Tekken 7 leaked, uses Unreal Engine 4
http://www.allgamesbeta.com/2014/07/tek ... ine-4.html
IGN announcement video: http://www.dailymotion.com/video/x21ept3_videogames
Moderator: JC Denton
by Some guy » 13 Jul 2014 22:40
by icycalm » 15 Jul 2014 21:04
zakislam wrote:Tekken 7 Announced, Trailer Revealed, PS4/Xbox One, UE4, More At Comic-Con
English trailer: https://www.youtube.com/watch?v=R3LuFSZqp4E
Japanese trailer: https://www.youtube.com/watch?v=l8VbR8vkS0A
Guess who's back...
Long trailer and more info coming July 25th at San Diego Comic Con - http://www.twitlonger.com/show/n_1s2fmsk
by icycalm » 15 Jul 2014 21:09
by dinopoke » 11 Aug 2014 13:37
Katsuhiro Harada wrote:Hi everyone, this is Harada from the TEKKEN Project.
This will probably catch you all in a surprise, but I have a question I’d like to ask all of you “TEKKEN fans”.
Asking a question like this is very rare in the history of TEKKEN development.
I believe all of you know by now that we are developing TEKKEN 7 at the moment.
Of course, in TEKKEN 7, there will be “some” new characters that will be featured in the game.
The ideas of these new characters are changing daily, and nothing is totally decided yet.
Today, I wanted to ask about “one of the ideas within the several new character ideas”.
That is, a design concept of an Arab character.
I would particularly like to hear the feedback from our TEKKEN fan community in the Middle Eastern countries (and of course, the all TEKKEN fan community).
However, the character lineup for TEKKEN 7 has not been decided!
This character that we have shown you this time has not been decided as the character to be featured in the game yet.
It will be decided depending on the reactions and feedback from the TEKKEN fan community.
Please do comment on this design concept that we have revealed this time.
To be honest, we did have an idea of an Arab fighter since 2008, but since most of the development team members are Japanese and do not know much about the Middle Eastern culture or clothes, we were not able to fully design it back then.
But in recent years I (Harada) have been visiting places such as Dubai and Saudi Arabia, and many of the development staff members have been learning about Middle Eastern culture and designs.
From there we came up with this character’s outfit design.
If the TEKKEN fan community, especially those in the Middle Eastern area, end up liking this character, I would like to feature this character in the game.
On the other hand, if this character is not received well by the Middle Eastern TEKKEN fan community members, there is a possibility that the character will be considerably changed or letting go of the idea of featuring this character in the game.
The development team likes this design and think that this character is a cool Arab fighter, but if there is something in particular to mention, please do let us know.
We would like it if you all do like the character as well.
(Some precautions again)
-Note that featuring this Arab character in the game is not decided yet at this moment and will need the push from the TEKKEN FAN community.
-What we want you to look at is mainly the outfit concept, the fighting style, etc. but please do not debate about the gameplay portion at this stage.
-This is just a concept sketch. Nothing has been set in stone, so please do not jump the gun and think everything is already fixed and decided.
-We will not count as feedback those comments that use bad and inappropriate language or those that harm others. If it becomes a big issue, we will take down the post and seal it in the very firm Mishima Zaibatsu container box forever (and we will block you). We will erase those comments that does not relate to the topic. We look forward for TEKKEN fans to comment and feedback in a mannerly fashion.
-The development team will be reading the comments but will not (be able to) reply except for particular cases. In addition, we will have a cut-off time on the feedbacks after a certain time.
-There will be several new other characters in TEKKEN 7. We will not be revealing them yet. But I will collect feedbacks also about them in the future.
We ask for the TEKKEN fans’ help. Let’s build the excitement for TEKKEN 7 together.
I thank you for your help in advance!
Post by TEKKEN PROJECT Game Director / Chief Producer
Katsuhiro Harada (Twitter@Harada_TEKKEN)
by Some guy » 15 Sep 2014 17:28
Sal Romano wrote:Tekken 7 location test announced
Location tests in Tokyo and Osaka from October 3 to 5.
- Tekken-7-Location-Test-Ann.jpg (87.07 KiB) Viewed 24503 times
Bandai Namco will hold a location test for Tekken 7 from October 3 to 5 at both Namco Sugamo in Tokyo and Namco Nipponbashi in Osaka, the company announced.
Users who play test the game will receive a special “Bana Passport” present. Kazuya Mishima cards will be distributed on October 3, and Heihachi Mishima cards on October 4. The October 5 card is still to be announced.
The location test will be a battle between Namco’s Tokyo and Osaka stores. If you play the fighter at least 20 times, you can earn a “Special Thanks” in the staff roll of the arcade version. Additionally, depending on the number of times you play, you can earn premium play time for the arcade version.
