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[WIIU] [3DS] Dairantou Smash Brothers

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Unread postby CTF » 20 Oct 2014 18:52

The choice between these two modes is given only in online play versus strangers. In local games and online play versus friends you can customize the game in any way the game allows.

The two modes are called "For Fun" and "For Glory" in English and "エンジョイ" (translates to "Enjoy") and "ガチ" (translates to "Serious") in Japanese.

The quotes are taken from the Super Smash Bros. wiki.

For fun: In this mode, players fight each other in four-player free-for-alls, with all items turned on. All stages are playable except for Final Destination; stages are chosen at random with no player choice. Only wins from matches are recorded in this mode. Both Free-For-All and Team Battle modes are available.


For Glory: In this mode, players can fight anonymously with other players. All matches are played on Final Destination or other omega forms, with no items naturally spawning, and with character customization set to "off". In this mode, the player can choose to battle an opponent one-on-one or two-on-two, teaming up with an ally. Both wins and losses from matches will be recorded in this mode.


"Final Destination" is a stage consisting of a single platform with no stage hazards. "Omega Forms" are the versions of each stage that are an exact copy of Final Destination but with a different background.

All tournaments of the series (at least since melee, I'm not sure about the original game) have been played in a manner pretty similar to "For Glory" (No items, very limited stage selection). This is the first time the developers implement this option and give it a name.

The key difference is the no items clause and the limited amount of stages allowed. In the Smash Bros. community, anyone who doesn't play under these rules (even before they were added to the series as a selectable mode) is considered a casual.
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Unread postby icycalm » 20 Oct 2014 20:16

So glory isn't fun, gotcha.

Thanks for the rundown.
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Unread postby Some guy » 25 Oct 2014 14:09

Super Smash Bros Wii U unveils 54 new features, including 8-Player Smash & Mewtwo
http://www.allgamesbeta.com/2014/10/sup ... 4-new.html

Super Smash Bros. for Wii U 50-Fact Extravaganza: https://www.youtube.com/watch?v=Euq2RtQLmRI

amiibo with Super Smash Bros. for Wii U: https://www.youtube.com/watch?v=tctPduXube0

Nintendo Unveils Over 50 New Features and Other Details for Super Smash Bros. for Wii U

Today Nintendo unleashed a deluge of information about its upcoming Super Smash Bros. for Wii U game, including an eight-player mode, the ability to build and share custom stages and an exclusive soundtrack offer. Nintendo revealed these and many more details in a live-streamed video announcement. To view the video in its entirety, visit nintendo.com/nintendo-direct.

“Super Smash Bros. fans got a full look today at the unbelievable variety of options and surprises that await them in the Wii U version of the game,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Millions of fans around the world already can’t get enough of the Nintendo 3DS game, and we want the Wii U version to build on that momentum.”

Some of the topics covered in the video include

• 8-Player Smash: In a major first for the franchise, a special mode lets eight players fight simultaneously in local multiplayer. This option appears only in the Wii U version, and lets players compete on even larger stages to accommodate all the characters.

• amiibo Figures: When a player touches an amiibo figure to the Wii U GamePad, the character joins as a “figure player.” The amiibo figures can gain levels to become stronger and add equipment as they gain experience through battling. Players can have amiibo fight one another, and amiibo will bring you presents from the battles they fight in.

• Custom Stage Creation: The touch screen of the Wii U GamePad makes it easier than ever for players to build their own stages and eventually share them with friends and other players around the world using broadband Internet access.

• Controls: Players who own the Nintendo 3DS version of the game can use their Nintendo 3DS systems to control the action on the TV screen, in addition to the many other control options available.

• Importing Fighters: Fans of the Nintendo 3DS version of the game can immediately benefit from the fruits of their smashing labors. Players can import custom Nintendo 3DS fighters to the Wii U game, along with their customized equipment, costumes and hats.

• Special Soundtrack Offer: Everyone who buys both the Nintendo 3DS and the Wii U versions of Super Smash Bros. and registers both games on Club Nintendo by Jan. 13 will receive a two-disc soundtrack of music from the games.

• Mewtwo: Like the soundtrack, this series veteran fighter will be made available as free downloadable content in spring of 2015 for anyone who buys both versions of the game.

• Modes: The Wii U version of the game offers many new modes and different ways to play that keep players coming back for more:

- Smash Tour: World Smash is a fighting party game that looks like a board game. Players use items, spin a wheel and advance around the map. Up to four players can compete at once as they navigate the board and gain fighters and power-ups they can use in a final battle.

- Special Smash Mode: Players can customize battles with unique parameters.

- Coin Battles: Players compete to collect coins from other players.

- Stamina Matches: Players fight until their hit points reach zero.

