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[PC] [PS4] [ONE] Batman: Arkham Knight

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[PC] [PS4] [ONE] Batman: Arkham Knight

Unread postby recoil » 05 Mar 2014 05:48

https://www.batmanarkhamknight.com/

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http://www.gameinformer.com/b/news/arch ... 52374.aspx

Bryan Vore wrote:The developer that made Arkham a household name is back. Rocksteady Studios' Arkham Asylum innovated with the freeflow combat system and stalking gameplay in 2009, and the team blew it all out to an open world in 2011's Arkham City. Rocksteady is hoping to raise the bar even higher on what will be its final Arkham game. Set after the events of Arkham City, Batman: Arkham Knight may just end the Dark Knight's journey.

As you've probably guessed from the cover imagery, the Batmobile is finally a core element of the gameplay. An entirely new area of Gotham City, far larger than Arkham City, has much wider streets to accommodate the new driving gameplay that is designed to integrate smoothly with Batman's gliding and grappling traversal. Batman chases down super villains Scarecrow, Penguin, Two-Face, Harley Quinn, and more.

Arkham Knight will release later this year on PlayStation 4, Xbox One, and PC.


Trailer: http://www.youtube.com/watch?v=NkuD0Inb9Gs
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Unread postby movie » 16 Mar 2014 10:42

http://www.allgamesbeta.com/2014/03/bat ... ts_15.html

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Unread postby icycalm » 22 Mar 2014 20:36

The art direction has been significantly improving in the last game and this one. And the mechanics, at least in the demo of the first game that I played, are pretty damn cool, and will have hopefully seen comparable improvements with each iteration. I am looking forward to going through all games back to back on my PC soon.
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Unread postby icycalm » 02 Apr 2014 22:48

Now I see why this is looking sharp as fuck now. DC is actually involved this time.

Phil Owen wrote:Meet Arkham Knight: the new Batman character created by Rocksteady

For Batman: Arkham Knight Rocksteady has created a new character for the universe – a process it found “terrifying”.

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Batman may be a knight, but he’s not the Arkham Knight. That name belongs to an original character Rocksteady has created in cooperation with DC specifically for the capper on its Arkham series of Batman games.

I got to see this guy very briefly when he appeared at the end of the live demo press were shown behind closed doors at GDC. He leaped at Batman from offscreen as our hero was walking out a door, knocking him down and point a gun at his head. The demo faded to black, and a gunshot rang out.

Rocksteady producer and marketing guru Dax Ginn called the opportunity to make an original character in the Batman universe “terrifying,” but the folks at the studio are relishing the chance to hopefully make a mark on the Batman property that lasts beyond the tail of the games themselves.

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“The opportunity is exciting, but the expectation [from fans] is off the scale,” Ginn told me in a one-on-one after the session when I probed him about crafting this Arkham Knight. “That’s why working with DC is so awesome for us, because those guys are so experienced, and it’s obviously something they do a lot of.

“So when the idea was on the table for us to develop our own character and introduce that into Batman’s world, there was so much energy and excitement around it at Rocksteady – but we really were conscious of the value of the collaboration creatively we have with DC to make sure the gameplay role the Arkham Knight has is really reflected in his appearance and his outlook and his perspective.

“That’s not an opportunity that comes along very often, and I think we totally nailed it with this guy.”

Beyond that and our brief look at him, the Arkham Knight is still in the mystery box for now. At the same time, however, the 30-minute demo took the new Batmobile completely out of that box.

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Batman’s jet-powered car has a decidedly powerful effect on the world of the game that allays, for now, my own fears about the size of the game world, which covers all of Gotham City and far more ground than Arkham City did. I found that game’s open world to be tedious to traverse by gliding and grappling, and the Batmobile, which zooms in from the ether on-demand, seems to exist both as a delightful chunk of fan service and to deal with those concerns about travel that more than a few players had.

This Gotham City is under siege by the usual assortment of named villains and dumb thugs like Arkham City was (and like Gotham was in The Dark Knight Rises film), and the sheer chaos involved in speeding around town in this groundjet is quite a sight. The scenery is chock-full of things to smash and unlikely shortcuts to utilize, though of course in all that collateral damage you won’t be running over any of the bad guys since that would probably kill them, a classic Batman no-no.

“Batman’s no-kill philosophy is pretty non-negotiable,” Ginn said. The game itself facilitates that, of course; thugs you’re speeding toward will try to get the hell out of your way, and those who don’t will be zapped by this Batmobile’s auto-taser gun.