Thanks, Famitsu.
by earthboundtrev » 03 Oct 2014 06:23
Thomas James wrote:With Tekken 7 currently undergoing location tests in Japanese arcades, Bandai Namco has released a pamphlet online that details several key new features coming to the fighter.
Gameplay-wise, the sequel is getting new systems dubbed “Rage Arts” and “Power Clash.” The Rage Arts system is tied to characters’ health during bouts; when it drops below a certain threshold, they enter an “Enraged State,” which in turn buffs their offensive power, as well as unlocks access to their titular “Rage Art,” a unique special move whose input differs from character to character. While not explicitly described as such, in terms of other recent fighters, this is most akin to the Persona 4 Arena series’ Awakening mechanic, which works in similar ways, particularly with respect to the move unlocking aspect.
As for Power Clashes, they’re another unique type of attack whereby characters don’t flinch upon taking hits while inflicting moves. Although there are no explicit limits in terms of how many times Power Clashes can be used nor how often a player can be hit in that state, in exchange, damage is still accrued, making it a risky proposition. Similar to Rage Arts, execution of Power Clashes differs with each character.
The pamphlet also includes a list of currently confirmed playable characters. Rage Arts are listed as each character’s first move and that Power Clashes are their second listed move. Here’s the list:
Claudio
Catalina
Kazuya Mishima
Heihachi Mishima
Lars Alexandersson
Asuka Kazama
Lili
Alisa Bosconovitch
Paul Phoenix
Marshall Law
Ling Xiaoyu
King
Dragunov
Bryan
Leo Kliesen
Feng Wei
Steve Fox
Hwoarang
Finally, the arcade version is seeing online matchmaking support, whereby arcade players can fight others of similar skill levels over the internet in addition to locally available ones through networked cabinets, as per usual. However, the location test version specifically lacks matchmaking capabilities and players will only be able to play the game online. Additionally, a website has opened up for players participating here. By inputting their Bandai Namco ID and Passport Card, players can register their information, as well as check on their skill levels and customize the looks of their characters.
by CTF » 04 Oct 2014 13:54
by simanino » 24 Oct 2014 21:57
Sal Romano wrote:Tekken 7 will begin rolling out in Japanese arcades from February 2015, Bandai Namco announced.
The Unreal Engine 4-powered fighter recently saw location tests in Sugamo and Osaka, where new characters Claudio and Catalina were playable, and new “Rage Arts” and “Power Clash” systems were detailed.
by simanino » 07 Dec 2014 23:52
by earthboundtrev » 10 Feb 2015 06:53
Sal Romano wrote:Bandai Namco has unveiled Shaheen, a new character from Saudi Arabia set to appear in the upcoming Tekken 7.
by shubn » 16 Feb 2015 15:59
by earthboundtrev » 28 Oct 2015 16:28
Sal Romano wrote:Tekken 7 is coming to PlayStation 4 and Xbox One, Bandai Namco announced during Sony Computer Entertainment’s Paris Games Week press conference.
The console version promises to be the most complete and enhanced version of the game, and will include PlayStation-exclusive content and PlayStation VR support.
Here are some details, via Bandai Namco:
With the Tekken franchise celebrating its 20th anniversary; the newest chapter of the series returns to its gameplay roots with classic 1 vs 1 bouts and its canon storyline centered on the eternal struggle for power amongst the members of the Mishima clan. With newcomer Kazumi Mishima joining the fight, the epic battle between father and son, and also husband and wife, will come to its fated conclusion in Tekken 7.
Tekken 7 is currently in development at Bandai Namco Entertainment Inc.’s Tokyo, Japan studio under the leadership of franchise director, Katsuhiro Harada. Powered by Unreal Engine 4, Tekken 7 sets a new standard in graphics quality for the series, featuring highly detailed characters and dynamic environments. In its first appearance on home systems, Tekken 7 will feature numerous modes and enhancements beyond its arcade counterpart, including an in-depth story mode that lets players fully experience the canon storyline. Players will also be able to check out new fighters Kazumi Mishima, Claudio, Josie, Shaheen, Katarina, Lucky Chloe, Gigas, and more for the first time outside of the arcade.
by movie » 16 Dec 2015 05:41
Bandai Namco announced Tekken 7: Fated Retribution, the latest version of its Tekken 7 arcade fighting game, at its The King of Iron Fist Tournament 2015.
A “true followup” to Tekken 7, Fated Retribution has more refreshing battles and higher quality graphics, as well as completely renewed existing character default costumes and stage appearances. And Akuma, from Ultra Street Fighter IV, will join the game as a playable character, as well as an enemy and key to the story.
by recoil » 17 Jul 2017 00:25