Moderator: JC Denton
by jeffrobot494 » 30 Jan 2015 18:53
by icycalm » 30 Jan 2015 18:54
by icycalm » 30 Jan 2015 18:56
by icycalm » 30 Jan 2015 18:59
by jeffrobot494 » 30 Jan 2015 20:04
icycalm wrote:If we adopt your suggestions, we will have to make a clear distinction between players and commanders. So a team might end up having 10 commanders at one point, but only 2 players. The commanders can be used in the turn-based portion to cover more ground, but the team, having lost one commander at some point (and hence one player), can only field a maximum of 2 commanders for any given battle, regardless of how many it has at its disposal.
by icycalm » 30 Jan 2015 20:20
jeffrobot494 wrote:A good rule might be that you cannot have more commanders than you have players. Whenever you would gain a commander, either from eliminating a faction or controlling a special system, you need a real player queued up to take control of that commander the minute it hits the map.
by icycalm » 30 Jan 2015 20:33
by gmase » 30 Jan 2015 20:42
by icycalm » 30 Jan 2015 20:50
gmase wrote:Yep I like that if a player loses all of his Commnaders he is eliminated "forever".
by icycalm » 30 Jan 2015 20:53
by gmase » 30 Jan 2015 21:20
Ummm... that's not exactly how it works. Players don't "have" commanders. The leader has the commanders, and moves them around the map. He only calls players in to play when he decides to. And if they lose the battle, they all die.
by icycalm » 30 Jan 2015 21:27
by gmase » 30 Jan 2015 21:51
by jeffrobot494 » 30 Jan 2015 22:01
gmase wrote:In a 10v10 in a system with several planets with 18 AIs and 2 people the outcome will depend mostly on how lucky you are with your AI players. Imagine 2 AIs face each other in a distant planet; the winning one will give a huge advantage to his team (maybe sending a few nukes right to the enemy player commander) and human players won't be able to do much cause they may be fighting each other in another planet.
by Agentx » 31 Jan 2015 03:06
by icycalm » 31 Jan 2015 10:17
by icycalm » 31 Jan 2015 10:19
by icycalm » 31 Jan 2015 10:28
by gmase » 31 Jan 2015 12:22
by icycalm » 31 Jan 2015 13:19
by icycalm » 01 Feb 2015 03:56
by gmase » 02 Feb 2015 21:42
by icycalm » 04 Feb 2015 00:55