Moderator: JC Denton
by icycalm » 27 Jan 2021 08:37
by icycalm » 08 Feb 2021 17:12
by icycalm » 09 Jun 2021 18:57
I like the full size art as well and never tokenize. You really lose that sense that halflings, goblins and kobolds are half the size of humans when they are the same zoomed in face. With the scaling feature you can even fine tune this so you can have the 4' dwarf and the 6'5 elf.
Also there is an isometric module which the full size transparent art background is absolutely perfect for using.
The journal entries tagged in each map room is how the PDF Foundry importer map layer has been done, but the journal notes icon needs selected to see them
by icycalm » 27 Nov 2021 05:14
by icycalm » 02 Dec 2021 15:38
by icycalm » 06 Dec 2021 00:05
CULTxicycalm wrote:Foundry server can be used as public website? So my world can appear as videogame/webgame?
I'd like my world to appear publicly on the internet, not just for my players. Can Foundry do this? I know it can use a domain address like a regular website, but is access restricted to my players via invite only, or can any web user visit it and see my landing page? I would like the public to be able to browse around and check my overworld, journal entries etc., as in World Anvil and similar programs.
Of course I'll be serving the world/site through a dedicated server 24/7.
Thanks in advance for your help!
Tural- wrote:If you have the appropriate networking settings for it to be accessible to WAN, anyone could get to the page via the IP, domain, etc. I won't get into the networking aspect of it, nor how to properly secure the server, but on principle it is easy to do. Foundry is essentially just a web server, and can be configured to be accessible to the world like any other web server.
In the game world, you'll want to create a user, something like "Public" with no password, and assign it observer permissions to whatever you want them to be able to see.
If you want them to be able to swap scenes, you'll need to set each of those scene's settings to allow players to navigate to them.
If it's just one scene and your journal entries, you can just have that scene active and set the appropriate permissions on the journal entries.
Do note that if you are in the middle of a game and someone logs into the Public user, they're going to be seeing whatever you are in the middle of running if you have a different active scene. Anyone who logs in will also be able to type in your chat, and this may be a problem given the general behavior of anonymous internet users. Also note that only one user can be logged into each player a time; you could set up multiple "Public" users to alleviate this.
While Foundry can do this, it wasn't really designed for it and you may have issues with people leaving it logged in/tying up the accounts, people typing slurs in your chat, people sitting in on your games, etc. It would be better to just have your worldbuilding accessible outside of the game server if you want people to see it, but it is technically possible for Foundry to do it, just clunkily.
CULTxicycalm wrote:Thank you so much for this answer. I'll go with World Anvil after all. I do hope some day we'll have one program that can perform both functions.
by icycalm » 06 Dec 2021 13:57
by icycalm » 10 Dec 2021 13:51
CULTxicycalm wrote:Do journal entries break with updates? I heard a lot of things break...
I have a massive world I want to build in Foundry. Gigabytes of data: music, videos, you name it.
I have heard a lot of worrying things about Foundry updates breaking people's stuff. Do journal entries break too? Do overworld maps with autoplay-music and pins/markers etc. break? And if they do, is the damage irreparable and everything has to be built from scratch, or you can you salvage things with a bit of extra effort?
If I build my huge world in Foundry and don't update the program for years, will it all work again if I update years down the line?
I understand complex things like rulesets or modules breaking, but what about journal entries and overworlds?
Thanks in advance for any help you might offer me. I love the idea of Foundry, but I need some assurances before I jump in, as my time investment will be huge (I already own a license).
by icycalm » 10 Dec 2021 16:31
by icycalm » 05 Jan 2022 15:48
icycalm wrote:The videogame industry will wake up one day soon, and they will not know what hit them. All their pretensions of artistic merit and intellectualism will be smashed and stripped off them, and they'll stand naked before us and appear as they are: as lifeforms barely above the level of animals.
icycalm wrote:Another day, another insane update in the exploding GMRPG scene that's destined to change videogames forever. And you learn about it within minutes from me because no one is more informed on it than I.
by icycalm » 22 Jan 2022 16:02
by icycalm » 18 Mar 2022 03:24
by icycalm » 02 May 2022 15:37
by icycalm » 02 May 2022 16:10
by ChevRage » 05 May 2022 23:46
by icycalm » 01 Dec 2022 21:11
by icycalm » 10 Dec 2022 19:46
Cubicle 7 @cubicle7 wrote:Did you know - Warhammer Age of Sigmar: Soulbound is Now On @FoundryVTT?
Module Includes:
Easy set up
Preprogrammed Effects
Bestiary
Rules of Soulbound
High res map of the Great Parch
And more!
https://bit.ly/3oHFIOj
#ttrpg #WarhammerCommunity
Free League Publishing @FreeLeaguePub wrote:Coriolis – The Third Horizon RPG launched on the Foundry Virtual Tabletop!
Do you wish to crew a spaceship & explore a remote cluster of star systems?
The award-winning science fiction RPG is now available on @FoundryVTT
-> https://freeleaguepublishing.com/en/sto ... =407042053
by icycalm » 27 May 2023 13:34
by icycalm » 29 May 2023 15:35
by icycalm » 21 Sep 2023 01:59
by icycalm » 21 Jan 2024 21:45
by icycalm » 02 Feb 2024 16:50
by icycalm » 02 Feb 2024 17:06
by icycalm » 04 Feb 2024 06:20
by icycalm » 07 Feb 2024 16:40