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Aegis Idris-P / -M

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Aegis Idris-P / -M

Unread postby Adjudicator » 02 Dec 2022 19:09

Official page: Idris-M military variant: https://robertsspaceindustries.com/pled ... is/Idris-M

Larger than a bomber but smaller than a ship of the line, frigates occupy an interesting space in the pantheon of warships. While they lack the heavy armor and the capital weaponry of a cruiser, frigates are more maneuverable and are highly configurable.


Official page: Idris-P peacekeeper/patrol variant:
https://robertsspaceindustries.com/pled ... is/Idris-P

A mark two "peacekeeper" variant developed for the UEE patrol services, the Idris-P strips the standard ship's ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed.


This ship class has a very long history in Star Citizen, both in the in-game lore, and the development history of Star Citizen and Squadron 42 themselves.

The Idris class was originally the largest pledge ship in the Kickstarter campaign which was only made available on the final day (19 November 2012) at a standalone pledge of USD 1000. The Kickstarter campaign concluded on 20 November 2012.

https://www.kickstarter.com/projects/ci ... escription

Cloud Imperium Games wrote:NEW - FINAL DAY ADD-ONs
"Star Citizen" t-shirt [$25]
"Squadron 42" t-shirt [$25]
"Shut Up and Take My Money" [$5]
Addon Ship: Anvil Gladiator Bomber [$150]
Addon Ship: ORIGIN M50 Interceptor [$85]
Addon Ship: MISC Starfarer Tanker [$175]
Addon Ship: Drake Interplanetary Caterpillar ($225)
Addon Ship: Retaliator Heavy Bomber [$250]
Addon Ship: Vanduul Fighter [$300]
Addon Ship: Idris-class Corvette [$1000]


Take note that the Idris was originally classified as a corvette.

The first update and details of the Idris class were featured in the Star Citizen website on 29 June 2013. This was also the time they split the Idris class into two variants: The original Idris pledges are now retroactively known as Idris-M, and the new, stripped down "patrol" models on a new limited release are classified as Idris-P: https://robertsspaceindustries.com/comm ... e-revealed

Cloud Imperium Games wrote:One of the most anticipated ships in the Star Citizen universe is the Aegis Dynamics Idris-class corvette. The largest ship available for purchase during the campaign, only 100 Idrises were made available, to preserve game balance! The Idris is a small capital ship capable of storing smaller fighters and being run by a team of players working together. Today we’re proud to reveal the very first images of the Idris, designed by Hollywood artist Ryan Church, as well as the ship’s specifications!

As part of the livestream, we are making an additional 150 Idris corvettes available for sale starting now. This second set of corvettes is not the fully-equipped military assault model available during the earlier event, but a stripped down peacekeeper version aimed at having less of an impact on the initial game balance.

Surplus sale! The United Empire of Earth’s Exploratory Services is retiring patrol-model 150 Idris-P corvettes which have seen hard service on the frontier. These ships will be available for public sale, with funds received going towards the ongoing SynthWorld project. Please note that all corvettes are the lighter model lacking the spinal mount turret emplacement. Buyers will be responsible for towing and equipping any craft purchased.


Image

The next major update on the Idris class was released on 28 March 2014, which caused the Idris class to be now classified as frigates instead of corvettes, due to size issues of its fighter hangar. It was also revealed that an Idris class will be featured in the Squadron 42 singleplayer campaign.

https://robertsspaceindustries.com/comm ... ris-Revamp

Chris Roberts wrote:The Idris corvette is dead; long live the Idris frigate!

The team at Foundry 42 is currently building the first missions for Squadron 42, the single player game that will launch you into the Star Citizen universe. The game’s story calls for the player to start the game aboard a smaller UEE capital ship. We assigned them the Idris, the scrappy little corvette with a fierce bite already designed by Ryan Church.

Working from the Idris for this piece seemed like a natural fit… until the team whiteboxing the interior found that the original concept was not sized to fit with the Hornet model. Since the Idris would need to carry multiple Hornets (in both Squadron 42 and the persistent universe) they needed to expand the flight deck. Other additions, necessary as we learned exactly how a capital ship would function, necessitated more inside: a tender to support repair operations, medical facilities for the FPS segment and so on. The Idris needed to get bigger and better!

In the end, the ship was a full hundred meters longer and a much more imposing threat than the patrol corvette we originally imagined. As such, we have made the decision to reclassify the ship. The Idris is now a frigate, and existing fiction will be updated to reflect this change wherever possible. We are not removing Idrises from anyone’s inventories; everyone who owned an Idris corvette yesterday owns an Idris frigate today. I’m hoping existing backers will be happy: you’re ending up with twice the ship you pledged for!

