Bloodborne

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[PS4] Bloodborne

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[PS4] Bloodborne

Unread postby Tain » 02 May 2014 21:27

From Software's Project Beast:

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http://neogaf.com/forum/showthread.php?t=812089

Images looking to be from an upcoming Souls-style From Software game appeared on /v/ today, though the thread's now deleted. Apparently the thread said that it was a PS4 game and a collaboration between From and SCE Japan Studio.

he walked around

fought enemies

i can describe a giant mindflayer type enemy

a character placing a shining magic sword into a pedestal at the base of a statue

a huge pyromancy fireball

shotguns

there was text "This is a nightmare."
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Unread postby ksevcov » 11 Jun 2014 20:42

http://www.allgamesbeta.com/2014/06/son ... ounce.html

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Bloodborne Coming Exclusively to PS4 in 2015

Hello, PlayStation fans. This is Masaaki Yamagiwa from Japan Studio.

I am here to talk about a new Action RPG, Bloodborne, which will launch early 2015 exclusively for the PlayStation 4 console. Bloodborne is a new collaboration for us, being developed by FromSoftware and produced by SCE Japan Studio. This game will transport players to a dark and terror-filled gothic world, a world full of deranged beings and nightmarish creatures.

Bloodborne takes place in an ancient, forgotten city called Yharnam, known for an old medical remedy. Over the years, many hopeless and afflicted people have made long pilgrimages to Yharnam in search of help. As the main character, you are one of these travelers. However, you find that Yharnam is also cursed with a horrible endemic illness. You must navigate the perilous streets of this city, fighting off nightmarish creatures, malformed beasts and deranged mobs stricken with this horrific illness. Face your fears as you discover the secrets and mysteries of this dark and horrific world where danger, death and madness lurk around every corner.

In Bloodborne, the combat is based on intense life-threatening battles. One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demon’s Souls, while also transitioning from the passive and block-and-attack style of Demon’s Souls to a quicker, more offensive and active combat style with close-range weapons and guns.

From the beautiful and melancholic architecture to the debris lining the street, Bloodborne will deliver an extremely rich and detailed world, all thanks to the power of the PlayStation 4 system. In addition, the PS4 system has allowed us to have an expanded draw distance, so we can show more of the world at any one time. New lighting effects allow us to add more atmosphere and tension to the game, making the horrifyingly detailed beasts and giant boss enemies you’ll be facing even more frightening.

I hope to be able to share more about our online features later this year, but I can say that we are developing new kinds of online experiences that allow users to share their adventures. We also look forward to giving fans new ways of playing and sharing thanks via the PS4 system’s Share capabilities.

Special message from Director Hidetaka Miyazaki

“Creating Bloodborne as a completely new game on the new PlayStation 4 hardware has allowed us to really push the envelope in myriad ways. That being said, in more ways than one, it also very much retains our distinct, signature style. As has been at the core of our development philosophy since Demon’s Souls, we make true games for people who love games. Please watch for more to come on Bloodborne, and thank you very much for your support.”

blog.us.playstation.com


Trailer: https://www.youtube.com/watch?v=zFSlePnLoQM
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Unread postby icycalm » 12 Jun 2014 01:56

Almost a minute of off-screen play footage: https://www.youtube.com/watch?v=0GCx2wW61aQ

Looks sufficiently current-gen to me, definitely better than anything I've seen of the Souls games, graphically. Lots of detail in the environment and character models. It's great. Only the hit detection looks kinda wonky, but I am sure it'll get fixed.

Via http://www.neogaf.com/forum/showthread.php?t=835922
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Unread postby earthboundtrev » 20 Aug 2014 09:52

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Unread postby movie » 25 Aug 2014 02:07

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Unread postby movie » 03 Sep 2014 02:03

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Unread postby Some guy » 18 Sep 2014 15:52

Bloodborne Coming West on February 6, TGS Trailer & Collector's Edition
http://www.allgamesbeta.com/2014/09/blo ... ary-6.html

Bloodborne - The Hunt Begins Trailer: https://www.youtube.com/watch?v=9FOP2oLb31o

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Masaaki Yamagiwa wrote:Bloodborne Coming 2/6/2015 to PS4, Collector’s Edition Detailed

This past E3, PlayStation unveiled Bloodborne, the product of a close collaboration between famed Japanese developer FromSoftware and Sony Computer Entertainment’s own Japan Studio. At gamescom in Cologne, we revealed the first public gameplay with a hands-on demo and 6-minute gameplay video (catch it here if you missed it).

Everyone involved with Bloodborne has been overwhelmed by the public response to the project, but the question we’ve received most of all, actually, is “when?”

