Moderator: JC Denton
by icycalm » 21 Aug 2011 22:28
by icycalm » 22 Nov 2011 13:50
by David » 20 Aug 2012 16:00
by icycalm » 21 Aug 2012 19:22
by Caster_Trash » 30 Aug 2012 12:37
icycalm wrote:Now THAT'S what I am talking about!
And fucking Braid is supposed to "be art" but this isn't, lol.
by David » 30 Aug 2012 20:59
Caster_Trash wrote:Looking good so far but I would be very surprised if it has a protagonist who's not ugly.
by Caster_Trash » 31 Aug 2012 11:45
David wrote:Caster_Trash wrote:Looking good so far but I would be very surprised if it has a protagonist who's not ugly.
Why? Claude and Tommy Vercetti were both fairly good looking, and the San Andreas guy was average looking, so Nico was more the exception than the rule.
by David » 10 Nov 2012 18:23
- GTA 5 "evolves nearly every mechanic" found in previous games in the series.
- Features the biggest open world in the series' history - GTA 5's world is bigger than the worlds of Red Dead Redemption, San Andreas and GTA IV combined.
- Three playable characters who you can switch between "at nearly any time".
- Each character has their own specific abilities and story arc, with all three stories intertwined.
- Camera zooms out to a "Google Earth-style" perspective when switching characters.
- Character 1 [on the right in the above artwork] - Michael, an ex-bank robber in his early 40s who retired after making a deal with the FIB. He has two teenage children and hates his wife Amanda. He's also the narrator of the original GTA 5 trailer.
- Character 2 [left] - Trevor, a former war veteran and a "drugged out psychopath". An experienced pilot.
- Character 3 [centre] - Franklin, a repo man in his mid 20s described as a "young and ambitious hustler".
- Focus on making more diverse missions.
- Heists and bank robberies are a big theme to the game.
- Characters will work together during missions, and you can switch between characters mid-mission to fulfill different roles. For example, during a chase sequence you can pilot the getaway helicopter as Trevor, snipe pursuing pilots as Franklin, or fire an assault rifle as Michael.
- Missions will have a "very different tone depending on who's on them, how many people are on them, and how much we're using switches", says Houser.
- Even when you're not controlling them, each character will still go about their own business across Los Santos. "You may be surprised by the situations they find themselves in should you switch back to check up on them," says Game Informer.
- Big advances to lighting and shader model. Greater draw distance.
- Improved vehicle handling and physics - "The cars hold to the ground better... It feels more like a racing game," Houser says.
- More vehicles than in any GTA to date, including BMXs, mountain bikes, road bikes, dirt bikes, cars, trucks, helicopters, planes, ATVs and Jet Skis, but vehicle manufacturers are still fictional.
- Improved shooting and melee combat. Melee combat "never going to be as big a deal as shooting," though, warns Houser.
- Pedestrians are fully mo-capped and more interactive.
- You can rappel down buildings, although it's not confirmed whether this is specific to certain missions.
- Los Santos is described as a "huge and diverse city", combining the best of Red Dead Redemption's "large open expanses" with GTA IV's "densely packed urban environment".
- Areas in the game world include beachfronts, mountains, the wilderness, a "Salton Sea" region, a military base and the suburbs.
- GTA: San Andreas was about gang culture. GTA 5 is about capturing the "contemporary culture of LA".
- There will be a "vibrant and fun" economy, but you won't be able to buy property.
- A variety of different side missions and "more sophisticated" minigames, including yoga, triathlons, Jet Skiing, base-jumping, tennis and golf. There's a full golf course in the game. You can go scuba diving along the coastline of Los Santos, or go to the gym on the seafront.
- Each character will have unique hobbies, including "one or two key minigame activities per character".
- San Andreas' RPG-like player customization is still absent, but you can customize the clothing of each character.
- GTA IV's romance feature has been removed.
- Like in GTA IV, players can make friends and hang out with certain NPCs, including Michael's wife Amanda and son Jimmy, Franklin's "crazy friend" Lamar, and Trevor's mate Ron.
- GTA IV's mobile phone returns, but a lot of its features have been altered. You can use it to access the internet.
- Dynamic missions - hidden missions dotted around the game world. "Going off-road in the desert, you may come across two parked cars and a sea of dead bodies around them... Investigate if you want."
by icycalm » 24 Dec 2012 04:14
A highly anticipated game, GTA V is slated for release in the second quarter of 2013, for the PlayStation 3 and the Xbox 360. A release for the PC or Wii U is being considered by Rockstar, but has not been officially announced.
by icycalm » 24 Jan 2013 02:11
by dinopoke » 01 Feb 2013 10:23
Dear all,
Today, we have an official release date to share with you: Grand Theft Auto V will arrive in stores on September 17, 2013.
We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you, but, trust us, it will be worth the extra time. GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require.
To all Grand Theft Auto fans, please accept our apologies for the delay, and our promise that the entire team here is working very hard to make the game all it can be. We are doing all we can to help ensure it will meet if not exceed your expectations come September – we thank you for your support and patience.