If you’re absolutely dead set on seeing a corvette in Star Citizen, have no fear: our designers and artists are going to get to work on a new, smaller corvette that will be made available in the future!

Please enjoy some of the latest Idris artwork included in this post. This is the ship as it stands today. Development subscribers will also get an extensive WIP article in today’s Jump Point magazine, launching later tonight (click here for more information on how to subscribe.) Pay special attention to the search-and-rescue ship, now included with every Idris… it’s one of the reasons we needed to reclassify!


That means an Idris class will have a hangar/flight deck carrying at least 3 fighters, some ability to repair them, and a comprehensive medical facility.
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Unread postby Adjudicator » 02 Dec 2022 20:16

There is also this very old video from CitizenCon 2015, which features a demo of Squadron 42, showing how your player character is transferred into an Idris frigate, the UECS Stanton. The main feature of this video is a tour of the frigate's decks: https://www.youtube.com/watch?v=qexLUpQJPw8
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Unread postby icycalm » 02 Dec 2023 21:32

Unbelievable quality. The bridge especially is next-level.

IDRIS INTERIOR renders datamined - Leak
https://www.reddit.com/r/starcitizen/co ... mined_leak

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Celemourn wrote:I wonder if they're bringing the interior in to support the new structural salvage?


Interesting theory.
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Re: Aegis Idris-M / -P

Unread postby icycalm » 05 Dec 2023 04:10

Idris bridge renders from 3.22
https://www.reddit.com/r/starcitizen/co ... s_from_322

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This is getting ridiculous. 12 more images at the link.

artuno wrote:Just blows my mind that in some games, the Idris alone would be its own map.


And still wouldn't be anywhere near as beautiful.
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Re: Aegis Idris-M / -P

Unread postby icycalm » 13 Dec 2023 03:04

https://www.reddit.com/r/starcitizen/co ... s_war_game

Gromington wrote:Leaked Idris War Game

Info via Pipeline.

Description: To test the preparedness of our response teams, we would like volunteers to simulate an assault against a CDF Idris by neutralizing and taking control of the vessel. To be clear, the goal of the exercise is not to destroy the Idris, but for you to attempt to board the craft and maintain control of it as long as possible. Volunteers should expect to meet full resistance from the Idris' highly trained crew and are encouraged to get an updated imprint beforehand. Coordinates will be provided upon confirming your participation. Thanks and good luck.

From the looks of it, this could have been the reason for the recent interior implementation into the 3.22 EPTU build.

Not a lot of info, but worth sharing here nonetheless.


LevelStudent wrote:Ah yes test the preparedness of your crew by having someone come murder them all. I guess it does weed out the weak, but seems a bit heartless.


Gromington wrote:The wonders of the 30th century medical system lol.


DuaSC77 wrote:Capture the Idris was floated as a FPS experience many, many years ago by CR. Maybe it'll finally come to fruition.


I think that's also why they've started work on the boarding ship, the Legionnaire.

I am so glad we've secured at least one Idris through Adjudicator. If we didn't have even one, I'd be pissed about now. And I remember when he was buying it I was thinking he's wasting his money, it will take years to come out. And now it's been less than one and a half years, plus he's had his loaners all this time.
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Re: Aegis Idris-M / -P

Unread postby icycalm » 12 Jan 2024 01:18

Idris Interior Walkthrough Leak
https://www.reddit.com/r/starcitizen/co ... rough_leak

It's a 1.7GB video. I downloaded it to watch in VLC because it wasn't streaming smoothly for me through my browser.

Repulsive_Poem_5204 wrote:Looks like it's coming together nicely while still missing certain components, like medical bay equipment.


ItsJustMeYo wrote:Some of the doors are clearly locked, too. I wonder if this is a separate asset of the ship designed for the simulated "assault the Idris" mission they talked about in a recent newsletter/video/whatever it was.


SpaceBearSMO wrote:Locked but a few had windows you could see that everything was modeled inside so it being a funnel for the mission makes some sense, but I don't think its layout is any different than what we will be seeing with the player version.


The bunk room is a freakin hostel. There is an entire movie theater.

It's a full FPS level, and not even a small one. The video is 13.5 minutes of someone running through corridors and it STILL doesn't show everything.

My favorite part has got to be the flight deck. When you see three Gladiuses parked in front of each other, you know this isn't just another ship.

