http://bluerevolvergame.com/
Trailer: https://www.youtube.com/watch?v=96OOodLX5ns
I'm hoping the graphics will turn out better than this, but the developers have put "vibrant pixel art style" as one of the game's main features, so I'm guessing it will end up exactly as those "indie" games icycalm recently analyzed.
That said, it apparently plays good and people at the shmups forum have been praising it:
http://shmups.system11.org/viewtopic.php?f=9&t=52710
http://shmups.system11.org/viewtopic.php?f=1&t=52817
Danbo (the main programmer/developer) wrote:we wanted to go for a sort of traditional bullet hell style game based around a fancy special weapon. it's a 4-button game, so you might find it a little awkward to play.
the scoring system is what I pretentiously termed the FLOURISH system. the idea is to quickly build up an 8-chain and get a big payoff by destroying enemies with the special weapon, resetting your chain. it's sort of a mix between two games which are big favourites of mine, ketsui and muchi pork... but there are elements from other games in there as well. midbosses and bosses additionally have little tricks you can pull off to get big score bonuses, i look forward to seeing if you can figure them out!
I've never really been into the STG genre, but lately I've been trying to change that and am currently getting hooked on Gokujou Parodius and Strikers 1945. The adrenaline boost these games give you was something I was altogether ignorant of, and I'm seriously loving it! So I'm looking forward to playing this game this summer (hoping the game's awesome music will balance out the shitty graphics for me :).