I've been delaying this spec for months, but since Pirate Week starts today, I figured it'd be the perfect time to launch it. Look out soon for the rules of how our piracy activities will work. Basically, it will be on Saturdays designated by the Pirate Commander, shubn.
The Star Kitten armor is perfect for the
Inquisitor because it's an "evil" version of the exact same Inquisitor armor. Unfortunately, it's only available in the Subscribers Store which means that, for the time being, in order to play a Pirate Inquisitor you have to be subbed at $10/month, then you can buy and melt and rebuy this armor with every death. In a few months, when the blueprint system goes in, this procedure will no longer be necessary, and you'll just be able to buy one armor set for $14 and keep using it forever. Until then, if you want to play pirate with us, you have to sub. Note that
Master Chief armor can be obtained in-game, but we can't have more Master Chiefs than Inquisitors in a team. Usually, we'll have only one Master Chief, and that will usually be shubn (until he can get his hands on his Commander gear). So, again, if you want to play Pirate for the next few months, you'll have to sub.
For the
Captain and
Commander, I am eyeing two of the
Headhunters gear sets, but obviously we don't have these in-game yet.
For the
Supreme Commander I know I want a Fieldsbury Dark Bear helmet. It looks so evil, it has to be in there, and it's perfect for the SupCom since he isn't supposed to be in the front of the action so the giant head won't matter. I still haven't found an armor that works well with this helmet and that we haven't used yet. Let me know if you have suggestions.
And finally the Pirate
Emperor has the exact same gear as the regular Emperor, but with the XenoThreat emblem on the helmet. It's like Clark Kent: the moment he takes off the glasses, he becomes Superman; the moment I spray my helmet, I become pirate.
All this to say that, right now, we only have access to Inquisitor and Master Chief gear for the pirates, so that's what we'll be using. And since shubn has to have the highest rank since he'll be leading the missions, he gets Master Chief and the rest of us get Inquisitors. If there are more than 4-5 Inquisitors in a session, we could perhaps use a second Master Chief if shubn decides to split the forces, but that's up to him. While looting for his armor he could loot a couple extra sets and give them to his second-in-command, if he wants one.
The pirate paints are cool as fuck and will look amazing next to the gear I picked for the Pirate Spec. Check out the latest 4 that just released called Skullcrusher:

Last year's Meridian ones were also super-cool:

Check out the Hercules in close-up:

Evil as all hell.
And the year before there was the Solar Winds trio:

Close-up of the Avenger:

There's also a Meridian for the 400i, plus a Sterling for the 600i that, though not explicitly for pirating, looks pretty much exactly like the Meridians.

I also threw in the graffiti Corsair, even though, again, it's not explicitly a pirate paint.

The most expensive and exclusive of all though is the Pirate Caterpillar, because it's not a paint but a ship variant. You must unlock it in the game somehow, and only then can you purchase it with cash, so it's win-to-pay. I will buy it at some point, but maybe shubn wants to get one before me.

And finally there's the uber-exclusive
Aurora Dread Pirate/Blackbeard Stealth.

I have it, but it's not in the game yet, so I haven't added it to the spec for now. For more details, click the link.
Oh and there's also the Skull & Crossbones paint for the Cutlass Black. Quite cheap and easy to get. If you can only get one pirate paint, it should probably be this.

