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DAY 1: CALL OF DUTY: WARZONE 2.0

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DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby icycalm » 13 Nov 2022 05:16

Day 1: Call of Duty: Warzone 2.0
https://www.patreon.com/posts/74583437

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icycalm wrote:But perhaps more importantly than any other feature, it looks like the team size has been upped to FIVE, which is basically the biggest BR team size ever! That's probably why they're throwing 150 players in the matches. It gon be insane!
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby icycalm » 15 Nov 2022 09:43

Can be preloaded now: https://store.steampowered.com/app/1962 ... Warzone_20

There will also be something more to download on the day, but it shouldn't be big: https://steamcommunity.com/app/1938090/ ... 8715694973

Activision wrote:For players who haven't purchased Modern Warfare II, you will now be able to download content that will prepare you for the Warzone 2.0 launch, please note you'll also need to download the Season 01 update which'll be available before the launch on Wednesday.


Exact launch times: https://www.eurogamer.net/warzone-2-rel ... -down-9057

Jake Green wrote:Warzone 2.0 will launch on Wednesday, November 16th at the following times:

  • UK: 6pm (GMT)
  • Europe: 7pm (CET)
  • West Coast US: 10am (PT)
  • East Coast US: 1pm (ET)


I'll be online starting around 6 PM UTC to see if we can get a group together. I should be available for at least 5-6 hours. Might play solo a bit but it'd be great if we could get a full team. Probably won't midweek though. ysignal has already said on Patreon that he will play on the weekend, so as long as the game is good, which it probably will be, we should be able to get full teams on the weekend.

Let me know here if you're planning to play on Wednesday, and when, so that maybe we can arrange to play with a decent size team.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby recoil » 16 Nov 2022 00:34

I'll be online around 11 PM UTC.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby icycalm » 16 Nov 2022 19:14

We’ve got a 4-man team of me, recoil, Chev and Archonus confirmed for 11 PM. Note that 5P teams aren’t confirmed last I checked, people are surmising from the trailers, but either way it’d be great to have a fifth. It’s hard in the middle of the week though, I expect we’ll achieve it on the weekend.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby ysignal » 18 Nov 2022 02:37

I'm available 7 AM to 3 PM Saturday and 10 PM Saturday to 1 PM Sunday to play this.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby icycalm » 18 Nov 2022 02:47

Let's try to see if we can get a team for 10 PM Saturday, which is a standard slot that suits many people.

If we get more than 4, we have options depending on the number. If it's just one or two more, they can watch on Twitch and we can rotate. The matches aren't long anyway. I don't mind waiting if I am having fun watching on Twitch. And if it's even more than that, we can run two teams. Could also check out the other modes.

Eager to play more of this.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby ChevRage » 18 Nov 2022 13:43

I should be available on 10 PM Saturday too.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby Archonus » 18 Nov 2022 14:33

I'll also be available 10 PM.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby Adjudicator » 18 Nov 2022 15:11

I am available on Saturday, 10 PM UTC until around 2:30 AM UTC.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby recoil » 19 Nov 2022 05:35

I'll be up to play at 10 PM.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby icycalm » 19 Nov 2022 08:01

So we have 6 so far for 10 PM. We’ll have to decide if we want to play two trios or one quad and a duo. If we get more players the choice will be easier.

ysignal and Adjudicator, make sure your username in the game is “ysignal” and “Adjudicator”, i.e. don’t use the clan tag. There is an option in the menus to add the clan tag, and we have all set that option to “Cult”. The clan tag can be changed as many times as we want so it doesn’t matter if you get it wrong, but if you get the username wrong you’ll have to wait months to be allowed to change it, so please don’t get it wrong.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby Q-veta » 19 Nov 2022 15:55

I can play at 10 PM UTC.
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Re: DAY 1: CALL OF DUTY: WARZONE 2.0

Unread postby icycalm » 19 Nov 2022 18:24

A note on how we play BRs. Every round we rotate who picks the landing spot. So say first round it’s me, then recoil, then Chev, etc. It would also be nice if that person was also the leader for the duration of the round, deciding on where to go etc. But we’re kinda lazy in these games since not much is at stake, so it’s hard to take them THAT seriously, so we haven’t managed to do this yet and maybe we never will. But at the very least let’s keep this tradition going of everyone getting to pick the landing spot when their turn comes.

With 7 players we can play a quad and a trio. We’ll roll dice to see who goes where. Unless we get an 8th and then it’s two quads baby.
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