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[PS4] [ONE] [360] [PS3] Destiny

Unread postby icycalm » 17 Jan 2013 10:21

http://www.eurogamer.net/articles/2013- ... es-of-2013

Eurogamer staff wrote:It's not really been announced yet - although it kind of has. And no-one really knows much about it - apart from a fair idea of when it's out, what it's out on, how many sequels are planned as well as the team's precise dietary requirements.

Bungie_Destiny_Leak_11_27.jpg.jpg


There's one thing we definitely know, though - it's that this is Bungie's first new IP since it helped define the console shooter with Halo: Combat Evolved in 2001, and the Bellevue developer's going to be keen to deliver something with just as large an impact. A co-op shooter fuelled by micro-transactions and regular DLC drops that sees a slight return to a world of fantastical sci-fi? No-one's really sure just yet, but this is guaranteed to be one of the biggest and most spectacular games of 2013.
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Unread postby Dolt » 12 Feb 2013 22:51

http://www.facebook.com/DestinyTheGame

Welcome to the official Destiny Facebook page. Official Destiny news is coming soon!

You can be the first to see the reveal of Destiny right here on Feb. 17 (T-Minus 5 days).


http://uk.ign.com/articles/2012/11/28/d ... art-leaked

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Unread postby Evo » 15 Feb 2013 23:33

French retailer reveals release date of October 6 2013.

http://www.vg247.com/2013/02/15/destiny ... -retailer/

This is the shop's page for the game, it still has the release date listed. The official statement isn't until tomorrow.

http://www.micromania.fr/vente/achat_de ... OX360.html
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Unread postby shubn » 17 Feb 2013 19:28

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Unread postby Fudge » 17 Feb 2013 22:53

IGN feature with Jason Jones, Bungie's co-founder:
http://uk.ign.com/articles/2013/02/17/b ... and-dreams

You know Bungie is serious about its first public steps in post-Halo life when Jason Jones – the studio co-founder and Halo mastermind who’s notoriously media-shy – is on hand to introduce the 360-person studio’s new always-online first-person shooter franchise for Xbox 360, PlayStation 3, and “future-generation technology” – a not-so-subtle nod to the Xbox 720 and PlayStation 4.

“Destiny is our next great shooter in a totally new world,” he said confidently, displaying none of the public-speaking fears you’d expect from a man who hasn’t given an interview to a games media reporter in over a decade. “By the end I hope you’ll agree that it’s a little crazy.”

Crazy? Not necessarily. Wildly ambitious? Most definitely.

“We did a bunch of ambitious things on Halo deliberately to reach out to people,” Jones continued. “We made the game run without a mouse and keyboard, and now nobody plays [first-person shooters] the old way anymore because they don’t want to.

“[So] how do we take this genre that we love so much and turn it on its head?”

Destiny’s answer is to offer a quasi-massively multiplayer sci-fi experience (they call it a “shared world shooter”) that is fully playable by yourself, but designed to seamlessly connect you with friends. “We built this game from the ground up to be social and cooperative,” Jones reinforced. Is Destiny an MMOFPS? Sort of. Is there a subscription fee? No, emphasized Activision Publishing CEO Eric Hirshberg. Does it require an Internet connection in order to play? Yes.

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From left to right: Titan, Hunter, and Warlock.

Bungie boils down Destiny’s basics to seven key pillars – an unsurprising number if you’re at all familiar with the company’s cheeky obsession with the famously lucky digit – claiming that “every piece of code and every piece of art must justify these pillars or they get thrown out.”

Pillar #1: A World Players Want to Be In

“This pillar really influenced us early in development,” Jones said, noting that Destiny has already been a six-year odyssey for him, while the rest of Bungie started to get in on the action in 2009 and jumped fully onboard after Halo: Reach shipped in September of 2010. “Is this world cool? Do I want to stay here? Do I want to learn more about it?”