I wonder if it could take three F8s or three Scorpiuses instead. Probably not. The Polaris can take one Scorpius at least.
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Re: Aegis Idris-M / -P

Unread postby icycalm » 14 Jan 2024 04:26

[LEAK] Idris-P Exterior, Animation, and Flight showcase
https://www.reddit.com/r/starcitizen/co ... t_showcase

Image

Now that is a spaceship.

Very cool how the MPUV drops from the bottom while the fighters go from the front. I hadn't realize this before.
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Re: Aegis Idris-M / -P

Unread postby icycalm » 01 Feb 2024 02:03

https://gist.github.com/PipelineSC/058c ... fdd2c48b08

Cloud Imperium Games wrote:[Evocati Playtest] Devs Vs Evos, Idris Battle Balance Test

Calling all Evocati Pilots!

Tonight at 6:30pm CST | 24:30 UTC, we are going to be holding a battle against the developers to test the improvements made to the Idris' combat abilities.

This test will have you all on the server battling against a fully dev-crewed Idris in a battle with your objective being to take over control of the Idris from us instead of destroying it!

This test will most likely be limited to a single shard in the PU once we start and could be run multiple times depending on how quickly either one of us are victorious. Use this thread for any feedback you may have!

Playtest Instructions

Tonight! EPTU servers at 6:30 pm CST | 24:30 UTC

Baior and other developers will be around to give information in chats on the exact start time and where to be once ready.

Thank you all so much!

-Wakapedia Player Experience Supervisor
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Re: Aegis Idris-M / -P

Unread postby icycalm » 20 Feb 2024 22:36

Image

CIG is teasing that the Idris is coming on Thursday. There are three ways in which it could be coming. 1) Fully-featured in the game, with presumably some way to acquire it with aUEC, 2) As part of the new XenoThreat Overdrive event (about which I'll be posting in the XenoThreat thread right after this post), 3) As part of a brand-new "capture the Idris" event that they've been testing heavily in Evocati for weeks now with the CIG devs controlling the ship and players trying to board and capture it.

Whatever form the Idris introduction takes, it's almost guaranteed that there will be some Idrises available for cash-purchase on the day, so if anyone has been thinking about getting one, I would have my card ready and refresh the site several times throughout the day. Adjudicator already has one and thank god for that because I'd feel REALLY bummed if we didn't have one, but we could always use more.

And of course everyone should be on the alert to play whatever CIG has been readying for us. I'll do my best to be online too, but you know my situation, it isn't easy, plus I am working on Battlegrounds 24/7. But I'll do my best to be there. What an exciting week it will be.


P.S. You can read community speculation here if you wish: https://www.reddit.com/r/starcitizen/co ... ut_if_even
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Re: Aegis Idris-M / -P

Unread postby icycalm » 04 Mar 2024 22:12

[4k album] So many possibilities in the Idris Hangar...
https://www.reddit.com/r/starcitizen/co ... ris_hangar

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He has more at the link, those were just two that jumped out at me. That said...

The_Fallen_1 wrote:I feel like some of these aren't taking into account the height, and not to mention that some just don't fit widthways either.


StoicSunbro wrote:The Idris was built before standardized hangar metrics. In 2022, I measured the hangar at 26m wide and 90m long. The doors were 11m tall. By comparison a "extra small hangar" for fighters is 12m tall, 24m wide, and 32m long.

The Redeemer would be too tall; the Ares, Apollo, and Zeus too wide. I am skeptical of the Legionnaire and Freelancer because at 10m each that is not a lot of clearance with two large moving objects.
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Re: Aegis Idris-M / -P

Unread postby icycalm » 10 Mar 2024 01:30

I found 4 full interior idris in one server today.
https://www.reddit.com/r/starcitizen/co ... rver_today

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Cocoloco2914 wrote:I took one specifically and flew it around.


Kurkada wrote:How


Cocoloco2914 wrote:Literally have ZERO idea, I logged out in an outpost on Hurston, I log in and suddenly there’s 4 idris just floating right over the surface for some reason?

I’m still here in server 210 US server.

PS: TO THOSE who can’t join, I’m uploading a video so you can see the whole interior. https://www.youtube.com/watch?v=e7o5Tct ... Photopilot


Todesengelchen wrote:Someone is preparing for a war.


Was neat to see the Idris in person at Everus Harbor! (Met up with OP from the 4 Idris post earlier)
https://www.reddit.com/r/starcitizen/co ... _at_everus

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Atlantikjcx wrote:Jup, still on it great the server is enjoying it together.


AeroTrain wrote:Goddamnit I'm still 3 hours from home and the server most likely will be dead by my arrival :(


People have been having a party with the 4 mysteriously-spawned Idrises.

