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Cosmic War

Clan Wars #7: September 16, 15:00 UTC

Moderator: JC Denton

Clan Wars #7: September 16, 15:00 UTC

Unread postby Robomoo » 12 Sep 2017 18:56

Preparations on CW7 are under way. icy is making a system that's a refinement on the CW6 one that was so successful, but still sufficiently different to feel fresh and exciting. We are also working on a balance mod, voted on by all the leaders, to be used in all Insomnia events.

More details on all of this to follow.
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Unread postby icycalm » 13 Sep 2017 16:59

icycalm designs the Clan Wars #7 system
https://www.youtube.com/watch?v=RDCVEhLBFHI

.pas file and analysis to follow.

The only change I've made since that video is that I reduced the metal of the main planet from 36 to 24.
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Unread postby danjiro » 13 Sep 2017 20:38

Image

System design by icycalm
Novalis: http://cosmicwar.net/systems/clan-wars/cw7-novalis.pas

Confirmed live cast
icycalm: https://www.twitch.tv/insomniacult

Confirmed POV streams
recoil (CULT): https://www.twitch.tv/cultxrecoil
Furballman (pXs): https://www.twitch.tv/mdsc_
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Unread postby icycalm » 15 Sep 2017 23:45

Some comments on my thoughts while designing the system.

After a month and a half of experimentation, I arrived last week at a system design that seems capable of accommodating 15+ players with zero lag for over two hours. So I didn't want to mess with that formula too much, but at the same time I wanted to make something significantly different, so as to feel fresh and exciting. So I kept the same number of base planets -- three -- but changed their sizes. From 3x700 I went to 2x600 + 1x750. Moreover, before all three planets were spawnable, whereas now only the smaller ones are. On top of that, though the spawnable ones have the same amount of metal as before -- three per spawn point, and one spawn point per team -- the big one has about as much as both others combined (depending on how many clans show: my working hypothesis is four).

So you have significantly tighter -- and therefore quicker -- battles in the smaller planets, plus a larger planet with considerably more metal that will be the main battleground, plus the very strategic decision of when to migrate there, and precisely where, that was lacking from the last system.

Finally, the asteroid belt of the last system has been replaced by two barren 250-radius moons that are smashable with three Halleys each, because this system has about 50% more metal than the last one, and I don't want to lose any planets too soon.

And there you have it: similar, but different enough to promise lots of cool stuff we haven't seen before on Clan Wars, if ever. Let's see how things turn out then. I can't wait.
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