That world is a post-apocalyptic earth. Humanity has been nearly wiped out, but saved by the extraterrestrial protection of The Traveler, a gigantic white globe that now floats claustrophobically close above the planet’s last safe city – a place where humanity’s greatest minds have come together. Over time, humans have regained their technological mojo and again taken to exploring the stars of our own galaxy: Mars, Venus, the Moon, etc. Except now various forms of alien life seek to stamp out humanity once and for all, and it’s up to you as a Guardian to help stop them and keep earth safe.

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Not much is known about the Black Garden...

Though Destiny’s actual plot is likened to a series of novels that will each house self-contained stories over the course of the franchise’s planned decade-long lifecycle, Bungie narrative director Joseph Staten noted, “One lesson that’s critical is that the most important stories we tell aren’t going to be told by us. They’re going to be told by players – their personal legends built from shared adventures.”

Pillar #2: A Bunch of Fun Things to Do

Staten proceeded to tell a story about a possible gameplay scenario in Destiny, in which Staten’s Warlock class character and Jones’s Vanguard (Staten explained that every Guardian wields some of the Traveler’s power: “You can call it magic, I guess.”) head off on an adventure together.

You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Many other players mill about. Some you may know, some you may not. Some are making plans for adventure, but others may simply be watching the sunset – a worthwhile endeavor thanks to the spectacle of Destiny’s new engine, which pairs real-time dynamic lighting with global illumination for some truly spectacular vistas (one of the few things I actually did get to see with my own eyes).

Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “Space Corolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well.

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Mars' Exclusion Zone is controlled by the Cabal.

Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal.

A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2.

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Earth's moon is broken. Check out the tectonic action!

“Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.”

The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived. If this sound a bit reminiscent of IGN’s 2012 Game of the Year Award-winning Journey in that regard, you’re not alone.

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The Hunter class of Guardian lies in wait as a few different foes pass.

“And just like that,” Staten explained. “The Dust Palace becomes part of my story. The breadth and depth of Destiny’s world encourages me to find my own adventures.

“It’s a place where I can leave my mark.”

Pillar #3: Rewards Players Care About

Jones explained how the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.” Besides unique weapons, every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face. Their goal, he said, is to keep players coming back “day after day, week after week, month after month, [and] year after year.”

Pillar #4: A New Experience Every Night

“Imagine you could spend an hour and accomplish something,” Jones mused. Bungie aims to have emergent activity, where “you get distracted from doing the thing you meant to do when you logged on.” Furthermore, Jones expressed hope that “every time you sit down to play Destiny you have a different experience than last time.”

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All we know about the Vex is that they're time-traveling robots.

The word “raids” – a term MMORPG fans know well – was used at one point during the presentation, suggesting large group scenarios as well as solo and smaller-party endeavors. Bungie says they’ll have “an activity for every mood.”

As an extension of this pillar’s concept, Destiny will have no main menu. Instead, it just lives and you’re always in it when you boot the game up.

Pillar #5: Shared With Other People

Though all of the Bungie representatives on hand made sure to emphasize that there’s plenty of fun to be had in Destiny by yourself, they made repeated efforts to nudge my thinking in a more socially minded direction.

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You'll have at least three classes of Guardians to choose from: Hunter, Warlock, and Titan (left to right).

“Everything that’s fun to do is more fun to do with your friends,” Jones mused. Naturally, of course, there will also be a fully featured competitive multiplayer mode, though neither Jones nor anyone else from Bungie was willing to offer even a hint about any details just yet. Well, other than the fact that you won’t be forced to engage in player-vs.-player combat unless you explicitly desire to.

Pillar #6: Enjoyable By All Skill Levels

He also made a point to emphasize that Destiny seeks to appease everyone from shooter neophytes to hardcore FPS players. “All core activities can be enjoyed by a novice player,” Jones promised. That, he intimated, is not hard. “What’s hard is keeping it interesting for your advanced players.”