I really really really want this ship. I'll try to save up and maybe even sell some crypto to get one at Invictus. It bothers the hell out of me that money isn't enough and you also have to get lucky at the F5 Wars to get one. But of course Chris knows what he's doing and the exclusivity gating makes sense: if you want these behemoths, you better be prepared to jump into whatever hoops he asks you to, otherwise enjoy playing with your $45 Aurora package like all the plebs. So I'll post info on the F5 Wars in the Real Ca$hmoney thread before Invictus for anyone who wants to try and get one for themselves.

If the ship releases before I manage to buy one, I'll ask Adjudicator if he wants to swap login info on our main accounts. Just him and me, full access to each other's fleets, so that our org can have the Idris when either of us is online. This would be entirely separate from the Cult Clones program. None of us has exchanged login info on our main accounts yet. But I think the Idris is enough of a game-changer to warrant such a drastic step.

Moreover, I am fully prepared to buy half a dozen cheap laptops so I can run an entire Idris on my own if need be lol. That would of course require me first to have a stable address, which I don't at the moment. But I might during the next year or so. We'll see.

I need to learn the differences between the P and the M though. And the different acquisition and upgrade methods. I think the M is currently only purchasable via a massively expensive pack on RSI. Let me know if anyone knows the details.

The thought of flying around with TWO Idrises...

It'll probably be one Idris and one Polaris though.

So many tactical possibilities open up with all these ships and their loaded vehicles. And that's before even base-building goes in.

I have a vision of a base next to a sea with an Idris and a Polaris parked next to it. A hangar opens and a small squad rolls out on motorcycles and goes on a recon trip.

What other game can match this?
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Re: Aegis Idris-M / -P

Unread postby icycalm » 10 Mar 2024 04:31

Image

Idris on the far left, Javelin on the right. And Hammerhead between them. This pic does make the HH look huge compared to the Idris, which isn't right, so it must be that the Idris is far away.

Still, it conveys the enormous size of the Javelin, which makes all the hoops you have to jump through to buy and run the Idris seem trivial.

The Javelin will be in Squadron 42, reportedly, but it won't be flyable by players for a long while. And maybe that's for the better. Gives everyone time to scale up their operations.
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Re: Aegis Idris-P / -K / -M

Unread postby icycalm » 20 Mar 2024 00:40

Star Citizen Ship Size Comparison Chart
https://robertsspaceindustries.com/comm ... 8WrIUQRr4X

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One thing we know now is that the M is a very different color to the rest. Interesting color, don't get me wrong, but it's not neutral like the others so it will clash with many other colors of ships we could pair it with. Bit disappointed to be honest, but maybe they'll sell paints. An Idris paint will cost as a much as an entire ship tho lol.
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Re: Cult Capital Fleet

Unread postby Adjudicator » 30 May 2024 20:43

The Idris-K is a community nickname for an Idris (usually the Idris-P, as that is what the upgrade kit is normally meant for) that is configured with the parts contained in the aftermarket kit.

The kit contains a size 10 Hurston Dynamics Exodus Laser Beam that is meant to be mounted on the empty size 10 slot of the Idris-P. It also has 4 automated point defense systems and an anti-ship missile turret.

Idris Upgrade Kit Announced! & Beam Weapons
https://www.reddit.com/r/starcitizen/co ... am_weapons

Contents copied from an email sent by CIG to Idris-P (and later Idris-M) pledge owners on 24 November 2018:

Cloud Imperium Games wrote:This month, our friends at Aegis Dynamics have asked us to pass along another message to Idris-P owners and those amongst our ranks who consider themselves enthusiasts:

A SPECIAL ANNOUNCEMENT FROM AEGIS DYNAMICS

The Idris-P's legacy of excellence as an ardent peacekeeper speaks for itself. But sometimes, keeping the peace is not enough.

Aftermarket kits, initially produced for UEE government agencies seeking an improved patrol/protection plan, will be offered to all Idris-P owners.

On Aegis Dynamics' featured day at the Intergalactic Aerospace Expo (26th November), all Idris-P owners will be badged and given the opportunity to upgrade at any time, into perpetuity. However, a limited amount of Credit SKUs will be rolled out and offered on a first-come-first-serve basis:

Wave 1 at 16:00 UTC, Wave 2 at 22:00 UTC, and Wave 3 at 04:00 UTC.

For your convenience, we have provided a Q&A regarding the upgrade kits below. Also, look for further details during this year’s Anniversary Special.

