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[PC] Scorn

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[PC] Scorn

Unread postby icycalm » 23 Nov 2014 20:35

http://www.neogaf.com/forum/showthread.php?t=932704

Gruso wrote:Scorn: First person Giger-esque horror (Kickstarter, Episode One)

This game first surfaced six months ago in a mysterious leak thread here on GAF. The exposure put the developers, Ebb Software, in contact with some publishers including Sony. Apparently the game is "too weird" for your average publisher however, so Ebb have reluctantly turned to crowdfunding. They discuss the decision here.

Scorn was conceived as a VR title, however VR support has now been relegated to a stretch goal.

The campaign: https://www.kickstarter.com/projects/57 ... pisode-one

New interview with relyonhorror.com (thanks Arsenic13): http://www.relyonhorror.com/in-depth/in ... are-scorn/

1080p60 trailer:

https://www.kickstarter.com/projects/57 ... video.html

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Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of "being thrown into the world". - world so unsettling and mysterious you won't be able to resist embarking on the journey that lies ahead. Main character is not already fleshed out hero with predetermined personality and history. You are the main character.

There is no conventional plot as we hope that every player would give their own interpretation of the events, themes and their role in this universe through exploration and interaction with the game world. The story and themes we are trying to convey get there desired effect through experience rather than exposition. Storytelling wise it is most similar to games like Metroid Prime, Dark Souls, Journey, etc.

Different features and gameplay mechanics combined together create a unique experience.

- Cohesive "lived in" world - Scorn takes place in open-ended world with different interconnected regions you can explore in a non - linear fashion. Each region is a maze-like structure with various set of rooms and paths to discover. Environment is a character in itself. Every location contains its own theme, puzzles and characters that are integral part of the setting. Open ended and interconnected level design and the sense of isolation that it brings is influenced by games like Metroid Prime, Dark Souls, Ico, etc.

- Full body awareness - Player will experience enhanced game world immersion, and will be familiar to character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in mid-air), machines and instruments are operated by grabbing the controls etc.

- No HUD - There is no HUD to assist the player. Everything is implied and indicated through environmental design.


More at the thing

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dat character design
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icycalm
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