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[PC] [PS4] [ONE] Assassin's Creed Origins

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[PC] [PS4] [ONE] Assassin's Creed Origins

Unread postby icycalm » 20 Mar 2017 16:35

http://www.neogaf.com/forum/showthread.php?t=1353900

rockman zx wrote:New Assassin's Creed Empire details?

The next game will be a sort of prequel for the franchise.

- It's set in Ancient Egypt.

- You play as a Former Slave.

- The Main Character is a Distant Ancestor of Altair.

- It's being developed by the team that brought us Assassin's Creed: Black Flag. (Ubisoft Montreal)

- The Character has slightly darker skin than we have previously seen for a main character.

- The world is over three times larger than that of Assassin's Creed: Black Flag.

- The game will feature Desert Mirages.


Translation Source

Original Source

I guess there is no chance to know if the info is fake or not but sound legit to me.


Logo from his "original source" link:

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Unread postby icycalm » 08 May 2017 11:35

I didn't upload the image they used because I think it's from a previous game (let me know if I am wrong).

http://wwg.com/2017/05/06/next-assassin ... d-origins/

Liam Robertson wrote:Next Assassin's Creed Is Named Origins, Rumoured To Feature Naval Combat

Assassin’s Creed is set to return in 2017, back from its brief hiatus after having skipped 2016. For keen fans of the series, however, the incessant leaks emerging from this year’s installment have almost made it as though it never left us. As E3 2017 looms, these leaks are only becoming more frequent. Under the veil of anonymity, Ubisoft sources have approached us to provide fresh details from this year’s game.

Previously, the good folks at Kotaku indicated that the project’s working title was Assassin’s Creed Empire, and that it would take place in Egypt. Since then, we’ve received new information that suggests the game is now called ‘Assassin’s Creed Origins’ and is currently scheduled to be revealed at E3 2017.

Our sources suggest that Origins is a vast open world experience taking place in ancient Egypt. The story is rumoured to revolve around the original assassin’s guild and will feature two main characters - a man and a woman.

Its structure is said to be less linear, featuring a character progression system less tied to the story. A development source we spoke to compared it numerous times to Bethesda’s Skyrim. They say that impressions of the project internally are so far positive.

The game will apparently grant the player considerably more freedom, featuring a greater emphasis on exploration over previous entries in the series. One source tells us that this is the biggest Assassin’s Creed the company has ever created and is “huge” in scope. They say that it has been in development for “at least” several years now. Hopefully, it will benefit from this extended development cycle.

Not only is Origins rumoured to boast an explorable ancient Egypt, players will also apparently be able to go beyond it - possibly even as far as Greece. We were told that boats will return in the game, allowing the player to sail the Mediterranean. Naval combat, naturally, is also said to be included.

Another source linked with Ubisoft described to us an internal video they were shown of a teaser for Origins. It apparently began by showing scenes of Egypt, before transitioning between different periods and locations throughout history, including an Asian country, WW2 era France, and a modern day Abstergo Industries facility. It isn’t yet clear whether this video, a blend of gameplay footage and CGI, will be shown to the public in its current form.

Assassin’s Creed Origins is currently set to launch in fall 2017.


It sounds great. My understanding is that Black Flag might have been the best one so far, and this looks like an expansion of that. Also love the rarely used setting.

Via http://www.neogaf.com/forum/showthread.php?t=1369969
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Unread postby jeffrobot494 » 10 Jun 2017 11:52

http://www.neogaf.com/forum/showthread.php?t=1388529

Sn4ke_911 wrote:Scans are out too but they aren't allowed here.

Release: October 27

2017-06-0923_04_18-aegzunm.png

2017-06-0923_08_06-imfjutk.png


more dynamic world

camel riding

underwater swimming

animals can attack other animals

more RPG centric for skill points

protagonist Bayek can use a shield to deflect arrows, and can pick up enemy arrows stuck to his shield

Tomb raiding

optimized on Scorpio

BlizzKru wrote:Cross-posting from the other thread:

"Here's a detailed list from HungryGhost57 on the article and what it mentions, get ready.