Pillar #7: Enjoyable by the Impatient and Distracted

Destiny is alive whether you’re in it or not. But you’re busy can’t live there 24/7. To that end, a Destiny mobile phone app – shown as a prerecorded iOS demo this time – illustrated how the game could send you updates about new quests and what your friends are up to. Bungie also teased that you may be able to use the mobile connection to affect your friends’ games, but declined to provide any additional details.

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This image is interestingly titled "Hellmouth." Can't imagine why...

Within the game proper, Jones said they know that players “don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bullshit.” In other words, they understand that what they’re making is escapist entertainment.

“This has led us to a huge investment in [user interface],” Jones explained. Clearly, Bungie has a story to tell and information to convey, but they don’t want to bog you down with any of it.

Bungie and a Beatle

Though seven pillars were given, I’d argue that an eighth is in order: Incredible music. Veteran Bungie music director and composer Marty O’Donnell – yes, he of the Flintstones Vitamins jingle and the legendary chanting-monks Halo theme – is already hard at work scoring Destiny. A full 50 minutes of soundtrack material is already in the can, recorded with a 106-piece orchestra in London at Abbey Road Studios. Oh, and some other material conjured up by O’Donnell, his longtime music writing partner Mike Salvatore, and rock god Paul McCartney. I heard several samples and it’s clear that O’Donnell is not only at the top of his game, he has no restrictions either, with pieces clocking in “as long as they need to be.” Most pieces, he said, are between five and seven minutes each, far beyond the 1-3-minute tracks he’s always had to adhere to in order to fit Bungie’s games.

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Bad guys live here. That's all we know.

I had to ask: can you even say no to Paul McCartney if you don’t like something he’s done? “I’ve never said no to Paul McCartney,” O’Donnell laughed. “[But] I can take a motive or theme” amidst some other stuff he might not deem appropriate for Destiny “and work with it.”

For Beatles fans, O’Donnell also told an amusing anecdote about McCartney digging out the sound machine he used on the Beatles’ Revolver album and using it to do sounds for Destiny. “That is just so cool,” O’Donnell beamed.

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Dibs on that spider-like tank vehicle back there!

Though Bungie unfortunately wouldn’t yet provide any score samples for me to share with you, I can relay that some pieces had distinct echoes of Halo, complete with understated chanting voices. Others, though, were decidedly non-Master Chief. All, though, could easily be mistaken for something out of a big-budget Hollywood drama film.

But does Destiny have a theme we’ll remember forever, a la Halo’s chanting monks? If not, does O’Donnell want to write one? “We haven’t released something yet that says, ‘And here’s the theme’,” O’Donnell said. “[But] there are a lot of themes in this music and one might organically become the theme that we hook everything onto.”

What Else?

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Talk about "dead space"...

Bungie art director Christopher Barrett dubbed Destiny a “mythic science fiction” universe and shared a number of locales we can look forward to visiting: the Cosmodome Breach, the ruins on the edge of the European Dead Zone, the swamps of Old Chicago (likely a nod to Bungie’s original home city), derelict fleets floating in the rings of Saturn, the earth Moon’s Hellmouth, the uncharted depths of Reef, giant obsidian pyramid ships, mile-long tomb ships, and much more.

Then there are the characters we’ll be encountering: fellow Guardians in at least the Titan, Warlock, and Hunter classes; the Fallen, the time-traveling robots known as the Vex, the aforementioned Cabal, Spider Pirates and their rusted machines, evil space zombies, the FOTC (apparently a Guardian faction of some kind) and...that's everything they'd cough up for now.

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Say "Halo" to my Ghost-like vehicle...

Building all of this, of course, has been quite the undertaking. “We’ve created more concept art for this game than all of our previous games put together,” he claimed.

Talk About a Dream, Try to Make it Real

At the end of my day at Bungie, that’s what Destiny’s unveiling was all about: concepts. I was shown next to zero gameplay footage – perhaps a cumulative total of 60 seconds of in-engine materials (for the record, what was screened was damned impressive from a technological perspective – including a haunting base on the surface of the moon and a few beauty shots of Guardians overlooking the Traveler’s city), and instead the vibe seemed to be more along the lines of, “We’re Bungie. Trust us. We’ve got this.” Bold proclamations were made and my imagination for what Destiny could become instantly began running wild.