We thank you for your loyalty to the Aegis brand and hope you enjoy testing all 26 of our flyable ships, wherever in the 'verse your journey may take you.

Desmond Kilson
Outreach Associate
"The future is closer than you think."


What is the purpose of this Aftermarket Upgrade Kit?
This kit is designed to adjust the role of the Idris-P by providing equipment tailored to dealing with the swarm threat of carrier-type ships. By increasing the Idris-P’s anti-fighter capability, and adding a size 10 weapon, it allows the ship to be more aggressive offensively.

What does the Aftermarket Kit change about my Idris-P?
The equipment in this kit provides three changes: First, all four standard remote turrets can be replaced with the included Automated Behring M2C Point Defense Systems (2x S4 Hardpoints each). Next, a single Missile Turret equipped with two A&R Harrow Anti-Ship Missile Launchers (8x Size 3 Missiles), can be mounted in lieu of a standard Behring M3C ASA Turret. Finally, the kit provides a Size 10 Hurston Dynamics Exodus Laser Beam.

Why beam weapons now?
Beam weapons were originally off the table, but during development, we have been R&Ding different ways to approach them that avoid the traditional gameplay concerns with ‘hitscan’ weapons. We envision beam weapons the same way as analogue guns are to the Gatling guns in the ballistic weapons family: an incredibly high fire rate but generally low damage per ‘shot’, compared to, say, Laser Cannons that deliver a volley of fire rather than a stream. Of course, ‘low’ damage is a relative term when talking about the S10 Exodus.

How will beam weapons compare to energy or ballistic ones?
Beam weapons provide a much quicker projectile, therefore require less maneuvering to keep them trained on a moving target at range - a key benefit when firing from a relatively slow platform like an Idris. Another benefit, like all energy weapons, is the lack of physical ammunition requirements. A useful feature when mission endurance is required.

Does the Kit make my Idris-P more powerful than an Idris-M?
No, the Idris-M is still the best option for destroying big ships; out of the box, the railgun is much more powerful when the shot lands and its power requirements play better with the ship’s other systems. The M also has stronger armor and higher performance default components.

Will I be able to have shields at 100% while firing the Exodus?
The Exodus will require a significant amount of power to fire and it’s unlikely that all ship systems will be able to run at 100% whilst doing so (particularly when fire is sustained).

Will the upgrade influence cargo capacity?
No. The equipment involved in these upgrades does not impinge on the Idris-P’s cargo spaces.


The developers also confirmed in a forum post that the aftermarket kit can be used by the Idris-M, giving the option to switch out the size 10 Destroyer Mass Driver Cannon for the size 10 beam: https://robertsspaceindustries.com/spec ... ris-update

Zyloh-CIG @Zyloh-CIG wrote:Hi everyone,

We’ve received a lot of feedback surrounding the Idris Upgrade Kit that was made available in December, 2018, and wanted to take the time to offer a few clarifications.

Insurance
In the past, insurance was only made available to ship hulls. As we’ve progressed in the development of Star Citizen, we’re getting closer to having a need for a system to insure items as well. This is something that we’re still actively working on, so we don’t have full details to how this system will work just yet, but we’re eager to lock it all down and share that information with you in the future. I do however have an update on the Idris Upgrade Kit. As it currently stands, the kit shows that it has 72 months of insurance, which will be changing and retroactively updated to LTI in the very near future.

Upgrading your Idris-P
We received a lot of feedback surrounding the upgradeability of the Idris-P, and a desire for more information about if the Idris-P will be able to fully match an Idris-M via upgrading in-game. We can now confirm that we are planning to eventually add manufacturer shipyards (capital ship dealers) in-game which will help facilitate this conversion. For example, there will be an opportunity to take your Idris-P into a major authorized Aegis shipyard, where they can perform a conversion to an Idris-M for a substantial in-game fee.

Idris Upgrade Kit Usability on Idris-M
In the same way that the Idris-P can use the railgun that is present on the Idris-M, the Idris-M can also make full use of the items included in the Upgrade Kit, should you desire to do so. This means that you’ll be able to attach the beam weapon and the missile turret to your Idris-M should you choose to do so. We encountered a few limitations to utilizing the full Upgrade Kit on the Idris-M, such as missing hardpoints for the 4x PDS turrets, but to facilitate these fitting, we will be adding those hardpoints to the Idris-M to make this functionality work.


The aftermarket kit (nicknamed Idris-K Kit by the community) costs US$ 250 as a Warbond (new cashmoney) pledge. As of writing, this pledge is available at all times to accounts that are Idris hull owners.

