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by duckman » 09 Apr 2014 01:20
Sal Romano wrote:Super Smash Bros. will launch for 3DS this summer and for Wii U this winter, Nintendo announced.
Tons of new information was revealed. Find it all below.
New Fighters
New Returning Fighters
- Zero Suit Samus - In the previous game, she was designed with slightly less physical strength. So she’s been given a pair of jet boots, giving her kicks that combine power and speed. She also has improved recovery ability.
- Sheik - Her moves have been polished, and two new attacks have been added. “Burst Grenade” is a side special that sends out little bombs that blow up once you pull the pin up. “Bouncing Fish” is an acrobatic kick technique.
- Yoshi - Yoshi now stands upright to be more in line with recent models, rather than like a dinosaur standing on two legs with a bent back. The changes make Yoshi even stronger, according to Nintendo.
New Details on Previously Announced Fighters
- Zelda - Her down special is now a new move called “Phantom Slash,” which summons a Phantom to attack or defend. It’s possible her phantom will get reflected back, however.
- Kirby - A “Hammer Flip” technique has been added. Press and hold the button to let the power hold up and unleash it. If you build the move up to maximum power and don’t use it, however, Kirby will take damage. Kirby’s final smash has been changed to “Ultra Sword.”
- Dedede - He now throws Gordos instead of Waddle Dees.
- Lucario - He now has stronger Aura attacks. When in trouble, it’ll do even more damage than in the previous game. However, powering up too much will land you in trouble. Lucario can also Mega Evolve, making his Aura attacks always do maximum damage.
- Olimar and Pikmin - Only three Pikmin now follow Olimar. Pikmin are now plucked in a fixed order – red, yellow, blue. Once dispatched, next come white, then purple, and back to red again. With their reduced numbers, the Pikmin are easier to see and manage. Olimar’s recovery move has also been changed to “Winged Pikmin,” which see the Pikmin fly Olimar through the air.
- Pit - His gliding mechanic has been cut. In its place, Pit has been powered up in a number of areas. The power of flight is an easy to use recovery move. And his final smash has been changed to the “Three Sacred Treasures.”
- Rosalina and Luma - Rosalina’s “Luma Shot” sends Luma out and brings it back. Luma can wander on its own and attack separately. Rosalina and Luma each have their own set of moves and can each fight somewhat independently. Her side special is called “Star Bits” and lets Luma fire a number of projectiles. Her up special is called “Launch Star,” a nice long distance recovery move. Her down special is called “Gravitational Pull,” which will draw in items and might even render enemy shots ineffective. Her final smash is “Power Star,” which combines shooting stars with a gigantic one.
- Little Mac - On the ground, his attack power is extreme. He can also shrug off some attacks. His smash attacks hit at megaton levels. Unfortunately, his abilities in the air are extraordinarily weak. His ability to recover is also “kust terrible.” Little Mac also has a power meter. Connecting attacks and taking damage fill the Power Meter, and when it’s filled, he can hit a K.O. in one punch. His side special is the “Jolt Haymaker.” His up special is the “Rising Uppercut.” And his down special is the “Slip Counter.” His final smash is his transformation into “Giga Mac.” The classic Wireframe Mac will be available as a costume choice.
- Mega Man - His final smash calls in help from his famous co-stars MegaMan.exe, Mega Man X, Mega Man Omega-Xis, and Mega Man Volnutt.
- Wii Fit Trainer - They fight with healthy techniques. “Deep Breathing,” the down special, helps unify the mind so their attacks hit all the harder. The “Sun Saluation” neutral move is a projectile that can be created and saved for later use. The male and female models are both playable–each have the same heights and powers.
3DS-Exclusive “Smash Run” Mode
In the 3DS version features a game mode called “Smash Run.” In this mode, up to four players can run through an expansive dungeon exploring, fighting enemies, and obtaining power-ups like speed, attack, and jump. After the five minute time limit is up, the four powered-up fighters will enter a battle arena using their newly equipped items and power-ups. Different enemies will appear randomly each time you play.