Today, we’re happy to announce that fans will be able to experience Bloodborne’s unique blend of gothic horror, terrifying enemy designs, fast-paced offensive combat (complete with brutal transforming weapons), RPG character customization and progression, and unique online features on Friday, February 6th, 2015, exclusively on PS4.

We’re also happy to reveal the Collector’s Edition for Bloodborne, also available on February 6th, 2015, which will include a special Steelbook collector’s case, an exclusive premium art book featuring stunning concept art from the game, as well as the complete soundtrack featuring all of the haunting music from the game’s score. The Collector’s Edition will be available for $79.99 at participating retailers, and will only be available in limited quantities, so pre-order before it’s too late.

To help celebrate this announcement, watch the brand new trailer for the game above that showcases all new content, including chilling environments, gruesome enemies, devastating transforming weapons, and even a sneak peek at some of Bloodborne’s online functionality including cooperative and asynchronous play.

Now, for those of you who pre-order the game, either at your favorite participating retailer or through our digital PlayStation Store, we’ve got an exciting pre-order DLC for you. In Bloodborne, hunters have special companions called Messengers that have creeped up out of the nightmare world and facilitate some of the asynchronous online gameplay features. If you pre-order Bloodborne, you will be treated to an exclusive alternate skin for your Messengers.

Masaaki Yamagiwa - Producer, Sony Computer Entertainment Japan Studio

blog.us.playstation.com
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Unread postby earthboundtrev » 05 Oct 2014 18:39

Bloodborne Alpha play footage: http://www.youtube.com/watch?v=EJYj7M2iWkA
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Unread postby earthboundtrev » 13 Nov 2014 07:16

http://gematsu.com/2014/11/bloodborne-d ... march-2015

Bloodborne delayed to March 2015
posted on 11.12.14 at 07:26 AM EST by Sal Romano (@salromano)
From Software action RPG to miss planned February release.

Bloodborne

Bloodborne has been delayed to March 2015 from its planned February 6 release date, Sony Computer Entertainment announced.

The new dates are as follows:

North America – March 24
Europe – March 25 (March 27 in the UK and Ireland)
Japan – March 26

“While development continues unabated, we would like our team to deliver the best possible final experience,” SCE Japan Studio Masaaki Yamagiwa said in a blog post. “We were gratified by the feedback and data we received from those who participated in our limited Alpha test. The extra production time will also allow us to better integrate these learnings.”
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Unread postby ksevcov » 20 Nov 2014 06:55

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Unread postby shubn » 25 Nov 2014 11:00

http://www.allgamesbeta.com/2014/11/blo ... eapon.html

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New Bloodborne Weapon and Hunter Emerge

Hello, PlayStation fans. I am excited to be able to share some brand new details for Bloodborne, our PS4-exclusive collaboration between Sony Japan Studio and From Software. We’ll have much more to share in a few weeks, but in the meantime here’s a sneak peek at some of the beautiful and nightmarish stages, enemies and weapons you’ll get to see in the game, straight from the dark and twisted imaginations of the masterful team at From Software.

We revealed a number of new areas of the game back at Tokyo Game Show, including the forbidden forest and an old, abandoned part of Yharnam. You may also remember the Hemwick graveyard we first revealed at Gamescom, located on the outskirts of Yharnam.

Despite the warm coloured sky and beautiful clouds, this graveyard is home to some very twisted residents, like the deformed gravekeeper hags with their horrifying shrieks and long reach attacks. When you make your way through the depths of the Hemwick graveyard, you’ll come upon an old manor inhabited by a powerful eyeball-collecting old witch, among other things. You may want to bring a fellow player or two along when you’re ready to meet her face to face.

Also at TGS, we already revealed Gascoigne, a stylishly dressed priest who also wields a giant axe and does double duty as a Hunter in Yharnam, as well as a mysterious hunter with twin blades and a cape of bird feathers. Now I would like to introduce Gyula, an old veteran hunter who is said to possess amazing skill. No one has seen him in many years, since he ventured into the old part of Yharnam, deserted and burned to the ground after the plague of the beast took its toll there long ago. You just may run into Gyula when you venture into the old part of the city.

Another place you’ll travel to in your quest to find the truth in Bloodborne is the Cainhurst castle. Seemingly abandoned and frozen over, the noble family that once lived here disappeared without a trace. Its grand stature is visible from afar even through the thick fog of the lake, but getting here won’t be easy. What happened to the family that ruled this castle for many generations? What secrets, and what dangers, await you here?

Moving away from a fantasy medieval setting into a slightly more modern gothic and fearful setting has allowed the team at FromSoftware to bring a whole new vision to life on the PS4, not only in terms of stage design and the kinds of enemies you’ll face, but also the kinds of weapons you’ll have at your disposal to deal with these nightmarish creatures.

