default header

Uberust

Facepunch updates

Moderator: JC Denton

Facepunch updates

Unread postby icycalm » 17 Aug 2017 21:22

Devblog 173: https://rust.facepunch.com/blog/devblog-173/

Facepunch wrote:More small monuments and AI progress, recoil updates on more guns and some performance and spawn improvements.


Facepunch wrote:Bradley Progress
Maurino Berry

I tried so hard and got so far, but in the end, the bradley didn't make it this week. A metric shit tonne of progress was made with the bradley but not enough to put it into a shippable state. I expect 1-2 weeks before you see it live, but definately on staging next week.


And for those who missed it last week, an amazing roadmap: https://rust.facepunch.com/roadmap/
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Unread postby icycalm » 20 Aug 2017 14:07

It looks like there are six achievements now, and they are actually unlocking.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Unread postby icycalm » 22 Aug 2017 20:54

Community Update 148
Rust's Thompson made real, a different perspective, lore, and more.
https://rust.facepunch.com/blog/community-update-148/
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Unread postby icycalm » 25 Aug 2017 02:25

Devblog 174: https://rust.facepunch.com/blog/devblog-174/

Facepunch wrote:The APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Unread postby icycalm » 30 Aug 2017 06:07

Community Update 149: https://rust.facepunch.com/blog/community-update-149/

Facepunch wrote:Vertiigo versus a tank, Rust myths busted (again), art, taking the black, and more.


Facepunch wrote:I'm not sure how to describe this. I mean, I know what it is, but the fact that it exists is ridiculous. A real world website for an in-game hotel run by players, complete with price list and services.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Unread postby icycalm » 30 Aug 2017 06:09

Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Unread postby icycalm » 22 Sep 2017 14:05

Devblog 178: https://rust.facepunch.com/blog/devblog-178/

Biggest devblog I have seen since I started paying attention to them. Vehicle tests are the main attraction, and they look and sound incredible, aesthetically and mechanically:

chrome_2017-09-21_13-52-58.png


Facepunch wrote:Once everything was working in that test, I moved on to implementing it on a vehicle. If we do decide to go ahead and implement it in-game, I'm thinking it'll work like this:

You'll find a broken down car at a radtown, but it will be missing many components to get it running again, including perhaps some kind of engine part component that has a server limited finite population. That is, say, 15 are active in-game at any given time.

Driving the vehicle will use a lot of fuel, perhaps not even low grade fuel. It'll have a lot of storage, and multiple players can mount it. I'll make sure the driver cannot use all weapons while driving. Either nothing, or maybe just pistols.

As the vehicle drives, it will constantly be calculating a 'break' probability based on distance traveled. When the vehicle breaks, its max speed will slow and you will need to repair it with some components. The more you force it to drive, the more broken it gets, and it'll require more and more to keep going so constant maintenence would be best. Driving off a designated road will drastically increase the breaking chance, this way people will need to stick to roads unless they drive at a crawl.

How does that sound? This would just be for getting this test vehicle in-game. Keep in mind we have plans for vehicle in 2018...


It'll basically turn the game into a 10x better PlanetSide.

We have to have Uberust up and running well before these updates hit. The game's population will explode when that stuff gets added in. I just want to finish with the PA events on Saturday, and then I'll start thinking about what we can do to play Uberust next weekend.

Lots more cool updates in the devblog so be sure to check it thoroughly. The game is becoming prettier and prettier and more complex every week. If only PA saw 1/100th the development this does. But I guess that is our job now.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Devblog 187

Unread postby icycalm » 23 Nov 2017 23:15

Lots of cool new stuff.

Devblog 187
https://rust.facepunch.com/blog/devblog-187/

Bulletproof glass, new radtown (the Junkyard), building 3.0 and half-height walls, hair.

Last week they added tree falls.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Devblog 194

Unread postby icycalm » 18 Jan 2018 22:20

https://rust.facepunch.com/blog/devblog-194/

Leaving Early Access next month.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Unread postby icycalm » 03 May 2018 21:11

Crazy new update: https://rust.facepunch.com/blog/compound-update/

Scientist compound and underwater diving are the major ones. With the latter, Rust moves into an entire area that PlanetSide lacked.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

The Team Update

Unread postby icycalm » 05 Jul 2018 22:49

Another crazy large update: https://rust.facepunch.com/blog/the-team-update/

They've added a team system that negates the need for jump-checks, a deployable watchtower, a jackhammer, a HUD compass, better water, and other stuff, and the blog post also includes a preview of the upcoming bandit town and swamps that look fantastic.

