drastically (much smaller maps with smaller zombie populations and small swarms). Instead of 20K units in real time, we would have to change the game to just 3-4k or less. So, one of the best features of TAB would be missing...

Just check this blog post of how the developers of Supreme Commander dealt it with the multiplayer challenge:
https://www.gamasutra.com/view/news/126 ... esyncs.php


First time I hear of this stuff.
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Unread postby icycalm » 26 Mar 2018 22:05

New Soundtrack and New Special Building Available!
http://steamcommunity.com/games/644930/ ... 0121246667

It's orchestrated now.
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Unread postby icycalm » 25 Apr 2018 17:01

Development Progress
https://steamcommunity.com/games/644930 ... 0970992537

Bunch of cool new stuff in there. No campaign news though.
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Unread postby icycalm » 06 May 2018 23:07

From Discord:

I wrote:We really shouldn't be playing TAB at all before the campaign comes out
We are doing things assbackwards basically
First you finish the campaign, and then you play the "endless horde" mode if you are still not fully sated with the game
Now the campaign will seem like child's play to us
And given how well the team has done everything else, it will be a shame because the campaign will probably be cool too
The Curse of Early Access, I guess
Those of you still sitting on the sidelines, sit tight (edited)
because once you start playing this game, you can't stop
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Unread postby icycalm » 07 Aug 2018 00:45

So the campaign was scheduled for spring, but we are near the end of the summer and it's still nowhere in sight. In the meantime, however, we have a new update to tide us over:

Something Giant is coming!
https://steamcommunity.com/games/644930 ... 5780277947

The new difficult level sounds like overkill, so I definitely won't be playing it any time soon, but the giants are cool, and I still haven't tried the trains that were introduced a while back, so I am looking forward to getting back into this game soon.
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Unread postby icycalm » 07 Aug 2018 18:31

I wrote:It would be nice if the devs refrained from telling us how to beat their game in their very own updates. Don't spoil your damn game for your players. This is a strategy game. You give us a new enemy, and you tell us the best strategy to beat him? How does that make any sense? Let us figure out our own strategies ffs.


Posted in the Steam comments of the latest update right about two posts by a dev, so I am sure they will read it.
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