During IAE and ILW, there is the option to purchase the kit using store credit, which costs US$300.

icycalm wrote:Can you summarize for us the differences between -P, -K and -M?


As of writing (subject to change by CIG):

Idris-P: Just the chassis with basic capital ship components

There are only self-defense weapon turrets
7 manned ASA (Anti-Ship Artillery) turrets (2x S5 laser repeaters each)

4 remote turrets (2x S4 ballistic gatlings each)

Empty Size 10 weapon hardpoint

It is also mentioned as being lighter armoured, but faster than the Idris-M.

It has more cargo capacity, but this is at the expense of the capital size 8 missile racks present in the original military variant.

With enough resources and funds, an Idris-P can be taken to a major authorized Aegis shipyard to be converted to an Idris-M.


Idris-K: Community nickname for an Idris hull using the parts included in the aftermarket kit. If all components are applied to an Idris-P:

4 remote turrets (2x S4 ballistic gatlings) replaced with 4 automated point defense system turrets (2x S4 ballistic gatlings)

1 of the 7 ASA turrets can be replaced with a missile turret that fires multiple size 3 missiles


Idris-M: The full military specification Idris

Military specification components

Self-defense weaponry: 6 manned ASA turrets (2x S5 laser repeaters each)

In place of the small remote turrets, it has two anti-ship turrets (2x S7 laser cannons each)

Anti-capital ship weaponry: S8 capital missile launcher which is fed from a dedicated missile storage room

S10 Destroyer Mass Driver Cannon


TL;DR:

Idris-P stock: Can only slowly tickle other capital ships to destruction with its S5 and S4 self-defense weapons.

Idris-P (K Kit upgrade): The S10 beam weapon can inflict sustained damage over time to a hostile, so long as energy reserves, capacitor and heat limitations last. Enemies are either destructively enlightened, or their shields hold out and they flee the light show to recharge shields.

Idris-M: Has the most anti-capital ship weapons.

The S10 Mass Driver Cannon is a power ballistic weapon. It requires ammunition, but its damage is very frontloaded and (as of writing) much of its damage ignores shields. A well-placed shot from this weapon can severely damage/destroy another capital ship.

The 2 S7 (Ares Ion equivalent) turrets along with the S8 capital missile rack can contribute damage against enemy capital ships, but I believe they are meant to be used against evasive capital ships that are not easy to target with the fixed S10 mass driver.
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Re: Aegis Idris-P / -K / -M

Unread postby icycalm » 21 Jun 2024 17:55

https://robertsspaceindustries.com/spec ... r-releasin

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BrE @BrE wrote:Idris changes how the game is played, consider releasing it even if unfinished...

We've been playing with the Idris as a base of operations and it's already really good. Some things are obviously way OP, like the special changes made to it with damage and mega tankiness, but even in its current unfinished state it's a game-changer for Star Citizen.

This ship allows orgs to live out there, whether it's 3 players in the morning just doing small missions or protecting their industry ships, to 30 players in the afternoon who can run huge operations and block out entire areas for their use. The hangar fits a lot of configurations, you can repair in it and transport fighters or bombers to where they are needed. Fleet combat comes alive, living as a crew member, as a pilot of a battle carrier group, true escorts that are scary...

It's not only what you and your friends can do with it, which is already big, it's all the other loops it opens up that don't exist in Star citizen yet because we don't have a real carrier. In fact some of it being unfinished gives more purpose to others when flying. Since the pilot has no MFD, he relies on other players to acquire targets and position. Hangar management isn't that easy, requires players actively doing it. Non-combat focused pilots have a lot of support work to do here. It is a great experience all around!

Consider letting owners start flying it, even in this state! Lower its HP and all the OP stuff though, we don't want it to be the only viable ship around, it should be scared of torpedoes and such.


Viking84 @TexNorthman wrote:I just want to deliver boxes from my Idris. Is this too much to ask for?

lands and squashes entire outpost while trying to fetch box



https://www.reddit.com/r/starcitizen/co ... y_than_any

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Capt_Snuggles wrote:The Idris brings more emergent gameplay than any other ship or content to date

Over the past couple of evenings, some org mates and I have stolen multiple Idrises and then gone on to use them for the evening; taking down the Arlington Idris in a 1 on 1, loading it up with tanks and Spartans and assaulting a bunker, doing ERTs with a group of fighters. It adds a feeling in the game that has been a pipedream for many, and often the source of the hype and excitement; the ability to have such varied and dynamic gameplay, whether FPS or space, playing as a team on a single ship, with multiple roles/purpose/function.