So much new stuff since we last properly played, and they are adding more every month. I wonder if we could do something like a 5v5 between us, in the same way we are doing PA now, perhaps alternating between the two games every month.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

The Bandit Town Update

Unread postby icycalm » 02 Aug 2018 21:24

https://rust.facepunch.com/blog/bandit-town-update/

Facepunch wrote:Bandits have made camp in our new swamps. You can trade, bet in their casino, or even take them on with the new Compound Bow. This patch wipes the servers.


Man, I really wanna get back into this game... They are adding so much high-quality shit so frequently that I struggle to imagine what the game will be like in six months or a year. Imagine when electricity or mounts or pilotable choppers come in! And with no competition on the horizon at this level of complexity... Uberust must become a thing.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

The Cargo Ship Update

Unread postby icycalm » 04 Oct 2018 23:34

The Cargo Ship Update
https://rust.facepunch.com/blog/the-cargo-ship-update/

Facepunch wrote:All aboard! The Cargo Ship event is live. The CCSC Lazarus patrols the waters, packed with Scientists and loot. We've also added the L96 rifle, a new scope, tactical gloves, and more. This patch wipes the servers. Enjoy!


Image

Damn, son. Rust keeps getting richer and deeper every month. Unfortunately the devs still have no clue that their game needs an endgame, so I am planning to write in and tell them one of these days. Not that it will do any good, as I have yet to hear of a game director who takes advice from anyone, but I have a moral duty to try and help them for all the pleasure their game has given me.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Unread postby icycalm » 27 Nov 2018 18:53

Electricity is coming to Rust.

Community Update 209
https://rust.facepunch.com/blog/community-update-209/

Image

Image

Once we are done with LiF we should play at least one week of Rust just to check out all the stuff that's been added in recent months, which is tons. Several CULT players who never got a chance to try Rust with us back in the day have told me they are interested in playing it, so I think we should be able to get maybe 10-15 players in for a week, which is significantly more than we ever had before. I think the most we had before was maybe nine or so. You can think of Rust as the sequel to LiF in a setting sense (though mechanically it is the other way around), so that you tech up from one game to the next as if you are playing Civilization. So the same team we are building for LiF can simply move on to Rust (and then to New World and eventually Star Citizen), if all/most of the players are down with that. So whatever effort we invest in building the team now should reap rewards for us for years, as long as people stick around, which I hope they will.

We should also perhaps try revisiting ARK and Conan at some point, with the bigger, expanded team. Playing those inferior games extensively, week after week, gets boring, but if we switch between them week after week... they might be more fun. I think it's worth trying, at any rate. Most of us already own all these games anyway, and everyone else can get them on sale or on G2A fairly cheaply.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08

Unread postby icycalm » 07 Dec 2018 00:01

Electricity finally arrives in Rust.

The Electric Anniversary
https://rust.facepunch.com/blog/electric-anniversary

Facepunch wrote:Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy!


Image

Image

And that's not even all of what's been added. Among other additions, there is now an M39 rifle and coming soon there's a barge which will eventually be used to spawn new players, plus an oil rig.

Image

Image

Plus, I forgot to link the Hot Air Balloon Update last month, and don't forget that cars and rideable animals are coming at some point too: https://rust.facepunch.com/blog/the-hot ... on-update/

Image

It is incredible the amount of work that's been put into the game over the years, and no one can tell that story better than its creator.

Maurino Berry wrote:Just over 6 years ago I fired up Unity and created a new untitled project. I was going to make a survival game I wanted to play. I didn't know if it would make it past the prototype stage and I most certainly had no idea it would go on to become such a hugely successful game spawning endless memories and stories of exploration, defeat, victory, loss, and often rage.

On December 11th, 2018 Rust will have been on Steam for five years. That's a third of my adult life. Words cannot express how thankful I am it has been well received and that people continue to play and enjoy it. Rust wouldn't be what it is today without the entire team of extremely talented professionals I have had the pleasure of working with at Facepunch Studios. The long hours and dedication they show for Rust makes it what it is today.

There’s still so much to do, and not a day goes by that I don’t have some kind of a shower thought and run to my computer to add it to my notes. There’s still so much left to do in the game and I couldn’t even hazard a guess as to when I’d consider it “done”.

Thank you all again. And, hey, maybe I’ll be writing another one of these in 5 years!


Amen to that, brother. No wonder he's made one of the best games ever with that attitude.

The Cult will be returning to Rust as soon as we're done with LiF. Which could take a while, so don't hold your breath. But when it happens, it'll be glorious, so be prepared for it.
Image
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08


Return to Uberust

cron