Surth's doing a million times better than that retard Mikey, but still too casual for my tastes:
http://www.learntocounter.com/forums/in ... 5#msg78515Surth wrote:Q-veta and are chatting about this right now, and I think we are pretty much in agreement with icycalm (he made a thread on it an hour ago or so, in case you don't check his website) on this one, lol.
The thing about space is that it is fucking vast, which makes it so aesthetically great. The setting gives you the chance to show something like a US Navy Aircraft carrier group, except in fifty times as large. If you don't believe me just wait until Q-veta makes the Homeworld thread, I'm sure he has made a few pictures of his giant fleet. So the fact that Descent is set in a bunch of mining corridors... Why? Why would you do that?
Of course, I do know the reason why it is set in corridors — empty space doesn't leave much of a job to the level designers. And with essentially empty levels without any kind of obstacles, of course the complexity would go down a notch. But maybe that just means you shouldn't produce a first-person shooter about dog fights in space in the first place. Maybe you should just produce... Homeworld. Because as soon as we're talking about capital ships, super capital ships, frigates and fighters engaging one another, all the complexity will be back too - because what we have now is ships of various sizes with various levels of mobility, meaning that positioning all of this stuff becomes hugely important,
no matter what the "level" looks like. Plus, you know, it makes for an more epic story than "clear those mining corridors." I mean that is literally what the plot of Descent II is, right?
Just look at this video by comparison:
https://www.youtube.com/watch?v=2-yu5QiZjBQI can't find a great video of the series because everyone uploading videos on youtube is apparently trying to replace the original soundtrack with something retarded, but this should make the point well enough (the soundtrack is from the series, though not from this scene). The point is
how much fucking chaos there ought to be in a space battle. A battle in space ought to be gigantic in proportions. Of course in that kind of scenario a dog fight simulator might not make all that much sense - but the conclusion to draw from this is not to throw your hands up in the air and just make a corridor shooter set inside in space mines but rather
to make a large-scale strategy game like Homeworld. Just thinking about a missile destroyer launching its entire arsenal into a squadron of interceptors makes me smile right now. Goddamn lets hope the HD remake will be successful.
Anyway, you might answer that I'm just talking about aesthetics here, but, well, if you're gonna declare Descent II the game of the century, then aesthetics can't just be ignored.
It's like, these kids got into games last month and came across a blog post about the Homeworld remakes, and that's why this is the only space-themed game they've ever heard of. I mean seriously? We are talking DOGFIGHTS IN SPACE, and THE ONLY THING YOU CAN BRING UP IS FUCKING HOMEWORLD?
What about
FUCKING WING COMMANDER YOU FUCKING GOOGLING RETARDS?"BUT OH NOES DOGFIGHTS IN SPACE WITH TWO SHIPS WON'T WORK!!!!"
Bullshit manufactured reason that he made up because he hasn't heard of another space-themed game besides Homeworld, A FUCKING REAL-TIME TACTICS GAME.
At least Surth is not as retarded as Mikey and will understand what I am saying here. But you can see how absurd it is for a kid who's only played 5 games in his life to try theorizing. YOU DON'T HAVE THE DATA -- HOW THE FUCK CAN YOU COME UP WITH ANY THEORY THAT WON'T BE IMMEDIATELY LAUGHABLE TO SOMEONE WHO
DOES HAVE IT? This entire paragraph is bullshit he had to make up because the only space-themed game he has heard of is Homeworld:
Surth wrote:Of course, I do know the reason why it is set in corridors — empty space doesn't leave much of a job to the level designers. And with essentially empty levels without any kind of obstacles, of course the complexity would go down a notch. But maybe that just means you shouldn't produce a first-person shooter about dog fights in space in the first place. Maybe you should just produce... Homeworld.
There is literally no other way anyone could up with such bullshit otherwise.
THE REASON THE GAME IS SET IN CORRIDORS IS BECAUSE THE DEVELOPERS WERE ASPIES WITH THE AESTHETIC SENSE OF A FLEA.
killer_8 wrote:never heard of this one, guess I'll have to try it out sometime. game of the century eh? so what's the game of this century?
Plagiarize Icycalm: The Gamening
Runner up: Bullshit Theorize: The Googeling