- Classic Mode: One or two players fight through a series of battles and advance as long as they survive. Many random events can shake things up, and players can adjust the intensity settings. The more difficult the game, the greater the rewards.

- All-Star Mode: Like in the Nintendo 3DS version, opponents appear in chronological order. Only this time, the newest fighters appear before the older ones, and two players can battle through this mode together.

- Event Mode: One or two players take on set character- and theme-based battles. Clearing stages helps players see the way forward.

• Masterpieces: This menu gives players a peek into the past lives of some of the Super Smash Bros. characters. Players can play cut-down versions of the characters’ greatest games.

• Stages: The Wii U game offers more stages than any game in the series. The expanded Big Battlefield makes its debut in addition to the traditional Battlefield Stage. The Great Cave Offensive, based on the underground labyrinth found in Kirby games, challenges players to avoid potentially lethal danger zones – or throw their opponents into them. The Jungle Hijinxs stage, based on Donkey Kong Country Returns, lets players fight in the foreground and background. Blast barrels shoot players from front to back and vice versa.

• Tunes: The game includes hundreds of music tracks, songs and jingles that players can listen to and settings to customize what music plays during game play. Players add songs to their library by collecting CDs that appear while smashing or after completing challenges.

• Movies: When players clear Classic or All-Star modes, they’ll be treated to a brief movie featuring whichever fighter they used. Every fighter has a movie, so it’ll be a challenge to view them all.

• Ridley. Yes, Ridley: Fans have been clamoring for Ridley to appear in a Super Smash Bros. game for a while, and now they’re getting their wish. But true to form, Ridley appears in an unexpected way. Players will find him in the Metroid series-inspired Pyrosphere stage, but he does more than just hassle players. If one player attacks Ridley enough, Ridley will join that fighter’s side and attack others. Players (including the one on Ridley’s side) can KO Ridley to earn a point toward the match result total. And if Ridley consumes enough energy, he will become Meta Ridley and all the more vicious.

• Characters: The Wii U version offers 40 characters and the use of Mii characters from the start. Each character’s moves match those found in Super Smash Bros. for Nintendo 3DS, so players who hone their skills in the portable game will have an edge over opponents in the console version of the game.
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Unread postby earthboundtrev » 02 Dec 2014 09:27

I've been playing the Wii U version, and I like a couple of things that they added to it.

The characters do move slower than Melee, but faster than X as Sakurai claimed. The animation has noticeably improved. This is especially true of the smash attacks, which show noticeably more stages of animation for different levels of charged smash attacks compared to previous installments. It gives the attacks a bit more weight, and helps to make each hit more satisfying.

The 8-player mode is great. It reminds me of when I first played the original Smash Brothers, and couldn't keep up with everything happening on screen! It's unfortunate the mode isn't available online, so that I could play with whoever I want with the maximum number of players possible.
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Unread postby El Chaos » 08 Dec 2014 02:36

Digital Foundry vs Super Smash Bros. on Wii U and 3DS, Nintendo's superb brawler assessed on home and handheld platforms: http://www.eurogamer.net/articles/digit ... -wii-u-3ds

Thomas Morgan wrote:Call it the Nintendo touch - the fourth entry in the Smash Bros. series is a true technical milestone for both of the Kyoto giant's leading platforms. It's all too easy to pluck a winner from the two when placed side-by-side, of course, especially in blowing the handheld version up to matching scale. Rather, it instead magnifies our respect for co-developers Sora Ltd. and Bandai Namco, whose agenda is clearly set on extracting the best from 3DS and Wii U hardware.

Even with visual cutbacks, the 3DS produces a beautiful, fully stereoscopic 3D rendition of the game at a near perfect 60fps - an impressive feat for a handheld. The level selection, most of which is unique to the platform, is also crafted around the smaller screen size. Skyboxes are drawn closer, textures are enlarged to improve visibility, the colour palette is exaggerated, and characters are even given an (optional) black outline to help players keep track of the action.

At its heart, and despite using two very different tiers of polygonal detail, the 3DS and Wii U also share the exact same animation frame data for each character. The Wii U no doubt offers the premium visual set though, and eight player stages like The Great Cave Offensive thrive on its ability to output at a native 1920x1080. A slew of other visual upgrades are also brought to light at this resolution - including an enhanced lighting model, dynamic shadows, upgraded texture maps and even reworked stage backgrounds.

Whether or not this is the definitive release for the competitive scene, its technical faculties have to be admired. Smash Bros. on 3DS and Wii U is a labour of love from Sakurai and his team, realising characters from all corners of the industry at previously unseen levels of detail. Presented with stereoscopic 3D in your hands, or at a crisp 1080p for couch play, it's a success for Nintendo fans of either persuasion.
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