From shotguns, transforming saw blades, and axes, to nimble twin blades and even a steel sword that becomes the hilt of a massive block hammer, there’s a wide selection to find and choose from. Each weapon offers players a unique play style and strategy to leverage Bloodborne’s more pro-active combat style, light/heavy and short/long range combo system, and Regain System for earning back health during intense combat.

Here’s one more weapon you’ll be able to wield: the transforming cane. In its standard form, it’s a melee weapon for short range attacks. Like many of the other weapons in Bloodborne, however, this weapon can also transform into a deadly heavy or long range weapon as well, making it a devastating bladed whip.

Last but not least, I have one more exclusive screenshot to share that’s a teaser for things to come. Deep under the city of Yharnam lies an expansive network of multi-levelled ruins, seemingly much older than Yharnam itself and crafted by something other than human hands. What’s more, these ruins appear differently to each hunter brave enough to enter. We’re all very excited to talk more about what that means in just a few weeks.

What’s more, these ruins appear differently to each hunter brave enough to enter. We’re all very excited to talk more what that means at PlayStation Experience on December 6th and 7th. We hope you can join us for a live presentation at the keynote as well as our in-depth panel presentation at the show in just a few weeks.

Masaaki Yamagiwa - Producer, Sony Computer Entertainment Japan Studio

blog.us.playstation.com
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Unread postby earthboundtrev » 06 Dec 2014 06:05

The Game Awards Play footage: https://www.youtube.com/watch?v=0GJmO1hh4sg
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Unread postby ksevcov » 07 Dec 2014 14:09

http://gematsu.com/2014/12/bloodborne-u ... ce-dungeon

Sal Romano wrote:Bloodborne director Hidetaka Miyazaki took the stage at PlayStation Experience to introduce a new feature for the PlayStation 4 action RPG.

The “Chalice Dungeon” is a new dungeon that Miyazaki describes as very much like a roguelike game in that it changes its form depending on the player. It’s a procedurally-generated and ever-changing dungeon. Miyazaki says it offers a lot of variety, including lots of surprises, tricks, and traps, and you’ll be able to share the dungeon with your friends and the community.


http://gematsu.com/2014/12/hidetaka-miy ... ungeon-psx

Sal Romano wrote:Famitsu has gone up with a summary of the Bloodborne panel held at PlayStation Experience earlier today, where director Hidetaka Miyazaki touched further upon the randomly generated “Chalice Dungeon” first revealed at Sony’s opening keynote.

The Chalice Dungeon is unique in that it’s the only one in Bloodborne out of ten-plus being created that will have randomly generated layouts and enemy placements, although it still supports multiplayer. In terms of its overall importance, Miyazaki clarified that beating it isn’t necessary for clearing the game’s storyline; rather, it’s designed to be harder side content for those that really want to dig into the game.

With respect to its structure, the Chalice Dungeon is said to be organized into three strata, which extend out both laterally and vertically. This added emphasis on dimensionality, Miyazaki contended, means that players can encounter things like traps that make them fall back down to lower floors, wide open marshes, and branching paths, among other things, all of which are there to help stave off any potential sense of fatigue and repetition. Famitsu also noted the presence of an old flaming dog that appears to potentially be a boss character, as well as a series of seals strewn throughout the dungeon that require performing a special ceremony to lift and the recently revealed transforming cane.

What makes the Chalice Dungeon especially unique, though, is that the randomization happens across different players’ games, rather than every instance when the game is booted up, as is normally the case with more overtly roguelike games. Effectively, within an individual player’s game, once the dungeon layout and enemy placement has been generated, it’ll stay fixed within that player’s game and can be visited repeatedly, even by other players. As Miyazaki argued, one of the objectives in making the Chalice Dungeon operate in this manner is to enhance the communal aspects of Bloodborne.

In practice, what this means is that not only can messages be shared among players inside the Dungeon and discuss it over social media, but they can form insular communities dedicated to tackling specific instances of it, talking about how rare treasures can be found in one or how hard another is, for instance. He also felt that it has interesting applications for things like the PlayStation 4’s Share Play functionality. During the Q&A session after the demo, he expressed personal excitement over the idea of having a dungeon in the game that won’t remain static, that will always inherently have some unknown variables for players to contend with long after the game’s release.

Miyazaki also touched a bit on character customization. The director said to expect the same level of depth as Dark Souls II‘s customization, including faces and outfits, albeit with its own twists.