Yours,
The GTA Team
by Qpo » 09 Apr 2013 14:00
by rockman » 30 Apr 2013 17:03
by David » 02 May 2013 18:20
Forget the new Grand Theft Auto V trailers – last week Rockstar invited select press to its London offices to lay eyes on the game. And before we go any further, let’s put one thing to bed: this is definitely a current-gen game, played with a DualShock 3 on a debug PlayStation 3.
That the platform that powered Tuesday’s trailers was even up for discussion shows that this is a huge step forward from Grand Theft Auto IV, and not just visually. It’s a mechanical refinement of the GTA formula, too, and it’s clear that Rockstar has learned something valuable from every game it has made in the four-and-a-half years since GTA IV’s release. You can see Red Dead’s influence in the beautiful Blaine County sky, and its countryside, too. Max Payne 3′s legacy is apparent in GTA V’s vastly improved cover shooting, and there’s even a hint of LA Noire – though not its tech – in the game’s improved facial animation.
The protagonists
Grand Theft Auto V’s playable trio – retired heist mastermind Michael, car-loving adrenaline junkie Franklin and the unhinged Trevor – have their own lives, and tastes too. Switch from one to the other when off-mission (by pressing down on the D-pad to bring up the character wheel) and they could be doing one of any number of things. Franklin kicks off our demo 1000 feet up in the Blaine County sky, ready to jump out of a helicopter. Michael is stepping out of the Von Crastenburg hotel in Vinewood in the early evening. Trevor, meanwhile, is just waking up on a remote beach, blood-spattered with bottle of whisky in hand, wearing only his underwear.
In other words, they don’t just hang around waiting to be summoned, and time will often pass between transitions. All this means Rockstar can subtly nudge time and story forward during downtime, and it’s a smart way of surfacing certain activities, side-missions or even TV shows that players might otherwise miss.
Waterworld
From the moment Trevor gets in a motorised dinghy and sets off up the coast it’s clear that we’re not in Vice City any more. The dinghy, buffeted about by waves powered by overhauled water physics, comes to a rest just offshore, and Trevor hides his socks-and-pants modesty by donning a set of scuba gear he finds on board.
He dives off the side and the Blaine County sun does its best to follow him down, its rays refracted by the water’s surface. Rounding the bow of a sunken ship we swim right into the path of a couple of sharks – dangerous enough to warrant their own icons on the radar, but tamed for the purposes of our demo. The sea is as alive as the land, then, and just as well. GTA V’s landmass is three-and-a-half times the size of Red Dead Redemption‘s; include the sea and the world is five times as big – and this time, the whole thing is fully explorable from the word go.
Heists and crew management
These are the beating heart of GTA V. They’re woven into its narrative, spread across multiple missions and requiring planning and prep work. The demo mission begins with Michael, Trevor and Franklin convening at a suburban truck stop, donning disguises and driving a garbage truck into town, which Michael uses to block a road, forcing a security van to come to a halt. Franklin rams the van with a tow truck, turning it on its side and blowing its doors off with a sticky bomb. We steal its cargo just as the police show up, and the shooting begins.
It won’t just be the three of you going out on heists, either. For the bigger jobs, you’ll need to hire a crew, and split the takings between those who survive. There’ll be a fine balance of risk and reward: do you hire in numbers and take a smaller cut of the payout, or try and pull a more lucrative heist with a bare-bones crew?
Skills and special moves
Like Skyrim, each of the protagonists’ skills in certain disciplines – shooting, driving, flying and so on – improves the more they are used. So while Franklin will start the game as the most accomplished driver and Trevor’s time in the military means he’s the best pilot, you’ll be able to redress the balance simply by playing the game. Stamina, lung capacity, strength and stealth are also tracked, and Rockstar says new tools and boosts will be unlocked as you improve.
Each of the three characters also has a unique special move, use of which is limited by a meter under the minimap. Michael can slow down time in combat in a refined version of Max Payne 3′s bullet time; Franklin can do likewise from behind the wheel of a vehicle, comfortably taking tight turns at high speed. Trevor, fittingly, has a Rage mode of sorts, doling out double damage and taking less himself until the meter is spent.
Modern warfare
Here’s your headline: the gunplay is Max Payne 3′s, broadly speaking, right down to the turning circle and the kill-confirming reticule X. This is no copy-paste from Rockstar’s 2012 shooter, though: there’s a new evasive roll, and a ‘combat jog’ that lets you move at speed with your weapon drawn, but not raised.
Again, the three-character setup proves its worth: no longer are you sat behind cover popping off heads until all the red dots are gone from the radar. Franklin stays behind a chunky concrete bollard for the most part, taking potshots and calling out enemy targets to his allies. This is hardly Michael’s first rodeo, so he’s more mobile, running and gunning from cover to cover. Trevor has the most fun, switching to a sniper rifle to dispatch an enemy team setting up across the street, and taking out an RPG to dispose of a police chopper and squad car.
The mechanics are the first thing you notice, but it’s the pacing that makes the stronger impression. The constant character switching ensures the action doesn’t let up until the shooting stops, while regenerating health, another series first, encourages ballsy play. The trio of protagonists doesn’t solely mean Rockstar gets to tell three stories at once; there are genuine gameplay benefits to the system, too.