All new info: • Started working on game before unity • Brand new fighting system • New A.I. • No minimap but a elder scrolls type compass at top • No more sprinting button, speed depends on analog stick • Crouching is back • Story is being kept a secret • Eagle vision is a subtle pulse that highlights objects not enemies • Takes place during the ascent and reign of cleopatra • You can climb everything in the game • Large and small cities with many landmarks including Memphis and Alexandria • The controllable eagle leak was true • NPC's have a day/night cycle and includes time for them to eat, sleep, work, and "answer the call of nature" • Attack buttons are the right shoulder and trigger • A.I. does not take turns to attack • New combat system is more hit-box driven • As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed • Left shoulder button is lock on • There are treasures to find in the depths of the water (sunken ships, long-forgotten ruins) • Stat element of customization is removed • New gear system where players can improve specific parts of your gear by crafting materials • Leveling system that has a level cap of 40 • Bayek is not the only playable character in the game but that character is a secret • There are legendary items to loot in the game • You can add blocked arrows to your inventory • You can no longer one hit enemies that are more powerful than you with your hidden blade • Buttons for free-running up and down are removed • Puzzles are back but more challenging and less switches • Much more in depth ability graph with 3 paths (Seer, Warrior, Hunter) • There are gladiator battles in arenas"


BlizzKrut wrote:More juicy details from the subreddit.

Bayek starts as a Medjay (sheriff type character) and is in his 30s.
He will become the founder of the Brotherhood (I don't know how this makes sense lore wise?)
Customization - you can choose the look you want without this affecting stats!!
Eagle vision is indeed through an eagle - called Senu
Memphis and Alexandria are some cities
Can equip two bows and two melee weapons at once. Also can use fists again.
Can fire multiple arrows at once (ON A ** CAMEL!)
Ptolemaic era
Mini map replaced for a navigation type one (like Skyrim and Horizon)
You will have to enhance your hidden blade (I think it says something along the lines of stealth kills not being a one hit kill anymore)
Free form combat, no counters, has an adrenaline thing that builds up as you fight
Horses and camels confirmed
The Crocodile is indeed a target!
Can dive underwater
Tomb raiding
They say nothing about the modern day
Anything is climbable including mountains and rocks
Can poison dead bodies, lure enemies, tame animals
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Unread postby Robomoo » 12 Jun 2017 20:54

Two new trailers. Looks awesome.

Official World Premiere: https://www.youtube.com/watch?v=KGn6gvXwGJE

Gameplay Walkthrough: https://www.youtube.com/watch?v=YU28-DPD_KI

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3246069-aco_screen_bayekdesert_e3.jpg

3246082-aco_screen_pyramids_e3.jpg
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Unread postby Robomoo » 27 Jun 2017 13:00

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Unread postby earthboundtrev » 11 Jul 2017 14:07

http://www.pcgamer.com/assassins-creed- ... -pcgamertw

Andy Chalk wrote:A new Game Informer podcast has a rundown of "lingering questions" about Assassin's Creed: Origins, with answers provided by game director Ashraf Ismail. Among them are a little bit of insight into the cities of Memphis and Alexandria, discussion of the cover system and navigation, details about the eagle Senu, and confirmation that you will get to visit the interior of the Great Pyramids.

Once Ubisoft had established its ability to handle the technical side of the game to its satisfaction, it took steps to ensure that it could properly "bring Egypt to life," Ismail explains in the video. "Yes, there is the physical landscape and its diversity, but we needed the fauna that was there, the people who lived in Egypt represented well, the culture, the religion, the beliefs," he says. "And so there was a lot of effort done to bring in historians, to do the research—we spent years doing research and asking ourselves, 'How do we bring this world to life?' It was a concern for us that we wanted to do it respect and do it justice, because it's a wonderful culture. There's a lot of amazing influences that have lasted to this day."

He said it's hard to compare the cities of Memphis and Alexandria in Origins to those of previous Assassin's Creed games, but he did enthusiastically extol the virtues of both. "Memphis is super-organic. The monuments are incredible, they're huge, they're super-unique. It's as Egyptian as you get. It's a fairly large city. I think Alexandria is slightly bigger, but slightly," he explained.

As for a specific comparison, he said he wasn't certain of the numbers, but estimated that Alexandria is at least twice as large as Havana in Assassin's Creed: Black Flag. "Having said that, I don't think that the size of the city is what matters," he continued. "It's really the content, the experience that you have inside of it—how alive that it is. And so we filled these locations with quests, actually making each city feel unique to itself."
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