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[PS4] [PS3] [PSV] Resogun

Unread postby icycalm » 23 Aug 2013 22:12

http://blog.us.playstation.com/2013/08/ ... dust-team/

Mikael Haveri // Housemarque wrote:Introducing RESOGUN, the New PS4 Exclusive from the Super Stardust Team

Hiya PlayStation.Blog. We are a team of game developers from a company called Housemarque, based in Helsinki, Finland. You might have heard of us before, especially if you’re a PlayStation enthusiast: do Dead Nation, Super Stardust HD or Super Stardust Delta ring any bells?

Our first PlayStation 4 title has been in development for a while now, and getting ready for the next gen debut has been an exciting ride.

Working on the Stardust franchise over the years has been both a challenge and a privilege, but if anything it deepened our love for shoot ‘em ups. Gameplay-centric games have a really special place in our hearts, and we try to keep our core audience in mind with each and every new title.
RESOGUN, our new exclusive PS4 game, adds a twist to the shooter genre, and while being very much a “spiritual successor” to the Stardust series, it doesn’t shy away from remixing ideas and influences of classic arcade titles such as Defender, Data Storm, or Japanese shmups like DoDonPachi and Death Smiles.

RESOGUN is an intense, fast-pace shooter that expands our love for the genre and represents a sort of culmination of all our expertise, both technical and gameplay-related. The cylindrical gameplay is closer to old school 2D shooters, and one interesting side effect of that is that the world has gravity now. You actually expect things to fall down, there are ground enemies… these elements completely change the playfield compared to the Stardust series.

That was the original idea, we stuck to that, and it proved to be the right thing to do.

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If you were wondering if this is a traditional twin stick shooter… the answer is “no”. We did experiment with this but soon found that adding the horizontal-only constraint for the ship arsenal created a better gameplay experience.

It’s not all destroying everything that moves though. On top of shooting down the enemy forces players get to rescue small dudes trapped by the invading alien swarm: freeing them will release power ups and shields, and that adds a lot of strategy to the game. There will also be a bunch of different ships, co-op multiplayer, plus a ton of things that we can’t really talk about just yet.

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Still, all details shall be revealed in good time. For the time being, we are very glad to be able to show off what’s been under wraps for the past few months.

Despite its core focus, RESOGUN is a fun, vivid and an accessible game all around – the perfect example of “easy to pick up but hard to master”. We are deeply convinced it will bring back memories of the good old arcade-destroying days, and it will do it in Full HD and at 60 frames per second, all while you shatter the game world cube by cube.


Trailer: http://www.youtube.com/watch?v=1XGwZ0kGO28
Play footage: http://www.youtube.com/watch?v=LEWBhW0R7TQ

Interview: http://www.polygon.com/2013/8/22/464730 ... ousemarque
Shmups thread: http://shmups.system11.org/viewtopic.php?f=1&t=47019

Looks shit.
Last edited by icycalm on 02 Jan 2015 02:16, edited 1 time in total.
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Unread postby El Chaos » 31 Aug 2013 18:02

The Digital Foundry guys talked with Housemarque's lead programmer Harry Kruger, plus 720p60 footage: http://www.eurogamer.net/articles/digit ... vs-resogun
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Unread postby icycalm » 10 Nov 2013 02:12

The NeoGAF thread: http://www.neogaf.com/forum/showthread.php?t=711439

Dinjooh wrote:RESOGUN is a new exclusive PS4 shoot ‘em up from the same team that brought you Super Stardust HD, Super Stardust Delta and Dead Nation. Unleash an explosive array of devastating weapons to obliterate hordes of ruthless enemies while making sure you rescue the last survivors and keep your multiplier going! Experience the most intense destruction ever, as the power of PlayStation®4 renders all enemies and levels using hundred of thousands of individual voxels that blow up in real time as you battle your way through.

Push yourself to the limits trying to climb the global leaderboards for each game mode and difficulty setting. Join forces with your friends online and show off your skills in action packed co-op multiplayer. Welcome to RESOGUN… the most insanely intensive, ultra-responsive, fully HD, 60FPS shoot ‘em up, only on PS4!

Also voxels.


This little 43MB gif along with the news that the game is 1080p60 basically completely changed my view on this game, and it is now tied with Killzone for my day 1 PS4 purchases:

Image

And since it's free with PS+ I won't even need to purchase it. In fact it's free for everyone, at least for a month, since every new PS4 comes with one month free subscription to PS+.
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Unread postby dinopoke » 12 Jun 2014 14:43

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More screenshots: http://www.allgamesbeta.com/2014/06/res ... unced.html

Resogun: New Modes, Ship Editor, and More Coming This Month

Great news everyone - the humans are back!

Resogun: Heroes will introduce two brand new modes: ‘Survival’‘ and ‘Demolition’. In essence, Survival is an endless mode that retains a lot of the core mechanics from the original Arcade mode. We switched up a few things, like scoring, and gave the humans parachutes as you can see in the image below.

The Day/Night cycle is another prominent feature of the new Survival mode. As you play, the varying time of day provides a great aesthetic and visual indicator, letting you know how far you have come.

Survival mode is for players who know they can always do a bit better. There are a lot of cool new things to learn while you take the ride, but as we intend to stay true to the arcade feeling, we will let you discover the twists yourself.

Demolition is my personal favorite, and a quantum leap from the original gameplay mechanics. “Arkanoid meets Resogun” is one way to sum it up.

Basically you get a “Wrecking Ball” that you manipulate to demolish all that gets in your way. That, plus a lot of special pickups that totally change the way the game kills you: multiball, extra balls, ball launching, ball level ups, (i.e. lots of balls) etc.

Demolition has you watching out for not only the enemies coming at you, but also the chaotic bombardment of the unpredictable main weapon in the mode. Oh yeah, you can only move and your only weapon is a limited proximity explosion. No boost, overdrive, or bombs. TL;DR you will die a lot, it will be insanely fun and I cannot wait to see people throwing their controllers around.

In the patch we will have a lot of small fixes to improve the original game, new leaderboard and friend functions, and a lot more we will explain in greater detail later. On top of all this, all Resogun owners will get the Ship Editor and the Local Coop mode for free!

Sounds too good to be true, but we felt like these needed to be a part of the core Resogun experience, so therefore patching them in for free seemed like the proper way to go.

The patch will go live for everyone on June 23rd. The Heroes expansion will go live on June 24th, and the full price will be $4.99.

We are also providing an option for you to buy a season pass that includes the Heroes expansion pack, and will let you be the first to download more game add-ons that we’re developing, as soon as they’re released, at no extra cost.

Future expansions will add yet more game modes, along with a range of other content, additional Trophies, and the original soundtrack. The season pass is attractively priced at a lowly $7.99, which is simply a steal to ensure you have the full, definitive Resogun experience.

Lastly, if you don’t have Resogun, it will be $9.99 from June 24th to the July 7th, so why not just buy it all?

So that about covers it. The humans are back with a vengeance, and they’re greener than ever!

blog.us.playstation.com


Heroes Expansion Teaser: https://www.youtube.com/watch?v=pMHwyAyaHGM
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Unread postby strangemoe » 02 Jan 2015 01:11

As of December 23rd, Resogun is also available as a download for PS3 and PS Vita.

I tried the Vita version and it seems identical to the original, except that the visuals are not as good.

Video of the PS3 and Vita versions: https://www.youtube.com/watch?v=0qYfb0zORv0
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