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[PC] [PS4] [ONE] Lords of the Fallen

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[PC] [PS4] [ONE] Lords of the Fallen

Unread postby ksevcov » 23 Apr 2013 06:25

http://www.eurogamer.net/articles/2013- ... action-rpg

136664602297.jpg


Lords of the Fallen will be "a challenging game" - an RPG a bit like Dark Souls but for PC, PlayStation 4 and the next Xbox.

CI Games, the company behind Sniper: Ghost Warrior, is in charge, although it's a separate team doing the honours - most of the work is being done by experienced German studio Deck 13.

Promisingly, Lords of the Fallen will have been in development for two years come September. "It's a hardcore game, so we spent a lot of time prototyping it," executive producer Tomasz Gop - once the face of The Witcher 1 & 2 - told me at Polish event Digital Dragons.

The aim is to get it out at some point next year.

"It's a challenging game, action RPG, which means a lot of advanced combat," he explained. "When you walk through a location, and you have to fight 10 enemies, that takes around an hour.

"When you fight in Mortal Kombat, when you fight in Tekken, that's why it takes so long - Dark Souls is probably a strong reference as well. But we've done a lot of things differently. For example, we have a skill tree. I would call Borderlands here, because we're gonna have something like action skills in the game, so classes, stuff like this.

"I would say Dark Souls, I would say Borderlands in terms of the experience of developing your character."

Yes that means trial and error-style gaming, yes that means skill-based gaming and yes that means the game will be hard.

"Yes. Yes. Yes, yes," Gop emphatically stated on that latter point. But harder than Dark Souls? He's not sure, apparently it's a game that needs to be played to be understood. "It's one of these games that feels way better than it looks," he said, "not that it's going to look bad".
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Unread postby ksevcov » 17 May 2013 04:52

http://gematsu.com/2013/05/lords-of-the ... -announced

LotF-Official.jpg


CI Games have officially announced Lords of the Fallen, first teased over the past year through interviews, for next generation consoles and PC, coming in 2014.

The “hardcore” and “strategic third-person action RPG” is being led by Tomasz Gop, the former senior producer of The Witcher 2. It promises an “advanced combat system” and “robust class skill trees.”

Story-wise, the game is set in a fantasy world where the gods have failed mankind, players will take on the role of a human named Harkyn, who sets out on a quest to stand against a supposedly unstoppable supernatural force. In doing so, players will make decisions that will alter both the game world and their character, thus “dramatically” impacting the story.

A playable version of Lords of the Fallen will be presented live at E3 in Los Angeles month.
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Unread postby prfirm » 18 Jun 2013 10:33

http://www.gamezone.com/previews/2013/0 ... dark-souls

City Interactive had a little surprise up its sleeve this year. While it was revealed a few weeks ago, nothing was known about Lords of the Fallen other than being a next-gen Action RPG for the PlayStation 4, Xbox One and PC. Today I was finally able to get a glimpse at what this game's all about, and exactly how next-gen it really is.

E3_screen_01.jpg


To kick off the hands-off presentation, I was told that Lords of the Fallen has been designed to be one of the hardest Action RPGs ever made. Quite a bold claim considering one of my favorite games, Dark Souls, has already claimed that spot. Regardless, I was eager to see the game in action, and wanted to see whether that claim was in any way truthful.

Lords of the Fallen is an ARPG through and through, and actually takes a lot of elements and inspirations from Dark Souls. For one, the game wants to focus on very duel-oriented combat, meaning that rather than sending 10 enemies on you at once, you're generally going to be fighting an enemy or two at a time. While it sounds limiting, each fight, whether its a standard enemy, a miniboss or a giant monster, will feel tense, ande difficult.

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A stamina meter will dictate your character's ability to dodge roll out of harms way, and swing their weapon a certain amount of times. Though there aren't classes per se, your character's behavior will rely on the currently equipped weapon. Each weapon class, from what we've seen three today, will have its own associated skill. For example, a hammer will allow the player to make a clone of himself, which will in turn aggro the enemy. Daggers on the other hand slow time, allowing you to get behind and score a critical finisher on the enemy.

The combat itself seems a little faster paced and somewhat smoother than Dark Souls, which is a welcome feature. Whether it was harder, that's hard to tell, one because I didn't actually get to play the game myself, and two because it was an E3 build, and chances are the dev's characters might have been beefed up. Regardless, dodging heavy hitting attacks and striking at the correct time seemed to be a necessity, rather than an optional strategy.

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The game will have non-linear exploration, but will be broken up into chapters. The developers really wanted to emphasize that the game will hold many secret collectibles and enhancements for those that really go looking for them. The game will also reward players who decide to backtrack to previously visited levels when certain items or keys are obtained, with powerful equipment and weapons.

One interesting point to note is that even though the game was shown off on a PC, the game was built from the ground up for consoles, meaning the PC version is the port. Looks like next-gen is turning development on its head, with PC's getting ports rather than the other way around.
Lords of the Fallen will be making its way to PlayStation 4, Xbox One and PCs in 2014.
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Unread postby ksevcov » 20 Aug 2013 18:07

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Unread postby jeffrobot494 » 13 Jan 2014 19:36

New screenshots:

http://www.vg247.com/2014/01/13/lords-o ... ow-combat/

Lords_of_the_fallen_1-1152x648.jpg

Lords_of_the_fallen_2-1152x648.jpg


And an interesting bit from an older report:

http://www.vg247.com/2014/01/03/lords-o ... -producer/

Brenna Hillier wrote:Most enemies will be unique, rather than slightly stronger, re-skinned reprisals, so players will always have something new to learn, Gop (the producer) added.
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Unread postby panegyrist » 11 Feb 2014 00:25

7-minute video with developer commentary: http://www.youtube.com/watch?v=K423anCBKKo

Particle effects look cool. I don't like the floating numbers showing damage dealt, though.
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Unread postby movie » 11 Jun 2014 03:33

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Unread postby Gaius » 29 Aug 2014 00:36

Trailer "Challenge" (cool): https://www.youtube.com/watch?v=KhiTNu9 ... wqfHK3s5TA

Trailer "Sins": https://www.youtube.com/watch?v=Qeb4OvE ... wqfHK3s5TA

Trailer "World" (Environmental with some story): https://www.youtube.com/watch?v=U_dHIDQ ... wqfHK3s5TA

Given how much this is aping the Souls series it'll be interesting to see whether it matches up, and if it doesn't (highly likely), where it falls short.
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Unread postby ChevRage » 29 Oct 2014 00:14

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