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Profession: Engineering

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Profession: Engineering

Unread postby icycalm » 08 Aug 2024 20:25

Inside Star Citizen: Alpha 4.0 - Playing With Fire
https://www.youtube.com/watch?v=vaKzp5ZP7Q4

Cloud Imperium Games wrote:It's getting hot in here, and before you fall into a burning ring of fire, you'll want to join us for this in-depth review of what you can expect from one of the most-anticipated aspects of Alpha 4.0: Fire Gameplay.


Image

@KerbalJoe wrote:As someone who is a firefighter in real life, I'm actually surprised they got it right. This is the most realistic representation *so far* in a game how fire looks and travels. I think the last time I was that amazed was Far Cry 2's fire system.


@TheKookyman wrote:if you too saw the Disaster Girl meme and you did the Pointing DiCaprio meme


@Barnes6083 wrote:During imminent combat scenarios I'm just going to turn off all oxygen to the interior of the ship and make crew wear spacesuits.


@xlordprismx wrote:As a former sailor and having fought a shipboard fire, the way you did this made me very happy!! Well done! I can't wait to start training crews on this!


@abcq30 wrote:Visuals look amazing once fire has been put out.


@DayLateGamerWill wrote:Woa, so wait a sec - does that mean the room system is coming online with the fire system?


@BlackLightningBird wrote:Life Support and Engineering are meant to come out in 4.0, fire system interacts with both.


@ClementHomilies wrote:Love that opening the doors puts the fires out since there's no O2 in space.


@KillerTyphoons wrote:How can multimillion UEC ships not have fire mitigation systems integrated? I can see Drake being like "EH, we will cross that bridge when we get there" but all the others...


@EdwardDragon96 wrote:The fire suppression system is venting the oxygen.


@logicalChimp wrote:CIG want to test the fire system first... once tested and confirmed working, they'll add the auto-suppression system (for certain ships, and in certain areas)... as with everything SC, this is fire implementation is not 'final' :p


@explorer47422 wrote:I can imagine some forms of auto-suppression systems coming online later for larger ships where venting isn't always possible, maybe tied with the life support systems so it vents inert gases inside, but even smaller ships would need quite large liquid or gas tanks so may be unfeasible. But from what I've seen, you can vent the oxygen from individual rooms so it's already built-in, just have to hope there are doors that can enclose it and anyone inside has a suit on. Would be cool to have emergency gas masks alongside the extinguishers for anyone who forgets a helmet.


@MrKjottboller wrote:Not at all, having a fire suppression system on large ships doesn't necessarily save you from extensive damage. You would still have to probably do a lot of work running around and if you don't have a fire suppression system on like a Reclaimer, it doesn't matter if you have 30 firefighters because no one can get up to those extremely high ceilings with their puny fire extinguishers.


@Ben_D. wrote:There is something so much more tragic and hits you in the heart when something burns. Losing your ship in a one second explosion is just a game. Watching your ship suffer... hurts.


@photogasm5 wrote:This video is lit.

In all seriousness though, this is technically very impressive. A huge achievement. Well done.

Also, thank god you don't put fires out with a beam.


@bombaclat123 wrote:I love those meme references. Community, suspicious smirking girl, this is fine


I didn't get the community one. Might be from a SaltEMike video. I got the other ones. Something to do with "streets ahead"...

@DaggerThrasher wrote:Oh the COMMUNITY reference! Perfection. You guys are streets ahead


@Tennealv2 wrote:Love the Community Chaos Theory episode reference in the beginning!


Oh it's actually from the TV show:

The Darkest Timeline: The '1' Timeline | Community
https://www.youtube.com/watch?v=POT3plx0vBs

https://old.reddit.com/r/starcitizen/co ... ne/lh5hrii

loversama wrote:They actually did a "This is fine" with Pico also...


https://old.reddit.com/r/starcitizen/co ... ne/lh5d7ml

GuillotineComeBacks wrote:Someone watched uchuu kyoudai.


No idea what this is.

https://old.reddit.com/r/starcitizen/co ... on/lh4wqri

drizzt_x wrote:Apparently, 900 years in the future, all spaceship interiors are made of balsa wood and old newspapers, and soaked in lighter fluid.


I laughed at this. Also props for this guy's name, which is from D&D.

TheRedBreadisDead wrote:Also time for everyone to learn of USN Class A, B, C, and D fires. Turns out everything can catch on fire even when you're on a water vessel.
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icycalm
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Inside Star Citizen: Alpha 4.0 - Engineering

Unread postby icycalm » 20 Sep 2024 02:17

Inside Star Citizen: Alpha 4.0 - Engineering
https://www.youtube.com/watch?v=h8fKhnp ... XVyolQO3wj

Image

Big ships are about to get far more complicated to run. But also far more powerful. This video gets into the complexity but not really the power boost. They’ve talked about that elsewhere, but basically the goal is for fighters to not really be able to do much harm to large ships without escorting in other large ships or bombers.

Lots of friendless players will soon be melting their large ships, though NPC crewmembers and AI blades have been promised for the far future.
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Re: Profession: Engineering

Unread postby icycalm » 02 Nov 2024 20:48

https://www.reddit.com/r/starcitizen/co ... nt/luw8p3k

Dangerous-Wall-2672 wrote:
Engineering will really be the piece that forces large multicrew ships to be crewed by more than one person, even for travel purposes.


Naw, they've made it clear that if you're just going from point A to point B, even a single person will be able to handle the largest ships. It's what happens in between that makes the difference, but frankly it would feel awful if merely moving the ship required all hands on deck solving constant engineering issues. Luckily it's not going to be that way; so long as you keep your ship and components well-maintained, it should be smooth sailing.


Brepp wrote:I do believe you're correct. In-transit tuning and maintenance between runs should do it for most things. Mid-battle is something else entirely as well as potentially having engineering/resource tasks that could temporarily boost certain systems in an emergency.


GreatRolmops wrote:Absolutely. If they made it so that you'd need an engineer just to get from A to B, even getting a group together for multicrew gameplay would be made much more and unnecessarily difficult.

You'd at the very least want to be able to move the ship to where your friends are.
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