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[PC] [ONE] [PS4] Dead or Alive 6

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[PC] [ONE] [PS4] Dead or Alive 6

Unread postby ExiledOne » 23 Jun 2018 19:01

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Unread postby icycalm » 12 Mar 2019 16:34

This has been out for a few days and the thread needs more content: https://store.steampowered.com/app/8383 ... R_ALIVE_6/

KOEI TECMO GAMES wrote:DEAD OR ALIVE 6 is fast-paced 3D fighting game, produced by Koei Tecmo Games, featuring stunning graphics and multi-tiered stages that create a truly entertaining competitive experience.

[Introducing the DOA Series]
The DEAD OR ALIVE franchise is a AAA fighting game series produced by Koei Tecmo Games' Team NINJA. Composed of fast-paced 3D fighting games that began with the original DEAD OR ALIVE arcade game in 1996, and have since appeared on a multitude of consoles and arcade machines around the world. In DEAD OR ALIVE 6, the world of DOA is brought back more vibrant than ever, featuring both enhanced visuals and an updated combat systems, aimed to provide the highest possible level of new fighting entertainment.

[Story]
The story will follow the events of DEAD OR ALIVE 5, focusing on 2 separate main narratives; namely, the battle between “Ninja and DOATEC” versus “M.I.S.T. lead by Donovan”, and the events that occur during the 6th DEAD OR ALIVE Tournament. New side story episodes will also be added for returning characters.

[The New Visuals]
With the help of a new graphics engine, DOA6 aims to bring visual entertainment of fighting games to an entirely new level. The graphics are made to be both enticingly beautiful and realistic, bringing out enhanced facial expressions, such special effects as depiction of sweat and dirt on character models, and realistic hit effects.

[The Triangle System]
Following the tradition, fights in DEAD OR ALIVE 6 are based on a triangle system: strikes beat throws, throws beat holds, and holds beat strikes. Landing a well-timed attack of the type that beats your opponent’s attack, like landing a strike when an opponent tries to throw, will result in a Hi Counter attack and do more damage.

[New Combat Mechanics - Break System]
In this new title, we are introducing a new Special Move Gauge (Break Gauge) to the DEAD OR ALIVE series, adding a new dramatic strategic element to the fights. This element is made to be accessible and easy to use even for people who are new to the world of fighting games, and is activated by simply pressing the [RB] button.

[Break Blow]
A strong, high-damage special move that knocks your opponents down. The first part of the move also parries incoming attacks, working as both an offensive and defensive move!

[Break Hold]
A convenient counter technique that can also be used while the player is heavily stunned. It should only be used in tight situations due to its light-damage output.

[Fatal Rush]
A powerful combo with a dramatic finishing move, activated by consecutively pressing the [RB] button. While it is made to be easy to use for beginner players, it can also be employed in more than one creative way by the experienced competitors.

[New Danger Zones]
[Rumble Danger]
If knocked into onlookers, they will push the player back into the center of the stage. It is a trap that combines the atmosphere of a real street fight with strategy.

[Mass-Destruction]
If the opponent is knocked back into a large stack of boxes or barrels with a “Break Blow” or ”Fatal Rush” it will cause a large chain-explosion. This will lead to a huge burst of damage and produces an exhilarating rush.


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Official Launch Trailer: https://www.youtube.com/watch?v=86i390bkQ90

stakkir has been streaming it a bit: https://www.twitch.tv/videos/391526013

The Steam user rating is at 6/10. No idea what they're complaining about. Maybe tits not jiggly enough, who knows. recoil has ordered a new stick and will be streaming when it arrives later in the week.
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RECOIL LIVE

Unread postby recoil » 14 Mar 2019 03:06

Twitch VOD: https://www.twitch.tv/videos/395101931
YouTube VOD: https://www.youtube.com/watch?v=FlphWsC4xd8

Everything from the character designs, environments, and animations look great. The fighting is fast and fluid and it feels like it's geared toward being aggressive at all times especially when backing away from your opponent is a lot slower than other games and you have many options to counter and interrupt attacks and combos. So far, learning the fighting system has been enjoyable and in my two hours of play time I can see I have a lot more to learn to understand the basics. Is it the most complex 3D fighter? Probably not, I'd say that title goes to Virtua Fighter 5, but it does look damn good for what it does.
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