It's honestly been the most fun I've had for years... and I'm reminded of one of my biggest frustrations - the whole 'not releasing until after S42' and all the other FOMO excuses that completely go against the Agile delivery approach CIG tout.

Yes, I get it's 'not done'. Yes, I get that in its current balance iteration, taking it down is nigh-on impossible unless it's locked down by Mantis etc. and players coordinate on a server. Yes, I know that capital gameplay isn't fleshed out. But if those are worked around (hull reduced, railgun removed/inactive), then the Idris would be one of the biggest changes in the game in years. There. I said it.

The game is in constant development - and the gameplay that the Idris will bring will be immeasurably valuable for the balance and development of multicrew capitals, whilst also being bloody damn fun.

Prior excuses/potential blockers:
Engineering isn't in - nor for any ship. So that's a moot point.
S42 spoiler - seen it now - nothing really to spoil.
Nothing to take it down - reduce the armour.
Too strong - remove the railgun and size 7.

Come on CIG - be fun.


Asleep_Comfortable39 wrote:Yea. I see this. The reason I've stuck with SC positively for so long is because when we have working AI and big ships, it's going to be the most incredible roleplaying game ever. The emergent elements are going to be amazing.

That being said, we need AI gunners because nobody actually wants to man turrets for long sessions.


SliceDouble wrote:I never really cared about "Big" ships until we managed to board and capture Idris on XT. It opened new way to play and that was the most fun I had for a long time in SC. Never had 12 hour session in SC in one go and no regrets. Was a bit tired at work next day without sleeping all night lol.


YoGramGram wrote:Most of the excuses are silly. The Hammerhead is in our hands and it would have so much more utility with engineering, yet here we are. Idris is a 30+ person ship, if you have it fully-crewed, you DESERVE to be overpowered. They didn't mind SQ42 spoilers when they needed the flux of cash with the F8C. If we can take it down in XT and in missions, then so can others in PvP.

They should just drop it alongside the Polaris for 4.0, let people have the ship they paid stupid money for. It fleshes out your game so much more, creates more incentive for community (which creates longevity of interest in your game), and gives players more to do in a game that frankly falls short in the missions department.


SeamasterCitizen wrote:Yup, exploring and flying the XT Idris has sold me on the ship. I'd buy one tomorrow if it was flyable. But I'm not spending £1500 on the idea of a spaceship to be delivered “one day”.


aughsplatpancake wrote:The biggest issue right now with the Idris is the server population limit. You can only put 100 people on the server. That means that you've likely got somewhere between 10% to 25% of the server population on one ship.


YoGramGram wrote:To be fair, that has been a running joke with ships like the Cutlass Steel & other dropships yet they happily pushed those out the door and took the money for it. At least with this one it has a lot more utility for players to find enjoyment with the game.


Mintyxxx wrote:Can it not be taken down with torps? Bit out of the loop on torpedoes as I don't have a ship with them.


Loafolar wrote:Takes a lot of S9 torps, I can see them releasing it with the Polaris coming out being a good counter option.


If you can field a Polaris along with your Idris, and 4-5 fighters aboard them, you're golden. That's what we need to do.

Loafolar wrote:Polaris VS Idris should come down to the situation more than the ship, a couple good torpedo strikes should melt the Idris, the spinal should wreck havoc on a Polaris, and the Idris should be able to outgun it close quarters but not be as fast or maneuverable.


WorstSourceOfAdvice wrote:It should still heavily favor the Idris in a 1v1. Nobody would use the more expensive capitals if the smaller capitals have equal footing in a fight, people will just bring corvettes.

I'm talking Idris with PDC systems active etc.

If a single Polaris will melt it, then the Idris is useless. It costs more to run, it takes more manpower, and for what? So a smaller corvette can kick its ass?


Loafolar wrote:Most situations would definitely favor an Idris, as long as it doesn't end up blindsided by a torpedo strike, in a straightforward 1v1 as long as the Idris PDC keeps the torpedoes off it it should win, a few early torps from a surprise attack should tear up the Idris, severe damage but not necessarily a kill.


Mintyxxx wrote:They certainly seem far more dangerous than they used to be. You used to be able to fly around them without any effort but I had real issues getting close in XT. Haven't managed to get on board yet.
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Re: Aegis Idris-P / -M

Unread postby Adjudicator » 14 May 2025 18:09

The Aegis Idris (specifically the P model + K refit kit) commercial was uploaded 30 minutes ago on Star Citizen's YouTube channel.