Chalice Dungeon footage: https://www.youtube.com/watch?v=3QVt6VANUtk
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Unread postby ksevcov » 11 Dec 2014 18:47

http://www.allgamesbeta.com/2014/12/blo ... ctors.html

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Bloodborne collector’s editions and pre-order extras revealed

Following the reveal of the unique Chalice Dungeon feature and new multiplayer details at last week’s PSX event, I’m excited to reveal two new editions of Bloodborne along with exclusive pre-order offers.

Bloodborne Collector’s Edition (€79.99 RRP)

The Bloodborne Collector’s Edition includes:

• Bloodborne PS4 game
• SteelBook case
• Premium art book with exclusive concept art
• Digital soundtrack of the game

Bloodborne Nightmare Edition (€119.99 RRP)

The Bloodborne Nightmare Edition includes the following items housed within a unique Book Tin:

• Bloodborne PS4 game
• SteelBook case
• Premium art book with exclusive concept art
• Digital soundtrack of the game
• Bloodborne gothic notebook
• Quill & red ink set
• “Top Hat” Messenger skin
• Bell trinket

We have also have some cool pre-order bonuses too, available from selected retailers, exclusively for PlayStation 4:

‘Fedora’ Messenger Skin

Messengers deliver unique messages left by fellow journeymen to aid you on your quest, or fool you into making a fatal mistake. This Messenger is wearing a Fedora Hat and appears to you and other users when you leave a message in-game.

‘Bandages’ Messenger Skin

Messengers deliver unique messages left by fellow journeymen to aid you on your quest, or fool you into making a fatal mistake. This Messenger is wearing Bandages over their heads and appears to you and other users when you leave a message in-game.

Bloodborne ‘Saw Cleaver’ SteelBook

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The Bloodborne SteelBook features unique artwork by From Software on the inside and out, and is exclusively available as a pre-order incentive.

Bloodborne, the Collector’s Edition and Nightmare Edition are all available to pre-order at your local participating retailer.
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Unread postby ChevRage » 19 Jan 2015 15:08

Video tutorial (in Chinese): https://www.youtube.com/watch?v=NKKXrhe_Ml8
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Unread postby El Chaos » 01 May 2015 22:53

http://www.eurogamer.net/articles/digit ... s-improved

Thomas Morgan wrote:Bloodborne's 1.03 patch tested
Digital Foundry finds massive load time improvement, but frame-pacing issue remains.

Today's circa 200MB Bloodborne update (bringing it to version 1.03) improves loading times hugely over the unpatched release - but to what extent can it be felt? We put this to the test on the stock 500GB PlayStation 4 HDD to see how the update improves the experience for most players.

We also have another test to show how a cost-effective 1TB hybrid SSHD changes before and after the patch. Each of these times is measured to the exact frame the screen cuts to black, though it is worth noting there is a variance of one second to either side of our test figures.

The result? As promised, almost every area selected via the Hunter's Dream hub now loads 5-15 seconds faster. It's a success across the game's early spots especially, but there are also areas where From Software over-delivers.

The real game-changer is Bloodborne's improved respawn loading times. Previously players were forced to wait up to 44 seconds to revive in complex areas like Central Yharnam. But with the patch now installed, a whopping 26 seconds is cut off that loading screen after dying. This means respawns at the Central Yharnam lamp now take just 18 seconds on a stock PS4 HDD.

Better than that, respawns in Old Yharnam are now 32 seconds faster, with our test taking only 21 seconds total after dying just crossing the initial bridge. It's an upgrade that puts the stock PS4 HDD close to the results on a Hybrid SSD without the patch - and also narrows the gap when patch 1.03 is installed on that drive.

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As a bonus, From Software also jazzes up the game's loading screens. Rather than flashing the plain "Bloodborne" logo every time, we now have a rotation of new item descriptions (a la Dark Souls) to fill the space. It's a step forward in every sense, minimising the game's frustrating downtime between each death, and targeting the bugs that most needed fixing.

Unfortunately, the frame-pacing issues we reported on at launch persist even after patch 1.03 is installed. This means the frame-rate still feels very uneven, despite the average being 30fps - something that hopefully is recognised at From Software for a future patch.

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Unread postby Hanged Man » 15 Sep 2015 09:11

http://gematsu.com/2015/09/bloodborne-o ... -announced

Sony Computer Entertainment Japan Asia introduced Bloodborne: The Old Hunters, the first full-scale expansion to the March-launched From Software action RPG, during SCEJA Press Conference 2015.

The expansion is due out on November 24 in Japan, with a retail version featuring the full game and add-on due out in Japan on December 3.

The Old Hunters tells the story of the legendary hunters, which is depicted only slightly in the main game.

Additionally, Sony announced that Bloodborne sales have topped two million.

Watch the debut trailer below.


http://www.youtube.com/watch?v=WDuVK4J2hE8
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