3DS Frames Per Second
The 3DS version will run at 60 frames per second in stereoscopic 3D. Some of the assist trophies and Pokemon, however, will move at 30 frames per second.
Custom Move Sets
Players can now customize move sets when playing locally or online with friends. More information about this feature will be announced in the future.
Stages
The stages will be completely different betwee the 3DS and Wii U versions. Some stages will appear on both platforms, but the designs will differ depending on the system.
In the 3DS version, each stage will have two songs tied to it. In the Wii U version, you can go into “My Music” to find a trove of songs from past Super Smash Bros. games.
Some 3DS Stages
- Reset Bomb Forest
- 3D Land
- Spirit Train
- Gerudo Valley
- Arena Ferox
- Tortimer Island
- Living Room
- Prism Tower
- Rainbow Road
- Find Mii
- Balloon Fight
- Jungle Japes
Some Wii U StagesSome of the stages will have appeared in previous titles. Each system will have different past stages.
- Mario Galaxy
- Pyrosphere
- Town and City
- Boxing Ring
- Pilot Wings
- Skyloft
- Windy Hill
- Garden of Hope
- Wii Fit Studio
- Palutena’s Temple
- Halberd
In the Mega Man stage “Wily Castle,” the Yellow Devil boss character will come flying out of the castle and attack fighters. Players can attack the Yellow Devil by striking its eye. The player who gets the last attack on the eye will be able to use his final explosion as an attack against competing players.
Boss characters make an appearance in other stages, as well, but details were not announced.
Most stages also has its own “Final Destination” mode, meaning a flat version of that stage.
Online Play
Online play consists of two modes:Nintendo is also taking measures against naughty players. Temporary bans will be issued for players who start a match and not play, relentlessly target a specific individual, perform repeated self-destructs, frequently drop out of matches, cheat, or report other players for invalid reasons.
- For Fun - Stages are random (no Final Destination). All items are dropped, Smash battles only, and only wins are recorded.
- For Glory - Final Destination and Final Destination versions of stages only. There are no items, one-on-one battles are possible, and both wins and losses are recorded.
Players will be ranked on the new “Global Smash Power” system. The higher the stat, the stronger the player. It indicates how many people you have outscored.
Items
These are some of the items that will appear in the game:
- Beam Sword
- Bumper
- Smart Bomb
- Motion-Sensor Bomb
- POW Block
- Beetle
- Fire Bar
- Back Shield
- Bombchu
- Fairy Bottle
- Ore Club
- X Bomb
- Hocotate Bomb
- Rocket Belt
- Steel Diver
Assist Trophies
These are some of the assist trophies that will appear in the game:
- Andross
- Devil
- Knuckle Joe
- Saki Amamiya
- Lyn
- Nintendog
- Waluigi
- Dr. Wright
- Skull Kid
- Mother Brain
- Midna
- Ashley
- Dark Samus
- Chain Chomp
- Isabelle
- Elec Man
- Color TV-Game 15
Pokemon
Master Balls, which house only hard to find Pokemon (like Arceus), have been added. Here’s a list of some of the Pokemon appearing in the game:
- Meowth
- Electrode
- Eevee
- Staryu
- Metagross
- Fennekin
- Meloetta
- Gogoat
- Entei
- Deoxys
- Palkia
- Kyurem
- Victini
- Keldeo
- Xerneas
by earthboundtrev » 12 Jun 2014 07:03
During their Digital Event presentation for E3 2014, Nintendo announced some new details for Super Smash Bros. for Wii U and 3DS.
According to the intro, Miis will be available as playable characters. Director Masahiro Sakurai mentioned that they wanted to include these characters in Brawl, but thought against it due to the nature of the game. Now, you’ll be able to outfit yourself with a variety of weaponry and duke it out against Nintendo’s most popular mascots.
The three varieties include Brawlers, Swordfighters, and Gunners. These three will each be separated as separate fighters, and players can choose from a large pool of special moves to customize their Mii and possibly create characters that weren’t officially included in the game.