You will naturally have car chases, but the most intriguing-looking use of the Batmobile we saw came in the form of a Riddler challenge. Mr. Nigma has this time set up a series of obstacle courses for Batman to drive through. We saw one of these, in which you must drive through the course three times under a time limit, with the trick being that the course will change a bit each time, with movable obstacle you’ll need to trigger with a button press as you go.

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So at one point you’ll come up on, say a wall that you hit the action button to make it slide out of your way, but doing so brings out a second wall beyond the first, and you’ll have to hit the button again to move that second one but not until you’ve passed the location of the first one. That sort of thing is common, and there are similar spots involving moving platforms you’ll have to trigger at the right moment to cross large gaps. It’s platform-style racing, more or less.

Oh, and you can also drive on the walls and ceiling.

That’s all exciting and everything, but the Batmobile is not why Rocksteady decided to make Arkham Knight exclusive to new-gen and PC. Credit for that goes to the city itself and the weather. The city is as detailed and pretty as Seattle in the new inFamous game, and with long draw distances a necessity since Batman spends a lot of time in the sky, it’s obvious at a glance the scope of the world is too much for an Xbox 360 to handle well.

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The build being played was running on a PC, and even then, with some really quality rain coming down through it all, the demo chugged a bit, which can be chalked up now to the game still being in an early state, but it does demonstrate the resource-intensive nature of highly detailed open-world games. That on top of pretty textures and pouring rain and copious particle effects the transitions from play to cutscene are seamless – not even cutting to a new angle to begin a scene necessarily – means that it’s test of Rocksteady’s technical ability to make it all work properly even working only with new hardware.

“There’s a lot that the next-gen hardware has enabled us to do, and for us it’s about picking and choosing where to spend that horsepower,” Ginn explained.

“The atmospheric effects that we really needed to integrate in order to bring Gotham City to life is something we just knew right from the beginning that we’ve got to invest in. So when you’re ejecting out [of the Batmobile] and gliding over the city and you can see the entire city laid out ahead of you, that’s a huge technical challenge to face down and overcome.”


Quite excited about this.
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Unread postby movie » 16 Apr 2014 13:54

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Unread postby dinopoke » 22 May 2014 03:25

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Unread postby movie » 03 Jun 2014 14:38

http://gematsu.com/2014/06/batman-arkha ... ew-trailer

Batman: Arkham Knight will miss its planned October 2014 release, Warner Bros. announced. The PlayStation 4, Xbox One, and PC title is now planned for launch in 2015.


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Batmobile Battle Mode Trailer: https://www.youtube.com/watch?v=IIgzJgKahV0
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Unread postby icycalm » 10 Jun 2014 04:32

Play movie: https://www.youtube.com/watch?v=pO2_iUkojCY

Amazing how it seamlessly blends gliding, driving, combat, stealth and cutscenes. Bring in Christopher Nolan to oversee the narrative side of things and fuck the movies, this is the future.

Things I didn't like:

1. Batman's face and voice
2. His Vanquish-like armor that's too over-the-top for the character

Apart from the above this looks astonishing.
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Unread postby Texas » 16 Aug 2014 00:35

http://www.vg247.com/2014/08/15/batman- ... -gamescom/

Behold! Warner has released new Batman: Arkham Knight screenshots fresh from gamescom 2014, and they are rather cool.

While the game has been delayed into 2015 in order to make it the “best possible experience”, these images should give you an idea of how it’s coming along.

A new release date hasn’t been announced, but the Microsoft Store seems to think it will release on February 24.

When it finally does arrive, Batman: Arkham Knight will swoop in on PC, PlayStation 4 and Xbox One.


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Unread postby ksevcov » 08 Sep 2014 20:09

http://gematsu.com/2014/09/batman-arkha ... une-2-2015

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Batman: Arkham Knight will launch for PlayStation 4, Xbox One, and PC worldwide on June 2, 2015, Warner Bros. and Rocksteady Studios announced.

Two special editions will launch alongside the standard edition.


Batman: Arkham Knight Limited Edition

•Custom Art Book – 80 Page, Full Color Art Book Showcasing the concept art of Batman: Arkham Knight

•Limited Edition SteelBook – Unique SteelBook case and game disc

•Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book

•Exclusive Character Skin Pack – Three Unique Skins from DC Comics – The New 52

•Batman Memorial Statue – Imposing statue commemorating Gotham’s Protector, the Dark Knight

•SRP: $99.99 / 119.99 € / 89.99£ (Console), 99.99€ / 74.99£ (PC – Europe, Australia and New Zealand-only)

Batman: Arkham Knight Batmobile Edition

•Custom Art Book – 80 Page, Full Color Art Book Showcasing the concept art of Batman: Arkham Knight