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Your Guardian character derives magic-like abilities from the globe-like Traveler.

In truth, Bungie’s confidence in its new endeavor is warranted, given what it accomplished with Halo. Still, the team did seemingly direct one nugget of caution at itself before the day was done: “We need to earn a big audience,” Staten said. “What [we] did before doesn’t matter.” He’s right. But what they do from here, if it all works as dreamed up, could redefine everything for the next era of action games. We hope it does, because the first-person shooter future Bungie imagines is one we want to live in.
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Unread postby dinopoke » 21 Feb 2013 05:49

http://www.vg247.com/2013/02/17/destiny ... ut-not-pc/

Destiny is on its way to current-gen HD consoles for sure and very probably next-gen hardware, too – but the PC misses out for now, with Bungie claiming that “nobody” uses a keyboard and mouse any more.

The “MMO-ish” shooter is headed to PlayStation 3, Xbox 360 and mysterious “future generation technology”, which almost certainly means one or both upcoming consoles from Microsoft and Sony. This information runs counter to a contract released last year, which had the first Destiny down as an Xbox exclusive, but has been widely confirmed.

IGN reports there will be no cross-platform play between PlayStation 3 and Xbox 360; no word on next-gen consoles, of course.

No PC release has been touted and Bungie and Activision describe Destiny as a “console shooter”. Bungie’s Jason Jones told Destructoid that the developer has already made mouse and keyboard players obsolete.

“We did a bunch of ambitious things on Halo deliberately to reach out to people. We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game – almost heretical things to first-person shooters at the time,” he said.

“We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo ’cause nobody wants to.”

That said, Bungie COO Pete Persons told the Examiner that a PC version may be forthcoming.

“We would absolutely love to be on the PC. If you talk to the people upstairs, we play it on all platforms. So, stay tuned,” he said. Activision boss Eric Hirshberg said the publisher wants Destiny to be “wherever gamers are”.

Activision is describing Destiny as a new kind of game, a “shared world shooter”. GamesIndustry reports Destiny features persistent worlds and sandbox elements. Other reports mention procedurally generated missions as well as ongoing crafted content.

Although it won’t require a subscription fee and supports solo play, it has MMO features and requires an always-on Internet connection. The science fiction plot takes characters to various solar system locations, including Mars and the moon, and there’s a social hub in a city on Earth.

There will be at least three classes – the long-range Hunter, the mage-like Warlock, and something called a Titan. There will be no matchmaking or UI.


http://investor.activision.com/released ... eID=740914

Activision reiterated that although Bungie's amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result.


http://www.eurogamer.net/articles/2013- ... laystation

Intriguing new online shooter Destiny will get exclusive content on PlayStation, developer Bungie has announced.

Destiny will be released for both PlayStation 3 and PlayStation 4 - as well as other to-be-confirmed platforms.

Bungie president Harold Ryan announced the news on-stage during Sony's just-finished PlayStation 4 event.

A few new seconds of Destiny gameplay footage was shown, similar snippets to those glimpsed at last weekend's Destiny reveal.


Playstation 4 Official Announcement:
http://www.youtube.com/watch?v=6kJkiwDeWqQ
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Unread postby Qpo » 29 Mar 2013 03:25

001 brave-frontier.png

002 destiny-captain.png

003 titan-armors.png

004 hunter-armors.png

005 warlock-armors.png

006 tower-hangar.png

007 bridge-of-chains.png

008 the-reef.png

009 waking-mars.png

010 legendary-titan.png

011 travelers-vale.png

012 battleground.png

013 europa.png

Character Development Trailer:
http://www.youtube.com/watch?v=xKOY8zJx2Q4
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Unread postby Qpo » 10 May 2013 16:12

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Unread postby icycalm » 10 May 2013 16:43

Concept art: generally great.

