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[ONE] [PS4] [SW] Starlink: Battle for Atlas

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[ONE] [PS4] [SW] Starlink: Battle for Atlas

Unread postby Mike T. » 16 Oct 2018 17:09

Released today.

https://starlink.ubisoft.com/game/en-us/home

https://www.co-optimus.com/game/5173/pl ... atlas.html

Co-Optimus wrote:Starlink: Battle for Atlas is a new action-adventure game where you assemble a custom starship mounted to your game controller to launch into an interplanetary adventure. Travel seamlessly through the 7 exotic alien worlds of the Atlas Star System, a galaxy full of unique challenges to encounter and overcome. Fly directly from the planet into space for more battles, then head back to another world when you're ready.

Lead a group of heroic interstellar pilots who use modular starships to mix and match their unique gear and skills on the fly. Travel the star system to unite the galaxy against villainous destructive forces. Mix and match pilots, hulls, wings, and weapons to build the starship of your dreams with an unprecedented level of customization and creativity. Changes to your physical starship are instantly reflected in your gameplay experience, allowing you to immediately jump into the battle.


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HOW IT WORKS TRAILER
https://www.youtube.com/watch?v=caeDRqCM3QM

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Looks pretty cool, and the real toys angle would have delighted me if I was a kid. Hell, it kinda does even now. You buy real toys and attach them to your toy ship, and this changes your ship configuration in-game. And there is a crossover with the fox character from Star Fox (though Switch-only?)

Too bad the co-op is local-only. And why no PC version?
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Unread postby icycalm » 18 Oct 2018 06:53

https://www.neogaf.com/threads/e3-ubi-s ... -253474867

Agent_4Seven wrote:OMFG the game looks horrible on Switch. All this extremely obvious object pop-in, awful texture streaming which looks almost as bad (if not worse) as Carmack's mega-textures in RAGE, there's also no shadows from objects and any kind of AO on some of the planets,... Damn it looks like shit on Switch:messenger_weary:

https://www.youtube.com/watch?v=NRBGy1zfc38

I really wanted to buy this game on Switch to get the Sarfox content and play as Fox, but now and unfortunately I won't be buying this game for Switch (if at all).


What this moron, and the others on NeoGAF whining about this don't get, is that if Ubisoft somehow had made the game look as good on Switch as on ONE/PS4, then it is the ONE and PS4 players who would be complaining now that the game underutilizes their systems. There's no way both sets of players can be satisfied when their systems are so far apart in power. But in the old days, when a game would come out on Mega Drive and Game Gear for example, the playerbase used to be MUCH smarter, and everyone understood that the disparity between the games would be huge, so no one complained. Nowadays the level of intelligence however has nosedived so hard, that in a forum filled with thousands of gamers, not a single soul comes forward to point the obvious, and if anyone did he'd probably be banned for hurting the feelings of a legion of port-begging Switch babbies with sub-100 IQs.

And of course, if you have to gimp one version, it's always better to gimp the weaker one, so that at least one set of players will have a superior experience, instead of everyone having an inferior one. So Ubisoft done good again.
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icycalm
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★★★ Starlink: Battle for Atlas (2018, SW)

Unread postby Insomnia » 10 Nov 2018 00:31

Review (3/5): https://culture.vg/forum/topic?t=6664

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Insomnia wrote:Saying that this is the best Star Fox game is an insult to Star Fox.
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Joined: 28 Mar 2006 00:06


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