Star Citizen | The Rumors Were True...
https://www.youtube.com/watch?v=X2OFObi ... XVyolQO3wj

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The commercial for the Idris is not as dramatic as the Polaris one, but is all business—a textbook ambush showcasing its Size 10 Hurston Exodus Beam weapon, against a hostile Polaris and its escorts.

TheAstroHistorian wrote:There those who said this day would never come, what do they say now?


harryt3008 wrote:Best way to sell a new ship is showing it melting the current strongest ship in game.


latch9781 wrote:A Polaris getting ambushed by an Idris is deliciously ironic. Excellent work on the ad as always.


Jasta85 wrote:That Polaris captain is never going to hear the end of if if he survives. It's like the stealth archer being sneak attacked by the warrior in full plate.


This comment is encouraging and assuring:

Avean wrote:I have a feeling this is only the start of a wave of surprises incoming for Star Citizen. Most of the technical barriers are gone so now they are going full throttle and I love it!


Of course, there is also dark, possibly backhanded humour about the even longer wait on the Banu Merchantman (BMM), another early concept ship that was greatly inflated in size during development, just like the Idris being reclassified from a Corvette to a Frigate.

hebaap3145 wrote:One step closer to releasing the BMM. Keep it up CIG!
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Re: Aegis Idris-P / -M

Unread postby icycalm » 14 May 2025 18:28

The commercial is incredible as usual. I love how they try to introduce some quasi-philosophical idea in the commercials for the bigger stuff. This one ship commercial is vastly superior to entire trailers for others games. One vehicle in this game destroys entire other games and genres of games.
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Attention Idris Owners

Unread postby icycalm » 14 May 2025 18:42

https://www.reddit.com/r/starcitizen/co ... ris_owners

dlp0e wrote:Attention Idris Owners

Just wanted to take a moment to congratulate every owner on the pending release of your ship. A grateful 'verse recognizes and thanks you for your dedication to the game and its development.

Also, kindly consider this advance notice that we're definitely coming for all y'all's Idrises once they release.

o7
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Behind the Ships: Aegis Idris P

Unread postby icycalm » 15 May 2025 17:49

https://www.youtube.com/watch?v=idFmqkJ ... XVyolQO3wj

Cloud Imperium Games wrote:Explore the devastating potential of the highly anticipated Idris-P and its additional K and T kits that let you customize and optimize your loadout.

Why not follow your sneak peek of this legendary ship by touring an operational Idris at Invictus Launch Week 2955?


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@amigo3284 wrote:@5:55 that Star Wars reference though. Awesome!


@FarragoFox wrote:Beautiful recreation of the opening Star Wars shot.


New Idris video dropped. I love that it clearly explains the differences between the P and M models (which btw means the video is mistitled since the title only references the P). And it seems that in addition to the K kit there is also a T kit now that turns it into a torpedo boat. I do like the new option, but I would just prefer to bring a Polaris along. I suppose for players with no Polaris and specific missions, the T kit might be useful. I am still not 100% clear on the differences between railgun and lasergun. Is the railgun the clear superior or are there scenarios where the lasergun would be preferable? I think I heard both can be used on the M, but only the lasergun on the P. We need confirmation on this.

@suppentoast wrote:That ending was chef's kiss.


Yes, I loved it too. An Idris zooming into a jump gate while the letters AT YOUR COMMAND and below NOW come on. It really makes the point that this isn't just a game and a game ship but an alternate reality that can become your second life if you want it to be. Seen in that context, what's $1,500? It's nothing.

@brady3610 wrote:Sold out instantly.


@brentgath4447 wrote:So annoying, took an hour off from work to try and secure one... Ya right. Couldn't refresh the page fast enough.


@Tengu98 wrote:Was on website at 9 AM. Sold out 9:01 AM :)


@drancon101 wrote:It's moments like these that make me despise the limited hull sales of ships like the Idris. The second it went up for sale it instantly sold out. It's both funny and infuriating. I want one too!


@Gargoyle11 wrote:Sold out instantly, and also is only available to Chairman's Club members which was never communicated.


Melt whole fleet. Buy Praetorian Pack. Problem solved. And you get the M too.

@Anjelus wrote:I do like the Idris, but man it takes a village.


A dozen people just for starters. That's without hangar pilots.

@fico1557 wrote:It's a perfect base for clans, basically a space station with trusters on it.


@suppentoast wrote:We've misused the mining lasers as weapons for years and now finally there arises a new question: Can we use the Idris laser for mining rocks?


@ProGamer-gc3wv wrote:Yes, sure. You can mine the whole moon :)
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