Super Smash Bros. for 3DS will launch on October 3, with a Wii U version still scheduled for this holiday season.
by duckman » 14 Jul 2014 16:16
by earthboundtrev » 13 Aug 2014 15:45
by earthboundtrev » 01 Sep 2014 07:56
This month’s issue of the U.K.’s Edge magazine contains interviews with various development staff working on Nintendo games, and one of the interviews is with Super Smash Bros. director Masahiro Sakurai. During his interview, Sakurai was asked to comment on the differences between Super Smash Bros. Melee and Brawl, and how the Gamecube game is more popular with tournament players. (Thanks, Nintendo Everything)
Sakurai replies, “I think the popularity of Melee rested fundamentally on the game’s speed. The dazzling exchange of skills was the game’s most exhilarating aspect and the rough edges in terms of the game’s balance went mostly unnoticed. Even though the dynamic range of the characters was limited, the game somehow made its mark, even with hardcore fans of the genre. ”
Sakurai goes on to say that Melee’s controls were rather complicated, and that this is one of his regrets regarding the game, as it ended up being a “Smash Bros. game for hardcore fighting fans,” and that isn’t the goal of the series at all. In fact, Sakurai says, he feels that complicated controls are the greatest shortcoming of fighting games in general, and this is why he feels the need to avoid them.
“Companies that release products that target a very vocal, visible group of gamers tend to receive good reactions and they may feel good about it, but I think that we have to pay special attention to the less vocal, not so visible group of players, or else games will just fade away,” Sakurai explains. This is a sentiment that is often voiced by many other designers that work internally at Nintendo as well.
Instead, Sakurai says, the goal of Smash Bros.is to be an “opponent-based action game” where a wide variety of events can occur, some of them “quite outrageous”.
“The most important thing is that the game have breadth and depth, since we would like them to be popular with both novices and hardcore gamers,” he shares. “We think that people who aren’t so good at turning the tables and coming back from behind can still get enjoyment out of the [new] game, even if they turn off items and Smash Balls.”
“Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.”
by earthboundtrev » 12 Sep 2014 19:55
A Super Smash Bros. for Nintendo 3DS demo will launch on the Nintendo eShop in North America and Europe on September 19, Nintendo announced.
Select Club Nintendo Platinum members will be able to download the demo starting today. Additionally, said selected members will receive four demo codes to share.
by Some guy » 26 Sep 2014 15:41
This includes the Super Smash Brothers Game for the Wii U, GameCube Controller Adapter for Wii U, and Super Smash Brothers Edition of the GameCube Controller.
by strangemoe » 05 Oct 2014 04:32
Mike Suszek wrote:Super Smash Bros. supports new 3DS C-stick, not Circle Pad Pro
The portable version of Super Smash Bros. will not support the Circle Pad Pro accessory for 3DS, according to a support page on Nintendo of Japan's website, as translated by NeoGAF. With the recent announcement of a new 3DS and 3DS XL, the upcoming entry in the Super Smash Bros. series will reportedly favor the new devices' use of extra shoulder buttons and C-stick as opposed to the accessory that added a second circle pad and shoulder buttons to existing 3DS systems.
This implies that players using a traditional 3DS or 3DS XL will be locked to using controls specific to those consoles without the extra buttons and joystick. The game will launch prior to the new hardware; Super Smash Bros. for 3DS is due out September 13 in Japan and October 3 in North America. The revised systems, which will be region-locked, will launch October 11 in Japan and won't make the calendar year in the west. The other version of the game for Wii U will arrive this holiday season. We've reached out to Nintendo to confirm the 3DS version's lack of support for the Circle Pad Pro and will update as we learn more.
by earthboundtrev » 07 Oct 2014 17:38
Nintendo has announced Super Smash Bros. for Wii U will be available in North America on November 21, Europe on December 5 and in Australia on December 6.
by icycalm » 20 Oct 2014 03:38