In short, in the specs below you'll find ALL the pirate paints, plus some pirate-adjacent ones, including for Origin ships which we don't use for normal operations. I don't want people bringing out Origin ships for CULT ops. I've seen people do it from time to time, and I don't like it. These aren't military ships, they're luxury ones, so by all means buy them to reward your character with luxury, but don't bring them out for ops because they don't look like they belong along our regular ships. With ONE exception: piracy, when using the pirate skins. Pirates love luxury, and the skins harmonize the pirate fleet, so I have given the 400i to the Pirate Commander and the 600i to the Pirate Supreme Commander. In addition, I've given myself the Kraken Privateer which is basically a mobile marketplace and self-contained sanctuary, perfect for extended piracy ops away from our pirate base, which is
Grim HEX.
You might wonder at seeing the Vulture also included. Isn't that an industrial ship? Why include it in piracy? The short, real answer is because they made a cool pirate paint for it. The longer, bullshit answer is because the Cult Pirates' goal is to make money, and if they can bring along an industrial ship to salvage their victims' ships, why not do it? Same with the 3 Avenger variants. Since we have a cool paint for them, we might as well use them, since NOT having pirate paints for many other ships we normally use means we can't use them, which restricts our options.
In sum: I don't know any other org that's gone to this much trouble to dress up as pirates in terms of both their personal gear, and their ships. If we put in some effort to acquire the gear and the paints, and come out in force on some Saturdays, we'll look amazing to the point where I think our victims might even enjoy getting victimized by us. Can't wait also to see the pics that will come out of this! And there's even more with pirate-themed furniture and Pirate HQ-building, which I'll mention in another thread!
Final note: All prices given below are correct at the time of publishing (unlike in earlier specs, where all prices are basically grossly outdated and I need to update them).
CULT PIRATERole: Cult Pirates capture and plunder spacecraft for cargo, loot and occasionally steal spacecraft, and kill or enslave the crewmembers and passengers. Operating out of Stanton's Grim HEX, their goal is to spread their illicit activities far and wide throughout the galaxy in order to amass more loot with which to fund The Cult's activities, all the while disavowing any connection with the organization in order to safeguard it from sanctions and the authorities' retribution. Cult Pirates therefore are strictly forbidden from using official CULT gear and liveries, employing instead a range of menacing and grotesque looks and paint schemes intended to strike fear into their victims' hearts and terrorize them into quick submission.
Requirements: Must be a mean and violent sonofabitch who enjoys inflicting pain and suffering. Must also be greedy as fuck.
Training: piracy games, and ganking/griefing in all kinds of versus multiplayer games.
Pirate InquisitorGROUND SPECExact same gear as regular Inquisitor but with Star Kitten "Sally" Helmet [Subscribers] [$$$] and Sinkhole Backpack [Skutters] [2,090]
SHIP SPECInterdiction: Mantis (Skullcrusher) [New Deal] [3,402,000]
Light Salvage: Vulture (Skullcrusher) [New Deal] [2,646,000]
Light Fighter: Gladius (Solar Winds) [New Deal] [2,381,400]
Interdiction: Avenger Warlock (Solar Winds) [New Deal] [2,249,100]
Combat Freight: Cutlass Black (Skull & Crossbones) [New Deal] [2,116,800]
Interdiction: Avenger Stalker (Solar Winds) [New Deal] [1,719,900]
Interdiction: M50 Interceptor (Skullcrusher) [New Deal] [1,499,400]
Light Freight: Avenger Titan (Solar Winds) [New Deal] [1,358,280]
Pirate Master ChiefGROUND SPECExact same gear as regular Master Chief but with The Butcher Helmet [Loot] [N/A], Clash Core/Arms/Legs [Loot] [N/A] and Sinkhole Backpack [Skutters] [2,090]
SHIP SPECHeavy Ground Bomber: A2 Hercules Starlifter (Meridian) [Crusader] [44,296,876]
Bomber: Vanguard Harbinger (Solar Winds) [New Deal] [11,510,100]
Interdictor: Vanguard Sentinel (Solar Winds) [New Deal] [10,914,750]
Dropship: Vanguard Hoplite (Solar Winds) [New Deal] [9,327,150]
Stealth Bomber: Eclipse (Meridian) [New Deal] [7,938,000]
Exploration: Corsair (Dying Star) [New Deal] [6,552,000]
Heavy Fighter: Scorpius (Skullcrusher) [New Deal] [5,443,200]
Pirate CaptainGROUND SPECTBA
SHIP SPECMilitary Transport: M2 Hercules Starlifter (Meridian) [Crusader] [29,484,000]
Medium Freight: Mercury Star Runner (Meridian) [Crusader] [12 285 000]
Heavy Fighter: Scorpius Antares (Skullcrusher) [New Deal] [5,216,400]
Anti-capital: Ares Star Fighter Ion (Meridian) [Crusader] [4,725,000]
Anti-capital: Ares Star Fighter Inferno (Meridian) [Crusader] [4,725,000]
Pirate CommanderGROUND SPECTBA
SHIP SPECTransport: Caterpillar Pirate Edition [RSI] [$$$]
Pathfinder: 400i (Meridian) [Astro Armada] [11,466,000]
Pirate Supreme CommanderGROUND SPECTBA
SHIP SPECExpedition: 600i Explorer (Sterling) [Astro Armada] [27,231,750]
Pirate EmperorGROUND SPECExact same gear as regular Emperor but with The Butcher Helmet (Modified XT) [Loot] [N/A]
SHIP SPECLight Multi-Role Carrier: Kraken Privateer [N/A] [N/A]