Character design: sketchy in places, but not bad.

Game concept: jesus fucking christ, dudes. You dropped Halo for this?
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Unread postby Heell » 24 May 2013 10:30

The Law Of The Jungle - Destiny Official Trailer: http://www.youtube.com/watch?v=jS1BM9XRgvw
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Unread postby Ryusenshi » 24 May 2013 22:47

http://www.jeuxvideo.com/news/2013/0006 ... t-etre.htm

According to this article, the game is scheduled on Xbox One in addition to PS3, PS4 and 360. They are still thinking about a PC port.
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Unread postby movie » 23 Jun 2013 02:31

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Unread postby alastair » 17 Aug 2013 01:39

Making of the Fallen Statue: http://www.youtube.com/watch?v=_zOkX9KfZdk
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Unread postby Joshua » 06 Sep 2013 21:19

New locations:

1378361263-destiny-1.jpg

1378361268-destiny-2.jpg

1378361267-destiny-3.jpg

1378361264-destiny-4.jpg
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Unread postby Ryusenshi » 04 Oct 2013 21:31

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Unread postby panegyrist » 08 Oct 2013 06:05

"The Moon" trailer: http://www.youtube.com/watch?v=eAbpZfqE8r4

Pre-ordering grants access to the beta version.
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Unread postby jeffrobot494 » 07 Dec 2013 17:04

Destiny will launch on September 9th, 2014.

http://www.bungie.net/7_Destiny-Launch- ... ?aid=11318

Deej wrote:Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3.
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Unread postby movie » 15 Jan 2014 03:03

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Unread postby movie » 23 Apr 2014 14:14

Destiny’s website updated today and it not only looks very pretty but is packed to the gills with new information and even gameplay footage.

destiny_19.jpg


The site contains a summary of Destiny’s universe: the solar system was changed forever by the arrival of the Traveler, a being that terraformed Mars and Venus, and allowed humans to colonise these planets in a time known as the golden age.

However, the Traveler was followed by its ancient enemy – a “powerful darkness”. The Traveler saved humanity, the Exos and the Awoken but now hangd immobile above Earth. The races of the system are rushing to unlock their past secrets and reclaim their lost civilisation. Players must defend the city, defeat enemies, explore the ruins of the system, discover lost secrets – and “become legend”.

Four locations were detailed – Earth, the moon, Venus and Mars. Except for the City on Earth, it sounds like every location has been devastated by the Darkness, so there will be loads of ruins to poke about.

The Guardians section details the three classes in the shared-worlds shooter – Titan, Warlock and Hunter. there are videos of all three; you can also check out some images and read the descriptions below.

Titan
The first Titans built the Wall, and bravely gave their lives to defend it. Now, you stand in the same place, steadfast and sure. Our enemies are deadly and merciless, but so are you. You hail from a line of legendary heroes and your strength and skill will be needed to shatter their ranks.

Warlock
Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose still remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies stand between you and your greatest discovery – the secrets of the Golden Age.

Hunter
Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. Making your own luck has always meant bending the rules. But you are no outlaw, at least, not anymore, and your unique brand of daring and ingenuity will be needed now more than ever.

Of the enemies you’ll meet, four were detailed:

Fallen – Fallen are hardy creatures who can survive in a wide range of environments without heavy armor or complex modifications to their physiology. They travel light, hit hard, and are gone before you know it. Fallen may look like mere scavengers, but on closer inspection you will see hints of a splendid, sophisticated past, and the proud markings of their ancestral “Houses.”

Hive – Hive manipulate the physical world in ways that we can only begin to imagine. The Hive have carved a kingdom deep into the lifeless core of the Moon, and it is there they remain, silent and buried among many dark and terrible secrets, a reminder of the tremendous power that brought forth the Collapse.

Vex – Scattered reports indicate that the Vex appear to be mass-produced machine units, constructed of an unknown metal alloy resembling hammered brass. All attempts to communicate with them have failed. They are hostile. They are unrelenting. They are deadly.

