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Clan Wars #13: October 28, 15:00 UTC

Moderator: JC Denton

Clan Wars #13: October 28, 15:00 UTC

Unread postby recoil » 24 Oct 2017 07:40

Any idea on what system we are playing on?
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Unread postby Robomoo » 24 Oct 2017 07:41

I wouldn't mind using the last one again.
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Unread postby icycalm » 24 Oct 2017 07:45

I will wait for suggestions until midweek, and if nothing is forthcoming I'll think of something.

One idea is to use last week's system but turn on spawning anywhere for a change.

But it also all depends on how many clans and players show. It was a big system, so if we get few people, it might be inappropriate. On the other hand, if we get too many people, it might also be inappropriate, because then it would result in extra lag.

From now on, I want to have two-three systems up my sleeve every week, perhaps a new one plus a couple previous ones, and decide what to use based on how many people turn up, plus the general feeling of people in the lobby.

In short: let's wait and see.
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Unread postby danjiro » 24 Oct 2017 07:49

Another vote for last week's system. It looked sick and I think it deserves a rematch, if not more.
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Unread postby icycalm » 25 Oct 2017 15:11

Elite Sardaukar
have you made plans for the cw13 system?

icycalm
I have an idea
But if you have a system, we use that

Elite Sardaukar
I'm hoping to get some time to work on something before the weekend but no idea if i will finish it or not

icycalm
My idea is same system as last time, but fewer and larger planets
Because there was not much ground war last week

...

icycalm
On another note, I am glad people are not complaining about lag these days
It gives us more room to make systems
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Unread postby icycalm » 28 Oct 2017 05:04

Final version of recoil's system that we will use tomorrow: https://cdn.discordapp.com/attachments/ ... sos_v4.pas

It's actually quite close to his original submission. The main difference is that I substituted a lunar biome for his water planet (since there is already a quasi-water planet in the starting planets), and added lots of metal to it, since no one has been whining about lag lately. I expect it to be the main battleground, which is why I find its name fitting (Honor).

Five 750 planets should give every clan, no matter how small, enough space to expand and play for a while, before the crunch happens, and that's going to be a major consideration from now on. We want to give reasonably large starting planets to the clans (650-750), so that the smaller ones won't be crushed in 15 minutes, as has happened a couple times before.
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Unread postby recoil » 28 Oct 2017 20:43

https://forums.uberent.com/threads/clan ... st-1144419

recoil wrote:We had the biggest Clan War today in terms of clans: 7 of them, with 26 or 27 players in all (we almost had 8 clans with 30 players, but pXs backed out at the last moment).

BSE POV: https://www.twitch.tv/videos/185791669
TNC POV: https://www.twitch.tv/videos/185792375
CULT POV: https://www.twitch.tv/videos/185787574

It was a huge game with lots of fun stuff happening, but with crippling lag, and a crash at the end, so it is clear that changes need to be made. icy will elaborate soon, but we are looking at alternating each week between high and low divisions (i.e Uber-Gold and Silver-Bronze). More details soon.

One thing's for sure: you will need to be ranked to get in these lobbies from now, so get on that ladder and start playing!
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