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Hearts of Iron IV

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Hearts of Iron IV

Unread postby recoil » 23 Jan 2014 19:39

http://signup.heartsofiron4.com

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http://www.paradoxplaza.com/press/2014/ ... ent-studio

Hearts of Iron IV challenges players to face the brutal conflict of World War II in a multifaceted grand strategy game, where history can be fully relived or rewritten from the perspective of a global superpower attempting to change the world, or a small nation simply trying to survive. Strategy fans will discover the most authentic real-time simulation of World War II to date, with authentic historical figures battling on land, sea, and air with period-accurate armies, vehicles, and newly discovered weapons of mass destruction – along with plenty of diplomatic and trade tactics.


Announcement Trailer: http://www.youtube.com/watch?v=Q1bvX2-XrAQ
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Unread postby panegyrist » 09 Feb 2014 08:29

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More focus on planning and high level decisions.
Hearts of Iron III could either be played with full manual control, where micromanagement would be pretty heavy (often to the point where you would struggle to pay attention to all aspects of the game) or with AI assistance, where your control over the systems you surrendered to the AI was very limited. We are developing a planning system that gives you greater control while not being as taxing as the detailed manual play from the last Hearts of Iron game. We want to give you time to look at the bigger picture. In my opinion, this also adds a lot of immersion, since it feels more like I am guiding a military campaign rather just shuffling units between provinces.

For the micro-managers out there - you can still do very detailed plans and update them in real-time, which will basically work like the old manual control but the system will reward successful longer term plans, so expect to have a few things to learn! There won't be any large "automate this" buttons in the game. We want all parts to be fun and playable. If they are not, they get redesigned or replaced.


http://forum.paradoxplaza.com/forum/sho ... Our-Vision

The neatest addition to Hearts of Iron IV has to be the battle plan system. Zoomed all the way into your country, you'll find it broken down in provinces, upon which you can place a unit (strategically, you'll want infantry in forests, tanks in flat lands, and so on). You can control your units in a simple fell swoop with the battle plan feature that lets you draw arrows to orient your units and then hit execute to have them follow the plan.


http://www.destructoid.com/going-throug ... 9487.phtml
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Unread postby dinopoke » 12 Aug 2014 15:09

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Unread postby ksevcov » 21 Aug 2014 10:06

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