•Limited Edition SteelBook – Unique SteelBook case and game disc

•Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book

•Exclusive Character Skin Pack – Three Unique Skins from DC Comics – The New 52

•Transforming Batmobile Statue – Fully transformable Batmobile statue realised in exquisite detail by TriForce

•SRP: $199.99 / 199.99€ / 169.99£ (Console-only)
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Unread postby earthboundtrev » 24 Nov 2014 20:27

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Unread postby ksevcov » 01 Dec 2014 20:15

Ace Chemicals Infiltration Trailer (Part 2): https://www.youtube.com/watch?v=9SU4AqZdtYU
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Unread postby ksevcov » 08 Dec 2014 06:20

Ace Chemicals Infiltration Trailer (Part 3): https://www.youtube.com/watch?v=HMD7MVP3skw
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Unread postby earthboundtrev » 27 Feb 2015 07:31

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Unread postby earthboundtrev » 30 Mar 2015 04:39

https://twitter.com/BatmanArkham/status ... 4109237248

Batman Arkham wrote:We are pleased to announce our new release date - Batman: Arkham Knight will officially launch worldwide on 06.23.15


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Unread postby earthboundtrev » 29 Apr 2015 08:43

http://www.allgamesbeta.com/2015/04/bat ... w-you.html

Warner Bros. Interactive Entertainment and DC Entertainment today released the newest video for Batman: Arkham Knight. In the Official Batman: Arkham Knight Trailer – “All Who Follow You”, Batman turns to his closest allies to help him save Gotham City from the clutches of Scarecrow and the Arkham Knight’s army. For the first time ever, watch Batman: Arkham Knight’s exciting new “Dual Play” feature in action, which will allow players to seamlessly switch between The Dark Knight and his allies including Robin, Nightwing, and Catwoman in FreeFlow Combat.


http://www.allgamesbeta.com/2015/04/bat ... -pass.html

Warner Bros. Interactive Entertainment and DC Entertainment today announced the Season Pass and Premium Edition for Batman: Arkham Knight, the epic conclusion to the award-winning Arkham trilogy from Rocksteady Studios. Both the Batman: Arkham Knight Season Pass and Batman: Arkham Knight Premium Edition are now available for pre-order from participating retailers. The Season Pass is priced at £32.99 and the Premium Edition, which includes both the Season Pass and the main game, is priced at £87.98 for console, and £67.98 for PC.

The Batman: Arkham Knight Season Pass will deliver regular new content for six months post-launch including new story missions, additional super-villains invading Gotham City, legendary Batmobile skins, advanced challenge maps, alternative character skins, and new drivable race tracks. The Batman: Arkham Knight Premium Edition includes the main game and the Season Pass.


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'All Who Follow You' Trailer: https://www.youtube.com/watch?v=CINA288fZUs
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Unread postby Evo » 08 Jun 2015 13:17

https://www.youtube.com/watch?v=ffQrFevUtu4

We take to the skies and the streets with Rocksteady’s Adam Doherty in all-new gameplay footage that shows the Dark Knight handing out justice on his home turf. Stay to the end for an exclusive giveaway, and find out the latest from the community’s burning questions.
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Unread postby Some guy » 12 Jun 2015 22:53

Batman Arkham Knight - NVIDIA Graphics Batmobile Gameplay (PC)
https://www.youtube.com/watch?v=yYEVV8xlmdQ
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Unread postby shubn » 27 Oct 2015 13:05

http://www.allgamesbeta.com/2015/10/bat ... nches.html

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Batman: Arkham Knight for PC goes back on sale October 28

Batman: Arkham Knight - PC Release Date Announced

At 10 am PDT, Oct. 28th, Batman: Arkham Knight will be re-released for the PC platform. At the same time we’ll also be releasing a patch that brings the PC version fully up-to-date with content that has been released for console (with the exception of console exclusives).

This means that next week, all PC players will have access to Photo Mode, Big Head Mode, Batman: Arkham Asylum Batman Skin, and character selection in combat AR challenges. Season Pass holders will have access to all content released since launch.

We want to give particular thanks to the members of the PC community who took the time to give us clear, detailed feedback and bug reporting.

Now, get out there and Be The Batman!

- Warner Bros. Interactive Entertainment

community.wbgames.com
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Unread postby icycalm » 05 Feb 2017 16:44

SA review: http://scathingaccuracy.com/reviews/375 ... ham-knight

Shepton wrote:Final verdict: C+
Final playtime: 55 hours


I am not copy-pasting it here because I'll probably post it on the frontpage if I don't find a better one on Steam. Also, in related news, I will post my own Arkham Asylum review eventually, and take the current one down because it sucks, saving it in the forum thread for archival purposes.
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