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PC|MAC Europa Universalis IV

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PC|MAC Europa Universalis IV

Unread postby NeoKubrick » 29 Jan 2013 12:48

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http://forum.paradoxplaza.com/forum/sho ... es-Archive

Paradox Development Studio is back with the 4th installment of the game that defined the Grand Strategy Genre.

The empire building game Europa Universalis IV gives you control of a nation to guide it through the years and create a dominant global empire.

The game will provide you unprecedented freedom in how you want to rule your nation and is unparalleled in its depth and historical accuracy.


Developer Walkthrough: http://www.youtube.com/watch?v=FIpajU20w8M
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Unread postby dinopoke » 10 Feb 2013 05:52

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Unread postby Heell » 19 Feb 2013 10:38

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http://www.rtsguru.com/game/493/article ... e-Gap.html

PREVIEW
Europa Universalis 4 - Bridging the Gap
Adam Tingle got some serious hands-on time with Paradox' Europa Universalis 4 at the recent Paradox Convention, and he came away enthralled by the scope and addictive quality of the sequel.

It's been a few days since I trained my blinkers on Paradox's flagship sequel, and I'm still reeling in shock. The unfathomable options and possibilities impressed me. The astounding amount of detail dazed me. The grown man almost reduced to tears as his empire crumbled and burned before him, while a "friend" sat opposite cackling and hollering "Wouldn't be my ally huh? Who needs an ally now bitch!" scared the hell out of me.

Europa Unversalis 4 is deep, complex, and wonderfully ambitious. It also brings out the worst in people: mainly that human trait of wanting to kick somebody when they are down, and then do a little laugh.

Developed in-house by Paradox Development Studio, EU4 is shaping up to be the most ambitious project that the Swedish publisher has undertaken to date. Building on the series' existing foundations, and also taking a few noticeable cues from Crusader Kings 2: empire building has never looked quite so enthralling.

It's hard to preview a game as exponentially huge as EU. Here is a game based on a boardgame, with over a decade of iterations and refinements. If I found Shogun: Total War a little testing - then Paradox' game makes me feel like a particularly lazy toddler, chocolates smudged on my cheeks and terrible at building multi-coloured blocks.

As the grand strategy progenitor, it comes with the territory that this one is deep, complex, and engaging. Knowing their fanbase, Paradox haven't comprised these intrinsic truths, but rather embraced them and allowed for more accessibility. So while this latest sequel seeks to be the Swedish dev's biggest project to date, it also has learnt from years of off put strategists and scared punters. EU4 is about prodding refinement and accessibility into the formula, without changing that groundbreaking appeal.

Elements such as diplomacy have received nudges in the user-friendly direction, by explaining why deals may or may not go through. Where before certain offers might be flat out ignored by enemy AI, now Paradox are opening up the reasoning of certain mechanics, explaining why a certain offer might fail, and where you might get it to pass. Seemingly most of EU's thought process has been put under the knife, and instead of trying to surgically remove the confusing bits - the developer has instead tried to explain themselves better, hoping to bring players closer in on the experience.

Technology is another facet of the EU adventure that will also benefit from the system of consolidation and refinement. The three tech trees now exhibit administration, diplomacy, and military: allowing for a more simply rise through whatever takes your empirical fancy.

Other elements such as a monarch powers are making an appearance too. Taking obvious cues from Crusader Kings 2, players will now be able to rule via the personality of their leader and the choices that this might throw up. Are you a warrior king? Then your path might be that bit more bloody. In all, Paradox seem intent on extending the deep and satisfying experience of the EU series. Rather than a laundry list of new features, the fourth iteration seems more like fixes, patches, and ways to make the entire ensemble more worthwhile.

Subtle changes such as giving players the ability to prop up rebels, form coalitions, and national opinion polls, give you a better understanding of the world around you. So while "refinement" might be the bogey man of the gaming world, Paradox are merely bridging the gap between accessibility, and the unique flavour of grand strategy they produce. Set for a Q3 release later this year, Europa Unversalis IV sets to carry on the hallmark intrigue of the series. Check this space for more.
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Unread postby Ununpentium » 17 Jul 2013 23:56

Pre-Order Trailer: http://www.youtube.com/watch?v=fz7e4sDl4Rk

Video Developer Diary: Religion: http://www.youtube.com/watch?v=B523ZwQlsdU

Video Developer Diary: Exploration: http://www.youtube.com/watch?v=zxIrk1xKAZc
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Unread postby Some guy » 31 Jan 2015 23:59