Cabal – Few Guardians have faced Cabal and lived to tell the tale. They are a professional military operation. On every front we have found them on the march, they have already dug in and ringed their installations with razor wire. Now, it seems they’ve turned their eyes towards us.

Destiny is coming to PlayStation 3, PS4, Xbox 360 and Xbox One on September 9.


destiny_21.jpg

destiny_22.jpg

destiny_23.jpg

destiny_24.jpg

destiny_25.jpg

destiny_26.jpg

destiny_27.jpg


More screenshots: http://www.vg247.com/2014/04/23/destiny ... -and-more/

Titan Play Footage: http://cdn.destinythegame.com/video/DTG ... an_new.mp4
Warlock Play Footage: http://cdn.destinythegame.com/video/DTG ... arlock.mp4
Hunter Play Footage: http://cdn.destinythegame.com/video/DTG ... hunter.mp4
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Unread postby Qpo » 21 Aug 2014 21:14

Destiny Launch Trailer (PS4/Xbox One):
https://www.youtube.com/watch?v=PdPE26A6z9k
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Unread postby Texas » 24 Aug 2014 14:26

There may be dragons in Destiny:

https://www.youtube.com/watch?v=hSeDdQdcoyo
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Unread postby Texas » 26 Aug 2014 05:09

http://www.vg247.com/2014/08/25/destiny-has-gone-gold/

Destiny developer Bungie has announced that Destiny has finally gone gold. Following a development period of over three years for the ambitious game, all development work is now finished and the discs are now getting pressed, to be later distributed to retailers around the world.

The developer broke the news on its blog earlier, saying that despite this being the end of the development cycle for the game, it’s actually the beginning of a new thing entirely, the life of an online game, which has its own set of challenges, challenges that can be almost impossible to predict.

Bungie knows this and is already making final tunings on the back-end to make sure the lanch is as smooth as it can be, after all over four million of you played the beta, and with news of Destiny being among the highest pre-ordered new IPs in history, that number will sure increase.

“This weekend, we’re going to start testing the launch version of Destiny. We know you’d love to help, but this golden moment is meant for us alone. Don’t be too jealous, because we’ll wipe our Guardians one more time before you get to meet them.

“Several times before Day One, we’ll update Bungie.net so that it can serve as the philosophical centre of the City. If you intend to play Destiny, you’ll want to link your gaming account to a login here. If you’re already linked up, you’re golden. If you’re so hardcore that you’ve chosen a team,” wrote the developer.

Not so long left for Destiny now, the MMO-shooter hybrid is out September 9 for PS3, PS4, Xbox 360 and Xbox One. You will be able to play it as early as the first minute of September 9.

Are you ready?
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Unread postby Qpo » 01 Sep 2014 21:32

PS4 Exclusive Content Trailer:
https://www.youtube.com/watch?v=IbhPxUDA0LQ
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Unread postby Texas » 06 Sep 2014 04:52

http://www.vg247.com/2014/09/05/buy-las ... sion-free/


Here’s a nice deal: if you digitally purchased Destiny for PlayStation 3 or Xbox 360 and then buy a new-gen system, you can get the digital upgrade for free. Yes. Free.

This must be what Bungie was teasing yesterday.

Basically, if you bought it for Xbox 360 digitally and then decide to buy an Xbox One, you will be able to download that version for no extra charge. Works the same way with PlayStation 3 and PS4.

Upgrading digitally to PS4 and Xbox One encompasses the base game, the Digital Guardian Edition and the Expansion Pass.

Bungie announced a few months ago you could transfer all your Guardians, progress, stats, and gear over to PS4 and Xbox One should you decide to upgrade.

The free digital upgrade is only available until January 15.

Destiny is out next week on September 9.
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Unread postby jeffrobot494 » 05 Oct 2014 07:36

Destiny "Honest" Game Trailer: https://www.youtube.com/watch?v=bUIvhQPPCRg
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