“El Dorado” Expansion for Europa Universalis IV Lets You Go For Gold
http://www.europauniversalis4.com/news/ ... ou-go-gold

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STOCKHOLM – January 20, 2015 – Legends tell of a great city deep in the jungle. It is rich in all the pleasures of mankind, and is so full of gold that the residents count this metal as nothing. The daring explorer that finds this city will bring glory to his king – and infinite riches to his pocket. Now Paradox Development Studio brings the adventure and politics of the Spanish conquest to life with the El Dorado expansion for Europa Universalis IV.
The centerpiece of El Dorado is the Nation Designer, a tool that let’s you customize your starting nation in a campaign. Choose your starting capital and neighboring provinces, modify your starting culture and leader and then lead this new nation to new and original heights of glory. The infinite replayability of EU4 has just gotten even more infinite, if that’s possible (the company mathematician is still on holiday).

This expansion’s historical focus on the Central American and South American theaters of exploration will challenge you with new decisions worthy of a king or conqueror. As the Aztecs, subject the Mexican plain to your rule but make sure you have enough vassal kings to sacrifice to your angry gods. As the Europeans, push deeper into the jungles of the Amazon, following rumors of lost cities and magical fountains. Defer to the Pope as he intervenes to divide the New World among squabbling empires.

Features include:

- A deep Nation Designer gives you new starting options for your games, including national ideas and custom monarchs
- Experience the new Nahuatl, Inti and Mayan religions with blood sacrifices or Sun Worship
- Send your conquistadors to hunt for the Seven Cities of Gold, or your explorer on exploration missions around the world
- Gold Fleets can traffic New World wealth back to Europe, and be targeted by your privateer fleets
- Use your trade fleets to hunt dangerous pirates
- Maintain good relations with the Pope so you can get a corner of the world to call your own in the Treaty of Tordesillas

Europa Universalis IV: El Dorado will be available on major digital delivery platforms for Windows, Mac and Linux next month.

Europa Universalis IV: El Dorado - Expansion Announcement Teaser: https://www.youtube.com/watch?v=vYDn6JhHEuw
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Unread postby ExiledOne » 20 Mar 2017 14:22

http://nichegamer.com/2017/03/15/europa ... s-april-6/

Brandon Orselli wrote:EUROPA UNIVERSALIS IV “MANDATE OF HEAVEN” EXPANSION LAUNCHES APRIL 6

Paradox Interactive has announced the release date for the latest expansion coming to Europa Universalis IV.

The new “Mandate of Heaven” expansion will launch on April 6th, for PC, Mac, and Linux.

The new update expands the Asian powers stemming from the Celestial Empire of China and the Japanese Shogunate, each with their own unique traits and abilities.

Here are the key features in the expansion:

Historical Ages and Golden Eras: Meet objectives in four historical ages from the Age of Discovery to the Age of Revolutions, earning new bonuses and powers for your country. Declare a Golden Era to further increase your chance of success.

Chinese Empire: New mechanics for Ming China, including Imperial Decrees and Imperial Reforms to bolster the Dragon Throne

Tributaries: Force your neighbors to pay tribute to your Chinese Empire, paying you in gold, manpower or monarch points

New Japanese Rules: Daimyos now owe loyalty to the Shogun – and the Shogun is whomever controls the imperial capital of Kyoto. Force your lesser rivals to commit seppuku to preserve their honor

Manchu Banners: Rally the Manchu warlords around your throne and call up the traditional banners to reinforce your army

Diplomatic Macrobuilder: Common diplomatic actions are now easily available from the macrobuilder interface
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Re: PC|MAC Europa Universalis IV

Unread postby icycalm » 16 Aug 2023 00:26

Celebrating 10 years of EUIV
https://www.youtube.com/watch?v=1hgr0fY ... Ji54AaABAg

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They are boasting right from the start of the video that they are "map painting" ("CELEBRATING 10 YEARS OF MAP PAINTING"), that's why I felt like saying something. Paradox games are strategy games for those with no imagination (because if you're still playing board games in the age of videogames, you have no imagination).

They must have heard so much jeering about the map painting by now that they're trying to co-opt it so that it hurts less, like blacks, homosexuals, et al.

It's not working. You're still dumb fucks with no imagination. If the videogame industry went your way, it would be the end of it.

They're basically using computers to make complex board games because they're too stupid to make graphics.

If Paradox has published any decent games at all, they weren't made by them. Same as with Bethesda. Hard to find biggest lame losers in the industry than these without going all the way down to the "indie" gutter.
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